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Patch files #262
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I was just struggling with this trying to find a solution. It would be nice if there was some sort of feature to allow updating specific lines of text documents, but not sure how that would work. I believe that many keybinds are only specified is options.txt if they are changed by the player manually, so maybe some way to specify only to push lines of the server's options.txt if the client's options.txt doesn't already contain a line specifying the option. I don't know if that would be too complex to implement, but it would be nice! |
I also want to know how, I have 100+ mods and it goes too complex to tell my players specifics keybind, I hope for solution |
Yes that's something which can't be really done by automodpack yet. It's because editable files to actually be editable are downloaded only once so player can edit them. There are three solutions I can think of:
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to be honest I can work with anything as long I can give fixed default keybind! thank you for the fast respond btw! |
This would be so helpful if possible! 🙏 |
I found this mod that has a similar functionality to what is discussed here if anyone was interested in knowing! Haven't tried it yet, so can't vouch for its functionality, but it seems like it should do the trick |
It won't work with automodpack since it requires that you don't have options.txt at all yet, you do. And also it's only default options, so works only first time, you do the same thing with automodpack right now if you add options.txt as editable file to the modpack. |
Problem here is that we want to force edit specific lines of the same file few times remotely via server without destroying users other settings. |
Hi, I have been enjoying your mod! However, I encountered a problem. How can I set a custom default server keybind instead of using the default keybinds from the mod? For example, if I add more mods that introduce new keybinds, I want all players to replace their options.txt file once if there are changes. After that, players can customize it themselves.
I tried using the following configuration:
However, the client keybinds are still set to the mod's defaults, not from the
options.txt
file inautomodpack/host-modpack/main/options.txt
. When adding new mods that introduce hotkeys, some players experience conflicts because the keybinds default to the mod's settings, even though I already updated theoptions.txt
in automodpack.The text was updated successfully, but these errors were encountered: