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project.json
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project.json
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{
// Language version of C3.
"langrev": "1",
// Warnings used for all targets.
"warnings": [ "no-unused" ],
// Directories where C3 library files may be found.
"dependency-search-paths": [ "lib" ],
// Libraries to use for all targets.
"dependencies": [ "opengl" ],
// Authors, optionally with email.
"authors": [ "SadeAli" ],
// Version using semantic versioning.
"version": "0.1.0",
// Sources compiled for all targets.
"sources": [ "src/**" ],
// C sources if the project also compiles C sources
// relative to the project file.
// "c-sources": [ "csource/**" ],
// Include directories for C sources relative to the project file.
// "c-include-dirs": [ "csource/gladFiles" ],
// Output location, relative to project file.
"output": "build",
// Architecture and OS target.
// You can use 'c3c --list-targets' to list all valid targets.
// "target": "windows-x64",
// Targets.
"targets": {
"c3_craft": {
// Executable or library.
"type": "executable",
// Additional libraries, sources
// and overrides of global settings here.
},
},
// Global settings.
// CPU name, used for optimizations in the LLVM backend.
"cpu": "generic",
// Optimization: "O0", "O1", "O2", "O3", "O4", "O5", "Os", "Oz".
"opt": "O0",
// See resources/examples/project_all_settings.json and 'c3c --list-project-properties' to see more properties.
}