Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rendering using Android hardware buffers #2128

Closed
wants to merge 6 commits into from
Closed

Conversation

wcandillon
Copy link
Contributor

This PR is a prototype that offers the same native view/Skia synchronization as we currently have but the big difference here is that we fully control the process. The TextureView is complete opaque and we don't control the frame drop policy.

  • Fix rendering loop, investigate if it can be improved.
  • Investigate if we can create the hardware buffer directly (SkSurfaces::WrapAndroidBuffer)
  • Cleanup
  • Test first time to frame
  • Make it backward compatible (create two separate renderer)
  • much more things to be done here

@wcandillon
Copy link
Contributor Author

superseed by #2757

@wcandillon wcandillon closed this Nov 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant