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gamespy_server_browser_server.py
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gamespy_server_browser_server.py
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# DWC Network Server Emulator
# Copyright (C) 2014 polaris-
# Copyright (C) 2014 msoucy
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# I found an open source implemention of this exact server I'm trying to emulate here: https://github.com/sfcspanky/Openspy-Core/blob/master/serverbrowsing/
# Use as reference later.
import logging
import socket
import traceback
from twisted.internet.protocol import Factory
from twisted.internet.endpoints import serverFromString
from twisted.protocols.basic import LineReceiver
from twisted.internet import reactor
from twisted.internet.error import ReactorAlreadyRunning
import gamespy.gs_utility as gs_utils
import other.utils as utils
from multiprocessing.managers import BaseManager
class ServerListFlags:
UNSOLICITED_UDP_FLAG = 1
PRIVATE_IP_FLAG = 2
CONNECT_NEGOTIATE_FLAG = 4
ICMP_IP_FLAG = 8
NONSTANDARD_PORT_FLAG = 16
NONSTANDARD_PRIVATE_PORT_FLAG = 32
HAS_KEYS_FLAG = 64
HAS_FULL_RULES_FLAG = 128
# Logger settings
logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyServerBrowserServer"
logger_filename = "gamespy_server_browser_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
class GameSpyServerDatabase(BaseManager):
pass
GameSpyServerDatabase.register("get_server_list")
GameSpyServerDatabase.register("modify_server_list")
GameSpyServerDatabase.register("find_servers")
GameSpyServerDatabase.register("find_server_by_address")
GameSpyServerDatabase.register("add_natneg_server")
GameSpyServerDatabase.register("get_natneg_server")
GameSpyServerDatabase.register("delete_natneg_server")
address = ("0.0.0.0", 28910)
class GameSpyServerBrowserServer(object):
def __init__(self, qr = None):
self.qr = qr
def start(self):
endpoint = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
conn = endpoint.listen(SessionFactory(self.qr))
try:
if reactor.running == False:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class SessionFactory(Factory):
def __init__(self, qr):
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
# TODO: Prune server cache at some point
self.server_cache = {}
self.qr = qr
def buildProtocol(self, address):
return Session(address, self.secret_key_list, self.server_cache, self.qr)
class Session(LineReceiver):
def __init__(self, address, secret_key_list, server_cache, qr):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.address = address
self.secret_key_list = secret_key_list # Don't waste time parsing every session, so just accept it from the parent
self.console = 0
self.server_cache = server_cache
self.qr = qr
self.own_server = None
self.buffer = []
manager_address = ("127.0.0.1", 27500)
manager_password = ""
self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
self.server_manager.connect()
def log(self, level, message):
logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
def rawDataReceived(self, data):
try:
# First 2 bytes are the packet size.
#
# Third byte is the command byte.
# According to Openspy-Core:
# 0x00 - Server list request
# 0x01 - Server info request
# 0x02 - Send message request
# 0x03 - Keep alive reply
# 0x04 - Map loop request (?)
# 0x05 - Player search request
#
# For Tetris DS, at the very least 0x00 and 0x02 need to be implemented.
self.buffer += data
while len(self.buffer) > 0:
packet_len = utils.get_short(self.buffer, 0, True)
packet = None
if len(self.buffer) >= packet_len:
packet = self.buffer[:packet_len]
self.buffer = self.buffer[packet_len:]
if packet == None:
# Don't have enough for the entire packet, break.
break
if packet[2] == '\x00': # Server list request
self.log(logging.DEBUG, "Received server list request from %s:%s..." % (self.address.host, self.address.port))
