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Been playing working with this a bit and I'm playing around with the possibility of getting in and out of cars, and while it works - the camera does not switch over to the vehicle pawn when I possess it.
I've narrowed it down to the culprit being the ALS Player Camera Manager but am not entirely sure how to solve this issue. I quite like how the character looks towards where you look and would prefer keeping that.
Basically what happens is upon possessing the other pawn, the input for the ALS character stops as expected but the camera won't switch. Active camera remains that of the ALS character.
If you destroy the character when possessing, the camera defaults to world origin.
Not entirely sure if this is a bug per se, thus I'm posting it as a discussion instead. 😄
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Been playing working with this a bit and I'm playing around with the possibility of getting in and out of cars, and while it works - the camera does not switch over to the vehicle pawn when I possess it.
I've narrowed it down to the culprit being the ALS Player Camera Manager but am not entirely sure how to solve this issue. I quite like how the character looks towards where you look and would prefer keeping that.
Basically what happens is upon possessing the other pawn, the input for the ALS character stops as expected but the camera won't switch. Active camera remains that of the ALS character.
If you destroy the character when possessing, the camera defaults to world origin.
Not entirely sure if this is a bug per se, thus I'm posting it as a discussion instead. 😄
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