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gamespy_gamestats_server.py
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gamespy_gamestats_server.py
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# DWC Network Server Emulator
# Copyright (C) 2014 polaris-
# Copyright (C) 2014 ToadKing
# Copyright (C) 2014 AdmiralCurtiss
# Copyright (C) 2014 msoucy
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
import time
import traceback
import re
from twisted.internet.protocol import Factory
from twisted.internet.endpoints import serverFromString
from twisted.protocols.basic import LineReceiver
from twisted.internet import reactor
from twisted.internet.error import ReactorAlreadyRunning
import gamespy.gs_database as gs_database
import gamespy.gs_query as gs_query
import gamespy.gs_utility as gs_utils
import other.utils as utils
# Logger settings
logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyGamestatsServer"
logger_filename = "gamespy_gamestats_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
address = ("0.0.0.0", 29920)
class GameSpyGamestatsServer(object):
def __init__(self):
pass
def start(self):
endpoint_search = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
conn_search = endpoint_search.listen(GamestatsFactory())
try:
if reactor.running == False:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class GamestatsFactory(Factory):
def __init__(self):
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
self.sessions = {}
def buildProtocol(self, address):
return Gamestats(self.sessions, address)
class Gamestats(LineReceiver):
def __init__(self, sessions, address):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.db = gs_database.GamespyDatabase()
self.sessions = sessions
self.address = address
self.remaining_message = "" # Stores any unparsable/incomplete commands until the next rawDataReceived
self.session = ""
self.gameid = ""
self.lid = "0"
self.data = ""
def log(self, level, message):
if self.session == "":
if self.gameid == "":
logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
else:
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.gameid, message)
else:
if self.gameid == "":
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.session, message)
else:
logger.log(level, "[%s:%d | %s | %s] %s", self.address.host, self.address.port, self.session, self.gameid, message)
def connectionMade(self):
try:
self.log(logging.INFO, "Received connection from %s:%d" % (self.address.host, self.address.port))
# Generate a random challenge string
self.challenge = utils.generate_random_str(10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")
# The first command sent to the client is always a login challenge containing the server challenge key.
msg = gs_query.create_gamespy_message([
('__cmd__', "lc"),
('__cmd_val__', "1"),
('challenge', self.challenge),
('id', "1"),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
def connectionLost(self, reason):
return
def rawDataReceived(self, data):
try:
# Decrypt packet
self.remaining_message += data
if "\\final\\" not in data:
return
msg = str(self.crypt(self.remaining_message))
self.data = msg
self.remaining_message = ""
commands, self.remaining_message = gs_query.parse_gamespy_message(msg)
logger.log(logging.DEBUG, "STATS RESPONSE: %s" % msg)
cmds = {
"auth": self.perform_auth,
"authp": self.perform_authp,
"ka": self.perform_ka,
"setpd": self.perform_setpd,
"getpd": self.perform_getpd,
"newgame": self.perform_newgame,
"updgame": self.perform_updgame,
}
def cmd_err(data_parsed):
logger.log(logging.DEBUG, "Found unknown command, don't know how to handle '%s'.", data_parsed['__cmd__'])
for data_parsed in commands:
print(data_parsed)
cmds.get(data_parsed['__cmd__'], cmd_err)(data_parsed)
except:
self.log(logging.ERROR, "Unknown exception: %s" % traceback.format_exc())
def perform_auth(self, data_parsed):
self.log(logging.DEBUG, "Parsing 'auth'...")
if "gamename" in data_parsed:
self.gameid = data_parsed['gamename']
self.session = utils.generate_random_number_str(10)
msg = gs_query.create_gamespy_message([
('__cmd__', "lc"),
('__cmd_val__', "2"),
('sesskey', self.session),
('proof', 0),
('id', "1"),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_authp(self, data_parsed):
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'], self.db)
#print authtoken_parsed
if "lid" in data_parsed:
self.lid = data_parsed['lid']
userid, profileid, gsbrcd, uniquenick = gs_utils.login_profile_via_parsed_authtoken(authtoken_parsed, self.db)
if profileid != None:
