- added enhanced event system with automatic event pooling and new 'dispatchEventWith' method
- added support for Context3D profiles (available in AIR 3.4)
- added support for final ATF file format
- added support for skewing through new properties 'skewX' and 'skewY' on DisplayObjects (thanks to aduros, tconkling, spmallick and groves)
- added support for manually assigning a transformation matrix to a display object (thanks to spmallick)
- added new 'DRW' value in statistics display, showing the number of draw calls per frame
- added 'BitmapFont.createSprite' method, useful for simple text effects
- added support for a shared context3D (useful for combining Starling with other frameworks)
- added 'Starling.root' property to access the root class instance
- added 'BitmapFont.getBitmapFont' method
- added support for custom bitmap font names
- added support for batching QuadBatch instances
- added check that MovieClip's fps value is greater than zero
- added 'MatrixUtil' class containing Matrix helper methods
- added more optional 'result*'-parameters to avoid temporary object creation
- added native filter support to TextField class (thanks to RRAway)
- added 'getRegion' and 'getFrame' methods to TextureAtlas
- added new 'DisplayObject.base' property that replaces old 'DisplayObject.root' functionality.
- now, 'DisplayObject.root' returns the topmost object below the stage, just as in classic Flash.
- now determining bubble chain before dispatching event, just as in classic Flash
- now returning the removed/added child in remove/add methods of DisplayObject
- now returning the name of the bitmap font in 'registerBitmapFont' method
- moved 'useHandCursor' property from Sprite to DisplayObject
- updated AGALMiniAssembler to latest version
- optimized performance by using 2D matrices (instead of Matrix3D) almost everywhere
- optimized performance by caching transformation matrices of DisplayObjects
- optimized handling of empty batches in 'RenderSupport.finishQuadBatch' method
- optimized temporary object handling, avoiding it at even more places
- optimized localToGlobal and globalToLocal methods
- optimized bitmap char arrangement by moving color assignment out of the loop
- optimized bitmap char arrangement by pooling char location objects
- optimized abstract class check (now only done in debug player)
- fixed wrong char arrangement when last bitmap char is missing (thanks to qoolbox)
- fixed handling of touches that begin outside the viewport
- fixed wrong 'tinted' value when setting color to white
- fixed scaling implementation (did not take cached transformation matrix into account)
- fixed handling of duplicate event listeners
- fixed handling of duplicate tweens in juggler (thanks to bsideup)
- fixed bitmap font line position when text is truncated
- fixed memory leak when using Juggler.purge (thanks to vync79)
- fixed leak when computing display object's transformation matrix (thanks to Fraggle)
- fixed error caused by removal of sibling in REMOVED_FROM_STAGE event (thanks to Josh)
- added support for multi-resolution development through 'contentScaleFactor'
- added demo project for mobile devices
- added scaffold project for mobile devices
- added blend modes
- added Flash Builder project files
- added ability to erase content from a render texture (through 'BlendMode.ERASE')
- added 'toString' method to Touch class
- added 'getBounds' utility method to VertexData class and using it in Quad class
- added ability to use 'QuadBatch' class as a display object
- added 'Starling.showStats' method for FPS and MEM monitoring
- added minimal Bitmap Font 'mini'
- added 'baseline' property to BitmapFont class
- added ability to use multiples of 'BitmapFont.NATIVE_SIZE'
- added 'Touch.getMovement' property
- added 'Transport Chief' script to deploy iOS apps via the terminal
- added reset method to tween class to support instance pooling (thanks to pchertok!)
- added 'Event.ROOT_CREATED', dispatched when the root object is ready (thanks to fogAndWhisky!)
- optimized shaders for iPad and comparable devices, leading to a much better performance
- optimized vertex buffer uploading for faster iPad 1 performance
- optimized 'Quad.getBounds' method
- optimized Bitmap Font rendering greatly
- optimized 'DisplayObjectContainer.contains' method greatly (thanks to joshtynjala!)
- optimized some matrix and rendering code (thanks to jSandhu!)
- fixed error when TextField text property was set to 'null'
- fixed wrong error output in 'Image.smoothing' setter
- fixed: pausing and restarting Starling now resets passed time
- fixed exception when child of flattened sprite had zero scaleX- or scaleY-value
- fixed exception on mipmap creation when texture was only one pixel high/wide
- fixed lost color data when pma vertex data was set to 'alpha=0' (thanks to Tomyail!)
- fixed: mouse, touch & keyboard events are now ignored when Starling is stopped
- fixed: native overlay is now still updated when Starling is stopped
- fixed possible blurring of persistent render texture (thanks to grahamma!)
- fixed drawing erros in render texture that occured with certain scale factors
- fixed error when MovieClip was manipulated from a COMPLETE handler
- reduced memory consumption a LOT by getting rid of many temporary objects
- added numerous performance enhancements (by inlining methods, removing closures, etc.)
- added 'sortChildren' method to DisplayObjectContainer, for easy child arrangement
- added 'useHandCursor' property to Sprite class
- added 'useHandCursor' activation to Button class
- added 'stage3D' property to Starling class
- added hover phase for both cursors in multitouch simulation
- added support to handle a lost device context
- added check for display tree recursions (a child must not add a parent)
- added support for having multiple Starling instances simultaneously
- added 'Event.COMPLETE' and using it in MovieClip class
- added Ant build file (thanks to groves!)
- added new artwork to demo project
- optimized MovieClip 'advanceTime' method
- changed IAnimatable interface:
- removed 'isComplete' method
- instead, the Juggler listens to the new event type REMOVE_FROM_JUGGLER
- fixed 'isComplete' method of various classes (possible due to IAnimatable change)
- fixed null reference exception in BitmapFont class that popped up when a kerned character was not defined (thanks to jamieowen!)
- fixed handling of platforms that have both mouse and a multitouch device
- fixed reliability of multitouch simulation
- fixed dispose method of main Starling class
- fixed bounds calculation on empty containers (thanks to groves!)
- fixed SubTextures: they are now smart enough to dispose unused base textures.
- fixed right mouse button issues in AIR (now only listening to left mouse button)
- added property to access native stage from Starling class
- added property to access Starling stage from Starling class
- added exception when render function is not implemented
- moved touch marker image into src directory for better portability
- added bubbling for Event.ADDED and Event.REMOVED
- added 'readjustSize' method to Image
- added major performance enhancements:
- created QuadBatch class as a replacement for the QuadGroup class, and using it for all quad rendering
- optimized VertexData class
- removed many Matrix allocations in RenderSupport class
- removed many temporary object allocations
- accelerated re-flattening of flattened sprites
- replaced performance critical 'for each' loops with faster 'for' loops
- demo now automatically uses 30 fps in Software mode
- fixed center of rotation in multitouch demo
- fixed mouse/touch positions when stage size is changed
- fixed alpha propagation in flattened sprites
- fixed ignored bold property in TextField constructor
- fixed code to output fewer warnings in FDT
- first public version