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Camera points at the owner durring the first AI_Output even if he is not talking #13

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muczc1wek opened this issue Nov 6, 2024 · 0 comments
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muczc1wek commented Nov 6, 2024

In the example below the camera will point at Diego (owner), although we set Milten as talker.

FUNC VOID Info_Diego_Gamestart_Info()
{
	var C_NPC milten; milten = Hlp_GetNpc(PC_Mage);
	zMul_Invite(milten);
	zMul_Start();
	zMul_Next(milten);
	AI_Output(self,hero,"Info_Diego_Gamestart_11_00"); //I'm Milten.
        // [...]
	zMul_Finish();
}
@muczc1wek muczc1wek added the bug Something isn't working label Nov 6, 2024
@muczc1wek muczc1wek self-assigned this Nov 6, 2024
@muczc1wek muczc1wek changed the title BUG: Camera points at the owner durring the first AI_Output even if he is not talking Camera points at the owner durring the first AI_Output even if he is not talking Nov 6, 2024
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