# This code is so... not python. The C programmer in me is coming out strong.
# TODO: Rewrite this section later?
idx = 3
list_version = ord(packet[idx])
idx += 1
encoding_version = ord(packet[idx])
idx += 1
game_version = utils.get_int(packet, idx)
idx += 4
query_game = utils.get_string(packet, idx)
idx += len(query_game) + 1
game_name = utils.get_string(packet, idx)
idx += len(game_name) + 1
challenge = ''.join(packet[idx:idx+8])
idx += 8
filter = utils.get_string(packet, idx)
idx += len(filter) + 1
fields = utils.get_string(packet, idx)
idx += len(fields) + 1
options = utils.get_int(packet, idx, True)
idx += 4
source_ip = 0
max_servers = 0
NO_SERVER_LIST = 0x02
ALTERNATE_SOURCE_IP = 0x08
LIMIT_RESULT_COUNT = 0x80
send_ip = False
if (options & LIMIT_RESULT_COUNT):
max_servers = utils.get_int(packet, idx)
elif (options & ALTERNATE_SOURCE_IP):
source_ip = utils.get_ip(packet, idx)
elif (options & NO_SERVER_LIST):
send_ip = True
if '\\' in fields:
fields = [x for x in fields.split('\\') if x and not x.isspace()]
#print "%02x %02x %08x" % (list_version, encoding_version, game_version)
#print "%s" % query_game
#print "%s" % game_name
#print "%s" % challenge
#print "%s" % filter
#print "%s" % fields
#print "%08x" % options
#print "%d %08x" % (max_servers, source_ip)
self.log(logging.DEBUG, "list version: %02x / encoding version: %02x / game version: %08x / query game: %s / game name: %s / challenge: %s / filter: %s / fields: %s / options: %08x / max servers: %d / source ip: %08x" % (list_version, encoding_version, game_version, query_game, game_name, challenge, filter, fields, options, max_servers, source_ip))
# Requesting ip and port of client, not server
if filter == "" and fields == "" or send_ip == True:
output = bytearray([int(x) for x in self.address.host.split('.')])
output += utils.get_bytes_from_short(6500, True) # Does this ever change?
enc = gs_utils.EncTypeX()
output_enc = enc.encrypt(self.secret_key_list[game_name], challenge, output)
self.transport.write(bytes(output_enc))
self.log(logging.DEBUG, "Responding with own IP and game port...")
self.log(logging.DEBUG, utils.pretty_print_hex(output))
else:
self.find_server(query_game, filter, fields, max_servers, game_name, challenge)
elif packet[2] == '\x02': # Send message request
packet_len = utils.get_short(packet, 0, True)
dest_addr = '.'.join(["%d" % ord(x) for x in packet[3:7]])
dest_port = utils.get_short(packet, 7, True) # What's the pythonic way to do this? unpack?
dest = (dest_addr, dest_port)
self.log(logging.DEBUG, "Received send message request from %s:%s to %s:%d... expecting %d byte packet." % (self.address.host, self.address.port, dest_addr, dest_port, packet_len))
self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(packet)))
if packet_len == len(packet):
# Contains entire packet, send immediately.
self.forward_data_to_client(packet[9:], dest)
else:
self.log(logging.ERROR, "ERROR: Could not find entire packet.")
elif packet[2] == '\x03': # Keep alive reply
self.log(logging.DEBUG, "Received keep alive from %s:%s..." % (self.address.host, self.address.port))
else:
self.log(logging.DEBUG, "Received unknown command (%02x) from %s:%s..." % (ord(packet[2]), self.address.host, self.address.port))
self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(packet)))
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
def get_game_id(self, data):
game_id = data[5: -1]
return game_id
def get_server_list(self, game, filter, fields, max_count):
results = self.server_manager.find_servers(game, filter, fields, max_count)
return results
def generate_server_list_header_data(self, address, fields):
output = bytearray()
# Write the address
output += bytearray([int(x) for x in address.host.split('.')])
# Write the port
output += utils.get_bytes_from_short(address.port, True)
# Write number of fields that will be returned.
key_count = len(fields)
output += utils.get_bytes_from_short(key_count)
if key_count != len(fields):
