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Currently the character just snaps the destination rotation to the direction of acceleration. This looks kind of shoddy, especially with the leaning motion.
Instead, the character should have a max rotation change, which is only adjusted as long as movement input is active.
The text was updated successfully, but these errors were encountered:
Currently the character just snaps the destination rotation to the direction of acceleration. This looks kind of shoddy, especially with the leaning motion.
Instead, the character should have a max rotation change, which is only adjusted as long as movement input is active.
The text was updated successfully, but these errors were encountered: