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I think it's clear those functions are intended to be overridden in blueprints, and they're well commented on C++ source. Also the sample character have all of required blueprint overrides, it can be used as reference. |
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Can you please update the plugin setup in the readme to include the part where you need to override certain functions in blueprints? Specifically the GetRollAnimation, GetGetUpAnimation, and GetMantleAsset functions. I was only able to find that these needed to be implemented in blueprint because I started picking through the C++ code. Good thing I know C++ and easily figured out where to look, but imagine someone working strictly in blueprints only. They would never know to override those functions if they were to setup a new character and not use the provided character. Even opening up the provided character will not indicate to them that they need to override those functions.
Are there any other functions I am missing?
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