# For some reason we didn't get all of the expected data.
self.log(logging.WARNING, "key_count[%d] != len(fields)[%d]" % (key_count, len(fields)))
self.log(logging.WARNING, fields)
# Write the fields
for field in fields:
output += bytearray(field) + '\0\0'
return output
def generate_server_list_data(self, address, fields, server_info, finalize = False):
output = bytearray()
flags_buffer = bytearray()
if len(server_info) > 0:
# Start server loop here instead of including all of the fields and stuff again
flags = 0
if len(server_info) != 0:
flags |= ServerListFlags.HAS_KEYS_FLAG
if "natneg" in server_info:
flags |= ServerListFlags.CONNECT_NEGOTIATE_FLAG
ip = utils.get_bytes_from_int_signed(int(server_info['publicip']), self.console)
flags_buffer += ip
flags |= ServerListFlags.NONSTANDARD_PORT_FLAG
if server_info['publicport'] != "0":
flags_buffer += utils.get_bytes_from_short(int(server_info['publicport']), True)
else:
flags_buffer += utils.get_bytes_from_short(int(server_info['localport']), True)
if "localip0" in server_info:
# How to handle multiple localips?
flags |= ServerListFlags.PRIVATE_IP_FLAG
flags_buffer += bytearray([int(x) for x in server_info['localip0'].split('.')]) #ip
if "localport" in server_info:
flags |= ServerListFlags.NONSTANDARD_PRIVATE_PORT_FLAG
flags_buffer += utils.get_bytes_from_short(int(server_info['localport']), True)
flags |= ServerListFlags.ICMP_IP_FLAG
flags_buffer += bytearray([int(x) for x in "0.0.0.0".split('.')])
output += bytearray([flags & 0xff])
output += flags_buffer
if (flags & ServerListFlags.HAS_KEYS_FLAG):
# Write data for associated fields
if 'requested' in server_info:
for field in fields:
output += '\xff' + bytearray(server_info['requested'][field]) + '\0'
return output
def find_server(self, query_game, filter, fields, max_servers, game_name, challenge):
def send_encrypted_data(self, challenge, data):
self.log(logging.DEBUG, "Sent server list message to %s:%s..." % (self.address.host, self.address.port))
self.log(logging.DEBUG, utils.pretty_print_hex(data))
# Encrypt data
enc = gs_utils.EncTypeX()
data = enc.encrypt(self.secret_key_list[game_name], challenge, data)
# Send to client
self.transport.write(bytes(data))
max_packet_length = 256 + 511 + 255 # OpenSpy's max packet length, just go with it for now
# Get dictionary from master server list server.
self.log(logging.DEBUG, "Searching for server matching '%s' with the fields '%s'" % (filter, fields))
self.server_list = self.server_manager.find_servers(query_game, filter, fields, max_servers)._getvalue()
self.log(logging.DEBUG, "Found server(s):")
self.log(logging.DEBUG, self.server_list)
if self.server_list == []:
self.server_list.append({})
data = self.generate_server_list_header_data(self.address, fields)
for i in range(0, len(self.server_list)):
server = self.server_list[i]
if server and fields and 'requested' in server and server['requested'] == {}:
# If the requested fields weren't found then don't return a server.
# This fixes a bug with Mario Kart DS.
#print "Requested was empty"
server = {}
if "__console__" in server:
self.console = int(server['__console__'])
# Generate binary server list data
data += self.generate_server_list_data(self.address, fields, server, i >= len(self.server_list))
if len(data) >= max_packet_length:
send_encrypted_data(self, challenge, data)
data = bytearray()
# if "publicip" in server and "publicport" in server:
# self.server_cache[str(server['publicip']) + str(server['publicport'])] = server
data += '\0'
data += utils.get_bytes_from_int(0xffffffff)
send_encrypted_data(self, challenge, data)
def find_server_in_cache(self, addr, port, console):
ip = str(utils.get_ip(bytearray([int(x) for x in addr.split('.')]), 0, console))
server = self.server_manager.find_server_by_address(ip, port)._getvalue()
self.log(logging.DEBUG, "find_server_in_cache is returning: %s %s" % (server, ip))
return server, ip
def forward_data_to_client(self, data, forward_client):
