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ast.hh
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ast.hh
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#ifndef _AST_HH
#define _AST_HH 1
#include <stdarg.h> // va_arg
#include "symtab.hh" // symbol table
#include "logger.hh"
// Base node types
enum LLNodeType {
NODE_NODE,
NODE_NULL,
NODE_SCRIPT,
NODE_GLOBAL_STORAGE,
NODE_IDENTIFIER,
NODE_GLOBAL_VARIABLE,
NODE_SIMPLE_ASSIGNABLE,
NODE_CONSTANT,
NODE_GLOBAL_FUNCTION,
NODE_FUNCTION_DEC,
NODE_EVENT_DEC,
NODE_STATE,
NODE_EVENT_HANDLER,
NODE_STATEMENT,
NODE_EXPRESSION,
NODE_LAST
};
// Node Sub-types
enum LLNodeSubType {
NODE_NO_SUB_TYPE,
NODE_INTEGER_CONSTANT,
NODE_FLOAT_CONSTANT,
NODE_STRING_CONSTANT,
NODE_KEY_CONSTANT,
NODE_VECTOR_CONSTANT,
NODE_QUATERNION_CONSTANT,
NODE_LIST_CONSTANT,
NODE_COMPOUND_STATEMENT,
NODE_RETURN_STATEMENT,
NODE_LABEL,
NODE_CASE_LABEL,
NODE_JUMP_STATEMENT,
NODE_IF_STATEMENT,
NODE_FOR_STATEMENT,
NODE_DO_STATEMENT,
NODE_WHILE_STATEMENT,
NODE_SWITCH_STATEMENT,
NODE_BREAK_STATEMENT,
NODE_DECLARATION,
NODE_STATE_STATEMENT,
NODE_TYPECAST_EXPRESSION,
NODE_FUNCTION_EXPRESSION,
NODE_VECTOR_EXPRESSION,
NODE_QUATERNION_EXPRESSION,
NODE_LIST_EXPRESSION,
NODE_LVALUE_EXPRESSION
};
class LLASTNode {
public:
LLASTNode() : type(NULL), symbol_table(NULL), constant_value(NULL), children(NULL), parent(NULL), next(NULL), prev(NULL), lloc(glloc) {};
LLASTNode( YYLTYPE *lloc, int num, ... )
: type(NULL), symbol_table(NULL), constant_value(NULL), children(NULL), parent(NULL), next(NULL), prev(NULL), lloc(*lloc) {
va_list ap;
va_start(ap, num);
add_children( num, ap );
va_end(ap);
}
LLASTNode( int num, ... ) : type(NULL), symbol_table(NULL), constant_value(NULL), children(NULL), parent(NULL), next(NULL), prev(NULL), lloc(glloc) {
va_list ap;
va_start(ap, num);
add_children( num, ap );
va_end(ap);
}
virtual ~LLASTNode() { }
void add_children( int num, va_list vp );
LLASTNode *get_next() { return next; }
LLASTNode *get_prev() { return prev; }
LLASTNode *get_children() { return children; }
LLASTNode *get_parent() { return parent; }
LLASTNode *get_child(int i) {
LLASTNode *c = children;
while ( i-- && c )
c = c->get_next();
return c;
}
void set_type(LLScriptType *_type) { type = _type; }
class LLScriptType *get_type() { return type; }
// Add a child to beginning of list. Not sure if this will be used yet.
void add_child( LLASTNode *child ) {
if ( child == NULL ) return;
child->set_next(children);
child->set_parent(this);
children = child;
}
// Add child to end of list.
void push_child( LLASTNode *child ) {
if ( child == NULL ) return;
if ( children == NULL ) {
children = child;
} else {
children->add_next_sibling(child);
}
child->set_parent(this);
}
/* Set our parent, and make sure all our siblings do too. */
void set_parent( LLASTNode *newparent ) {
parent = newparent;
if ( next && next->get_parent() != newparent )
next->set_parent(newparent);
}
/* Set our next sibling, and ensure it links back to us. */
void set_next( LLASTNode *newnext ) {
DEBUG( LOG_DEBUG_SPAM, NULL, "%s.set_next(%s)\n", get_node_name(), newnext ? newnext->get_node_name() : "NULL" );
next = newnext;
if ( newnext && newnext->get_prev() != this )
newnext->set_prev(this);
}
/* Set our previous sibling, and ensure it links back to us. */
void set_prev( LLASTNode *newprev ) {
DEBUG( LOG_DEBUG_SPAM, NULL, "%s.set_prev(%s)\n", get_node_name(), newprev ? newprev->get_node_name() : "NULL" );
prev = newprev;
if ( newprev && newprev->get_next() != this )
newprev->set_next(this);
}
void add_next_sibling( LLASTNode *sibling ) {
if ( sibling == NULL ) return;
if ( next )
next->add_next_sibling(sibling);
else
set_next(sibling);
}
void add_prev_sibling( LLASTNode *sibling ) {
if ( sibling == NULL ) return;
if ( prev )
prev->add_prev_sibling(sibling);
else
set_prev(sibling);
}
/// passes ///
// walk through tree, printing out names
void walk();
// TODO: is there a way to make a general purpose tree-walking method? eg, walk_tree( ORDER_POST, define_symbols );
// collect symbols from function/state/variable declarations
void collect_symbols();
virtual void define_symbols();
// propagate types TODO: rename to propagate_and_check_type / determine_and_check_type ?
void propagate_types();
virtual void determine_type();
// propagate const values TODO: come up with a better name?
void propagate_values();
virtual void determine_value();
// final walk checks
void final_walk();
virtual void final_pre_checks() {};
virtual void final_post_checks() {};
// compile
virtual void generate_cil() {};
/// symbol functions ///
LLScriptSymbol *lookup_symbol( const char *name, LLSymbolType type = SYM_ANY, bool is_case_sensitive = true );
void define_symbol( LLScriptSymbol *symbol );
void check_symbols(); // look for unused symbols, etc
LLScriptSymbolTable *get_symbol_table() { return symbol_table; }
YYLTYPE *get_lloc() { return &lloc; };
static void set_glloc(YYLTYPE *yylloc) { glloc = *yylloc; };
/// identification ///
virtual const char *get_node_name() { return "node"; };
virtual LLNodeType get_node_type() { return NODE_NODE; };
virtual LLNodeSubType get_node_sub_type() { return NODE_NO_SUB_TYPE; }
/// constants ///
bool is_constant() { return constant_value != NULL; };
class LLScriptConstant *get_constant_value() { return constant_value; };
protected:
class LLScriptType *type;
LLScriptSymbolTable *symbol_table;
LLScriptConstant *constant_value;
private:
LLASTNode *children;
LLASTNode *parent;
LLASTNode *next;
LLASTNode *prev;
YYLTYPE lloc;
static YYLTYPE glloc;
};
class LLASTNullNode : public LLASTNode {
virtual LLNodeType get_node_type() { return NODE_NULL; };
};
#endif /* not AST_HH */