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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH if set to anything, no SMDH file is generated.
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
DATA := data
INCLUDES := inc
ROMFS := romfs
APP_TITLE := GodMode9
TARGET := $(APP_TITLE)
APP_DESCRIPTION := Open source 3DS all access file browser
APP_AUTHOR := d0k3
APP_PRODUCT_CODE:= CTR-P-AGM9
APP_UNIQUE_ID := 0xA9001
ICON := $(TOPDIR)/assets/icon.png
APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
APP_PRODUCT_CODE:= $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DAPP_TITLE="\"$(APP_TITLE)\"" -Og
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(shell find $(SOURCES) -name '*.c' -printf "%P\n") #$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(shell find $(SOURCES) -name '*.cpp' -printf "%P\n") #$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(shell find $(SOURCES) -name '*.s' -printf "%P\n") #$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I-$(CURDIR)/$(SOURCES)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
export _3DSXFLAGS := --romfs=$(CURDIR)/$(ROMFS) --smdh=$(OUTPUT).smdh
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@find $(SOURCES) -type d -printf "%P\0" | xargs -0 -I {} mkdir -p $(BUILD)/{}
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf $(BUILD) $(APP_TITLE).* assets/banner.bin assets/image.bin
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all : $(OUTPUT).smdh $(OUTPUT).3dsx $(OUTPUT).cia
endif
$(OUTPUT).smdh :
@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(ICON) -o $(OUTPUT).smdh
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(TOPDIR)/assets/banner.bin: $(TOPDIR)/assets/banner.png $(TOPDIR)/assets/banner.wav
@bannertool makebanner -i $(TOPDIR)/assets/banner.png -a $(TOPDIR)/assets/banner.wav -o $(TOPDIR)/assets/banner.bin
$(TOPDIR)/assets/image.bin:
@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(ICON) -o $(TOPDIR)/assets/image.bin
stripped.elf: $(OUTPUT).elf
@cp $(OUTPUT).elf stripped.elf
@$(PREFIX)strip stripped.elf
@echo "built ... $(notdir $@)"
$(OUTPUT).cia: stripped.elf $(TOPDIR)/assets/banner.bin $(TOPDIR)/assets/image.bin
@makerom -f cia -o $(OUTPUT).cia -rsf $(TOPDIR)/assets/cia.rsf -target t -exefslogo -elf stripped.elf -icon $(TOPDIR)/assets/image.bin -banner $(TOPDIR)/assets/banner.bin -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS=$(TOPDIR)/$(ROMFS)
@echo "built ... $(notdir $@)"
@7z a -mx9 $(TOPDIR)/$(APP_TITLE).7z $(TOPDIR)/$(APP_TITLE).* $(TOPDIR)/README.md
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
@rm ../$(notdir $<).shbin
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------