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Simple Tool / Water Grid Gun
Location and Requirements
Add any Tool
to Workspace
.
Add ClickDetector
under the Tool
added.
Add EventHandler
under the Tool
added.
Add MeshPart
under the Tool
added and rename to Handle
.
Adjust Handle
's parameter.
MeshId
: ID of mesh asset.
TextureID
: ID of texture asset.
In demo, MeshId
and TextureID
configured to rbxassetid://92656610
.
config_toolName
: String
Name of tool
config_toolTip
: String
Tooltip of tool
config_hotbarIconAssetID
: String
AssetID for hotbar icon of tool
config_replaceTerrainRange
: Number
Range of material gun generating
config_replaceTerrainYMin
: Number
Min y Range of material gun generating
config_replaceTerrainYMax
: Number
Max y Range of material gun generating
config_replaceTerrainResolution
: Number
Resolution of grid used to generate material
config_replaceTerrainReplaceTo
: Enum.Material
Material type that will be generated
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