diff --git a/examples/chase.rs b/examples/chase.rs index f458e68..1243d8c 100644 --- a/examples/chase.rs +++ b/examples/chase.rs @@ -2,7 +2,7 @@ // enemy, the enemy moves towards them, until the player moves back out of range use bevy::prelude::*; -use seldom_state::prelude::{EntityTrigger, *}; +use seldom_state::prelude::*; fn main() { App::new()