Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

NPC Porygon2 and Porygon-Z are named incorrectly in dialogue #14

Open
UberNooga opened this issue Jan 23, 2021 · 2 comments
Open

NPC Porygon2 and Porygon-Z are named incorrectly in dialogue #14

UberNooga opened this issue Jan 23, 2021 · 2 comments

Comments

@UberNooga
Copy link

If an NPC character (e.g. Chatot, Koffing or a shopkeep) is randomised into a Porygon2 or Porygon-Z, the "Porygon" part of their name will be randomised into the name of a different Pokemon in dialogue, but not dialogue nametags. For example, a piece of dialogue might (hypothetically, for ease of demonstration) look like this:

Porygon2: Hi! My name is Gloom2!

@theCapypara
Copy link
Member

I'll keep this issue open, but I'll probably not fix it, since I'd require too much work.
The entire text replacing is kinda just a giant meme anyway and I kinda think little quirks like this make it even better, but maybe that's just me haha

@UberNooga
Copy link
Author

I figured as such, just thought I'd bring it to your attention just in case it was something overlooked. Certainly not a massive priority given it's not gamebreaking and just a text quirk :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants