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instancing.cpp
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instancing.cpp
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/*
* Vulkan Example - Instanced mesh rendering, uses a separate vertex buffer for instanced data
*
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#if defined(__ANDROID__)
#define INSTANCE_COUNT 4096
#else
#define INSTANCE_COUNT 8192
#endif
class VulkanExample : public VulkanExampleBase
{
public:
struct {
vks::Texture2DArray rocks;
vks::Texture2D planet;
} textures{};
struct {
vkglTF::Model rock;
vkglTF::Model planet;
} models{};
// We provide position, rotation and scale per mesh instance
struct InstanceData {
glm::vec3 pos;
glm::vec3 rot;
float scale{ 0.0f };
uint32_t texIndex{ 0 };
};
// Contains the instanced data
struct InstanceBuffer {
VkBuffer buffer{ VK_NULL_HANDLE };
VkDeviceMemory memory{ VK_NULL_HANDLE };
size_t size = 0;
VkDescriptorBufferInfo descriptor{ VK_NULL_HANDLE };
} instanceBuffer;
struct UniformData {
glm::mat4 projection;
glm::mat4 view;
glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
float locSpeed = 0.0f;
float globSpeed = 0.0f;
} uniformData;
vks::Buffer uniformBuffer;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
struct {
VkPipeline instancedRocks{ VK_NULL_HANDLE };
VkPipeline planet{ VK_NULL_HANDLE };
VkPipeline starfield{ VK_NULL_HANDLE };
} pipelines;
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
struct {
VkDescriptorSet instancedRocks{ VK_NULL_HANDLE };
VkDescriptorSet planet{ VK_NULL_HANDLE };
} descriptorSets;
VulkanExample() : VulkanExampleBase()
{
title = "Instanced mesh rendering";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(5.5f, -1.85f, -18.5f));
camera.setRotation(glm::vec3(-17.2f, -4.7f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 1.0f, 256.0f);
}
~VulkanExample()
{
if (device) {
vkDestroyPipeline(device, pipelines.instancedRocks, nullptr);
vkDestroyPipeline(device, pipelines.planet, nullptr);
vkDestroyPipeline(device, pipelines.starfield, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
vkFreeMemory(device, instanceBuffer.memory, nullptr);
textures.rocks.destroy();
textures.planet.destroy();
uniformBuffer.destroy();
}
}
// Enable physical device features required for this example
virtual void getEnabledFeatures()
{
// Enable anisotropic filtering if supported
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
}
};
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
// Star field
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starfield);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
// Planet
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.planet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.planet);
models.planet.draw(drawCmdBuffers[i]);
// Instanced rocks
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.instancedRocks, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.instancedRocks);
// Binding point 0 : Mesh vertex buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.rock.vertices.buffer, offsets);
// Binding point 1 : Instance data buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], 1, 1, &instanceBuffer.buffer, offsets);
// Bind index buffer
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.rock.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
// Render instances
vkCmdDrawIndexed(drawCmdBuffers[i], models.rock.indices.count, INSTANCE_COUNT, 0, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
models.rock.loadFromFile(getAssetPath() + "models/rock01.gltf", vulkanDevice, queue, glTFLoadingFlags);
models.planet.loadFromFile(getAssetPath() + "models/lavaplanet.gltf", vulkanDevice, queue, glTFLoadingFlags);
textures.planet.loadFromFile(getAssetPath() + "textures/lavaplanet_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
textures.rocks.loadFromFile(getAssetPath() + "textures/texturearray_rocks_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader combined sampler
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// Sets
VkDescriptorSetAllocateInfo descripotrSetAllocInfo;
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
descripotrSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
// Instanced rocks
// Binding 0 : Vertex shader uniform buffer
// Binding 1 : Color map
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.instancedRocks));
writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Planet
// Binding 0 : Vertex shader uniform buffer
// Binding 1 : Color map
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.planet));
writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
// This example uses two different input states, one for the instanced part and one for non-instanced rendering
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
// Vertex input bindings
// The instancing pipeline uses a vertex input state with two bindings
bindingDescriptions = {
// Binding point 0: Mesh vertex layout description at per-vertex rate
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
// Binding point 1: Instanced data at per-instance rate
vks::initializers::vertexInputBindingDescription(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
};
// Vertex attribute bindings
// Note that the shader declaration for per-vertex and per-instance attributes is the same, the different input rates are only stored in the bindings:
// instanced.vert:
// layout (location = 0) in vec3 inPos; Per-Vertex
// ...
