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Improve the way character rotates #30

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bdero opened this issue Mar 26, 2016 · 0 comments
Open

Improve the way character rotates #30

bdero opened this issue Mar 26, 2016 · 0 comments

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@bdero
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bdero commented Mar 26, 2016

Currently the character just snaps the destination rotation to the direction of acceleration. This looks kind of shoddy, especially with the leaning motion.

Instead, the character should have a max rotation change, which is only adjusted as long as movement input is active.

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