# Find session id of server
# Iterate through the list of servers sent to the client and match by IP and port.
# Is there a better way to determine this information?
if forward_client == None or len(forward_client) != 2:
return
server, ip = self.find_server_in_cache(forward_client[0], forward_client[1], self.console)
if server == None:
if self.console == 0:
server, ip = self.find_server_in_cache(forward_client[0], forward_client[1], 1) # Try Wii
elif self.console == 1:
server, ip = self.find_server_in_cache(forward_client[0], forward_client[1], 0) # Try DS
self.log(logging.DEBUG, "find_server_in_cache returned: %s" % server)
self.log(logging.DEBUG, "Trying to send message to %s:%d..." % (forward_client[0], forward_client[1]))
self.log(logging.DEBUG, utils.pretty_print_hex(bytearray(data)))
if server == None:
return
self.log(logging.DEBUG, "%s %s" % (ip, server['publicip']))
if server['publicip'] == ip and server['publicport'] == str(forward_client[1]):
if forward_client[1] == 0 and 'localport' in server:
# No public port returned from client, try contacting on the local port.
forward_client = (forward_client[0], int(server['localport']))
# Send command to server to get it to connect to natneg
cookie = int(utils.generate_random_hex_str(8), 16) # Quick and lazy way to get a random 32bit integer. Replace with something else later
#if (len(data) == 24 and bytearray(data)[0:10] == bytearray([0x53, 0x42, 0x43, 0x4d, 0x03, 0x00, 0x00, 0x00, 0x01, 0x04])) or (len(data) == 40 and bytearray(data)[0:10] == bytearray([0x53, 0x42, 0x43, 0x4d, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x04])):
if self.own_server == None and len(data) >= 16 and bytearray(data)[0:4] in (bytearray([0xbb, 0x49, 0xcc, 0x4d]), bytearray([0x53, 0x42, 0x43, 0x4d])):
# Is the endianness the same between the DS and Wii here? It seems so but I'm not positive.
self_port = utils.get_short(bytearray(data[10:12]), 0, False) # Note to self: Port is little endian here.
self_ip = '.'.join(["%d" % x for x in bytearray(data[12:16])])
self.own_server, _ = self.find_server_in_cache(self_ip, self_port, self.console)
if self.own_server == None:
if self.console == 0:
self.own_server, _ = self.find_server_in_cache(self_ip, self_port, 1) # Try Wii
elif self.console == 1:
self.own_server, _ = self.find_server_in_cache(self_ip, self_port, 0) # Try DS
if self.own_server == None:
self.log(logging.DEBUG, "Could not find own server: %s:%d" % (self_ip, self_port))
else:
self.log(logging.DEBUG, "Found own server: %s" % (self.own_server))
elif len(data) == 10 and bytearray(data)[0:6] == bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
natneg_session = utils.get_int_signed(data,6)
self.log(logging.DEBUG, "Adding %d to natneg server list: %s" % (natneg_session, server))
self.server_manager.add_natneg_server(natneg_session, server) # Store info in backend so we can get it later in natneg
if self.own_server != None:
self.log(logging.DEBUG, "Adding %d to natneg server list: %s (self)" % (natneg_session, self.own_server))
self.server_manager.add_natneg_server(natneg_session, self.own_server) # Store info in backend so we can get it later in natneg
# if self.qr != None:
# own_server = self.qr.get_own_server()
#
# self.log(logging.DEBUG, "Adding %d to natneg server list: %s" % (natneg_session, own_server))
# self.server_manager.add_natneg_server(natneg_session, own_server) # Store info in backend so we can get it later in natneg
output = bytearray([0xfe, 0xfd, 0x06])
output += utils.get_bytes_from_int(server['__session__'])
output += bytearray(utils.get_bytes_from_int(cookie))
output += bytearray(data)
if self.qr != None:
self.log(logging.DEBUG, "Forwarded data to %s:%s through QR server..." % (forward_client[0], forward_client[1]))
self.qr.socket.sendto(output, forward_client)
else:
# In case we can't contact the QR server, just try sending the packet directly.
# This isn't standard behavior but it can work in some instances.
self.log(logging.DEBUG, "Forwarded data to %s:%s directly (potential error occurred)..." % (forward_client[0], forward_client[1]))
client_s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_s.sendto(output, forward_client)
if __name__ == "__main__":
server_browser = GameSpyServerBrowserServer()
server_browser.start()