// layout (location = 4) in vec3 instancePos; Per-Instance
attributeDescriptions = {
// Per-vertex attributes
// These are advanced for each vertex fetched by the vertex shader
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
// Per-Instance attributes
// These are advanced for each instance rendered
vks::initializers::vertexInputAttributeDescription(1, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(1, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(1, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(1, 7, VK_FORMAT_R32_SINT, sizeof(float) * 7), // Location 7: Texture array layer index
};
inputState.pVertexBindingDescriptions = bindingDescriptions.data();
inputState.pVertexAttributeDescriptions = attributeDescriptions.data();
pipelineCI.pVertexInputState = &inputState;
// Instancing pipeline
shaderStages[0] = loadShader(getShadersPath() + "instancing/instancing.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "instancing/instancing.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Use all input bindings and attribute descriptions
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.instancedRocks));
// Planet rendering pipeline
shaderStages[0] = loadShader(getShadersPath() + "instancing/planet.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "instancing/planet.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Only use the non-instanced input bindings and attribute descriptions
inputState.vertexBindingDescriptionCount = 1;
inputState.vertexAttributeDescriptionCount = 4;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.planet));
// Star field pipeline
rasterizationState.cullMode = VK_CULL_MODE_NONE;
depthStencilState.depthWriteEnable = VK_FALSE;
shaderStages[0] = loadShader(getShadersPath() + "instancing/starfield.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "instancing/starfield.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Vertices are generated in the vertex shader
inputState.vertexBindingDescriptionCount = 0;
inputState.vertexAttributeDescriptionCount = 0;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.starfield));
}
// Create a buffer with per-instance data that is sourced in the shaders
void prepareInstanceData()
{
std::vector<InstanceData> instanceData;
instanceData.resize(INSTANCE_COUNT);
std::default_random_engine rndGenerator(benchmark.active ? 0 : (unsigned)time(nullptr));
std::uniform_real_distribution<float> uniformDist(0.0, 1.0);
std::uniform_int_distribution<uint32_t> rndTextureIndex(0, textures.rocks.layerCount);
// Distribute rocks randomly on two different rings
for (auto i = 0; i < INSTANCE_COUNT / 2; i++) {
glm::vec2 ring0 { 7.0f, 11.0f };
glm::vec2 ring1 { 14.0f, 18.0f };
float rho, theta;
// Inner ring
rho = sqrt((pow(ring0[1], 2.0f) - pow(ring0[0], 2.0f)) * uniformDist(rndGenerator) + pow(ring0[0], 2.0f));
theta = static_cast<float>(2.0f * M_PI * uniformDist(rndGenerator));
instanceData[i].pos = glm::vec3(rho*cos(theta), uniformDist(rndGenerator) * 0.5f - 0.25f, rho*sin(theta));
instanceData[i].rot = glm::vec3(M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator));
instanceData[i].scale = 1.5f + uniformDist(rndGenerator) - uniformDist(rndGenerator);
instanceData[i].texIndex = rndTextureIndex(rndGenerator);
instanceData[i].scale *= 0.75f;
// Outer ring
rho = sqrt((pow(ring1[1], 2.0f) - pow(ring1[0], 2.0f)) * uniformDist(rndGenerator) + pow(ring1[0], 2.0f));
theta = static_cast<float>(2.0f * M_PI * uniformDist(rndGenerator));
instanceData[i + INSTANCE_COUNT / 2].pos = glm::vec3(rho*cos(theta), uniformDist(rndGenerator) * 0.5f - 0.25f, rho*sin(theta));
instanceData[i + INSTANCE_COUNT / 2].rot = glm::vec3(M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator));
instanceData[i + INSTANCE_COUNT / 2].scale = 1.5f + uniformDist(rndGenerator) - uniformDist(rndGenerator);
instanceData[i + INSTANCE_COUNT / 2].texIndex = rndTextureIndex(rndGenerator);
instanceData[i + INSTANCE_COUNT / 2].scale *= 0.75f;
}
instanceBuffer.size = instanceData.size() * sizeof(InstanceData);
// Staging
// Instanced data is static, copy to device local memory
// This results in better performance
struct {
VkDeviceMemory memory;
VkBuffer buffer;
} stagingBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
instanceBuffer.size,
&stagingBuffer.buffer,
&stagingBuffer.memory,
instanceData.data()));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
instanceBuffer.size,
&instanceBuffer.buffer,
&instanceBuffer.memory));
// Copy to staging buffer
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = { };
copyRegion.size = instanceBuffer.size;
vkCmdCopyBuffer(
copyCmd,
stagingBuffer.buffer,
instanceBuffer.buffer,
1,
©Region);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
instanceBuffer.descriptor.range = instanceBuffer.size;
instanceBuffer.descriptor.buffer = instanceBuffer.buffer;
instanceBuffer.descriptor.offset = 0;
// Destroy staging resources
vkDestroyBuffer(device, stagingBuffer.buffer, nullptr);
vkFreeMemory(device, stagingBuffer.memory, nullptr);
}
void prepareUniformBuffers()
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffer();
}
void updateUniformBuffer()
{
uniformData.projection = camera.matrices.perspective;
uniformData.view = camera.matrices.view;
if (!paused) {
uniformData.locSpeed += frameTimer * 0.35f;
uniformData.globSpeed += frameTimer * 0.01f;
}
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareInstanceData();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
virtual void render()
{
if (!prepared)
{
return;
}
updateUniformBuffer();
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Statistics")) {
overlay->text("Instances: %d", INSTANCE_COUNT);
}
}
};
VULKAN_EXAMPLE_MAIN()