# Successfully logged in or created account, continue creating session.
sesskey = self.db.create_session(profileid, '')
self.sessions[profileid] = self
self.profileid = int(profileid)
msg = gs_query.create_gamespy_message([
('__cmd__', "pauthr"),
('__cmd_val__', profileid),
('lid', self.lid),
])
else:
# login failed
self.log(logging.WARNING, "Invalid password")
msg = gs_query.create_gamespy_message([
('__cmd__', "pauthr"),
('__cmd_val__', -3),
('lid', self.lid),
('errmsg', 'Invalid Validation'),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_ka(self, data_parsed):
msg = gs_query.create_gamespy_message([
('__cmd__', "ka"),
('__cmd_val__', ""),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
return
def perform_setpd(self, data_parsed):
data = self.data
msg = gs_query.create_gamespy_message([
('__cmd__', "setpdr"),
('__cmd_val__', 1),
('lid', self.lid),
('pid', self.profileid),
('mod', int(time.time())),
])
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
# TODO: Return error message.
if int(data_parsed['pid']) != self.profileid:
logger.log(logging.WARNING, "ERROR: %d tried to update %d's profile" % (int(data_parsed['pid']), self.profileid))
return
data_str = "\\data\\"
length = int(data_parsed['length'])
if len(data) < length:
# The packet isn't complete yet, keep loop until we get the entire packet.
# The length entire packet SHOULD always be greater than the data field, so this check should be fine.
return
if data_str in data:
idx = data.index(data_str) + len(data_str)
data = data[idx:idx+length].rstrip("\\")
else:
logger.log(logging.ERROR, "ERROR: Could not find \data\ in setpd command: %s", data)
data = ""
current_data = self.db.pd_get(self.profileid, data_parsed['dindex'], data_parsed['ptype'])
if current_data and data and 'data' in current_data:
current_data = current_data['data'].lstrip('\\').split('\\')
new_data = data.lstrip('\\').split('\\')
current_data = dict(zip(current_data[0::2],current_data[1::2]))
new_data = dict(zip(new_data[0::2],new_data[1::2]))
for k in new_data.keys():
current_data[k] = new_data[k]
data = "\\"
for k in current_data.keys():
data += k+"\\"+current_data[k]+"\\"
data = data.rstrip("\\")#Don't put trailing \ into db
self.db.pd_insert(self.profileid, data_parsed['dindex'], data_parsed['ptype'], data)
def perform_getpd(self, data_parsed):
pid = int(data_parsed['pid'])
profile = self.db.pd_get(pid, data_parsed['dindex'], data_parsed['ptype'])
if profile == None:
self.log(logging.WARNING, "Could not find profile for %d %s %s" % (pid, data_parsed['dindex'], data_parsed['ptype']))
keys = data_parsed['keys'].split('\x01')
profile_data = None
data = ""
# Someone figure out if this is actually a good way to handle this when no profile is found
if profile != None and 'data' in profile:
profile_data = profile['data']
if profile_data.endswith("\\"):
profile_data = profile_data[:-1]
profile_data = gs_query.parse_gamespy_message("\\prof\\" + profile_data + "\\final\\")
if profile_data != None:
profile_data = profile_data[0][0]
else:
self.log(logging.WARNING, "Could not get data section from profile for %d" % pid)
if len(keys):
for key in (key for key in keys if key not in ("__cmd__", "__cmd_val__", "")):
data += "\\" + key + "\\"
if profile_data != None and key in profile_data:
data += profile_data[key]
else:
self.log(logging.WARNING, "No keys requested, defaulting to all keys: %s" % (profile['data']))
data = profile['data']
modified = int(time.time())
msg = gs_query.create_gamespy_message([
('__cmd__', "getpdr"),
('__cmd_val__', 1),
('lid', self.lid),
('pid', pid),
('mod', modified),
('length', len(data)),
('data', data),
])
msg = msg.replace("\\data\\","\\data\\\\")#data needs to be preceded by an extra slash
datastring = ""
try:
datastring = re.findall('.*data\\\\(.*)',msg)[0].replace("\\final\\","")
except:
pass
#This works because the data string is a key-value pair, spliting the
#string by \ should yield a list with an even number of elements. But,
#because of the extra \ prepended to the datastring, it'll be odd.
#So ultimately I expect the list to have an odd number of elements.
#If it's even, len(list)%2 will be zero... and that means the last
#field in the datastring is empty and doesn't have a closing \.
if datastring and not len(datastring.split('\\')) % 2:
msg = msg.replace("\\final\\","\\\\final\\")#An empty field must be terminated by \ before \final\
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_newgame(self, data_parsed):
# No op
return
def perform_updgame(self, data_parsed):
# No op
return
def crypt(self, data):
key = "GameSpy3D"
output = bytearray(data.encode("ascii"))
if "\\final\\" in output:
end = output.index("\\final\\")
else:
end = len(output)
for i in range(end):
output[i] ^= ord(key[i % len(key)])
return output
if __name__ == "__main__":
gsss = GameSpyGamestatsServer()
gsss.start()