-
Notifications
You must be signed in to change notification settings - Fork 0
/
Constants.cs
87 lines (85 loc) · 4.47 KB
/
Constants.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
using ATS_API.Helpers;
using System.Collections.Generic;
namespace Ryguy9999.ATS.ATSForAP {
class Constants {
public static Dictionary<string, GoodsTypes> ITEM_DICT = new Dictionary<string, GoodsTypes> {
["Berries"] = GoodsTypes.Food_Raw_Berries,
["Eggs"] = GoodsTypes.Food_Raw_Eggs,
["Insects"] = GoodsTypes.Food_Raw_Insects,
["Meat"] = GoodsTypes.Food_Raw_Meat,
["Mushrooms"] = GoodsTypes.Food_Raw_Mushrooms,
["Roots"] = GoodsTypes.Food_Raw_Roots,
["Vegetables"] = GoodsTypes.Food_Raw_Vegetables,
["Fish"] = GoodsTypes.Food_Raw_Fish,
["Biscuits"] = GoodsTypes.Food_Processed_Biscuits,
["Jerky"] = GoodsTypes.Food_Processed_Jerky,
["Pickled Goods"] = GoodsTypes.Food_Processed_Pickled_Goods,
["Pie"] = GoodsTypes.Food_Processed_Pie,
["Porridge"] = GoodsTypes.Food_Processed_Porridge,
["Skewers"] = GoodsTypes.Food_Processed_Skewers,
["Paste"] = GoodsTypes.Food_Processed_Paste,
["Coats"] = GoodsTypes.Needs_Coats,
["Boots"] = GoodsTypes.Needs_Boots,
["Bricks"] = GoodsTypes.Mat_Processed_Bricks,
["Fabric"] = GoodsTypes.Mat_Processed_Fabric,
["Planks"] = GoodsTypes.Mat_Processed_Planks,
["Pipes"] = GoodsTypes.Mat_Processed_Pipe,
["Parts"] = GoodsTypes.Mat_Processed_Parts,
["Wildfire Essence"] = GoodsTypes.Hearth_Parts,
["Ale"] = GoodsTypes.Needs_Ale,
["Incense"] = GoodsTypes.Needs_Incense,
["Scrolls"] = GoodsTypes.Needs_Scrolls,
["Tea"] = GoodsTypes.Needs_Tea,
["Training Gear"] = GoodsTypes.Needs_Training_Gear,
["Wine"] = GoodsTypes.Needs_Wine,
["Clay"] = GoodsTypes.Mat_Raw_Clay,
["Copper Ore"] = GoodsTypes.Metal_Copper_Ore,
["Scales"] = GoodsTypes.Mat_Raw_Scales,
["Crystallized Dew"] = GoodsTypes.Metal_Crystalized_Dew,
["Grain"] = GoodsTypes.Food_Raw_Grain,
["Herbs"] = GoodsTypes.Food_Raw_Herbs,
["Leather"] = GoodsTypes.Mat_Raw_Leather,
["Plant Fiber"] = GoodsTypes.Mat_Raw_Plant_Fibre,
["Algae"] = GoodsTypes.Mat_Raw_Algae,
["Reeds"] = GoodsTypes.Mat_Raw_Reeds,
["Resin"] = GoodsTypes.Mat_Raw_Resin,
["Stone"] = GoodsTypes.Mat_Raw_Stone,
["Barrels"] = GoodsTypes.Vessel_Barrels,
["Copper Bars"] = GoodsTypes.Metal_Copper_Bar,
["Flour"] = GoodsTypes.Crafting_Flour,
["Dye"] = GoodsTypes.Crafting_Dye,
["Pottery"] = GoodsTypes.Vessel_Pottery,
["Waterskins"] = GoodsTypes.Vessel_Waterskin,
["Amber"] = GoodsTypes.Valuable_Amber,
["Pack of Building Materials"] = GoodsTypes.Packs_Pack_Of_Building_Materials,
["Pack of Crops"] = GoodsTypes.Packs_Pack_Of_Crops,
["Pack of Luxury Goods"] = GoodsTypes.Packs_Pack_Of_Luxury_Goods,
["Pack of Provisions"] = GoodsTypes.Packs_Pack_Of_Provisions,
["Pack of Trade Goods"] = GoodsTypes.Packs_Pack_Of_Trade_Goods,
["Ancient Tablet"] = GoodsTypes.Valuable_Ancient_Tablet,
["Coal"] = GoodsTypes.Crafting_Coal,
["Oil"] = GoodsTypes.Crafting_Oil,
["Purging Fire"] = GoodsTypes.Blight_Fuel,
["Sea Marrow"] = GoodsTypes.Crafting_Sea_Marrow,
["Tools"] = GoodsTypes.Tools_Simple_Tools,
};
public const int PRODUCTIVITY_MODIFIER = 999999;
public const int TRADE_TOWN_ID = 9999;
public const string SCOUT_STRING_PREFIX = "[AP Scout]";
public const string AP_PROD_EFFECT_NAME = "_AP_ProductionBlocker";
public const string AP_PROD_EFFECT_CONTROL_NAME = "_AP_ProductionControl";
public const string AP_GAME_NAME = "Against the Storm";
public const long RECIPE_SHUFFLE_VANILLA = 0;
public const long RECIPE_SHUFFLE_EXCLUDE_CRUDE_WS_AND_MS_POST = 1;
public const long RECIPE_SHUFFLE_EXCLUDE_CRUDE_WS = 2;
public const long RECIPE_SHUFFLE_EXCLUDE_MS_POST = 3;
public const long RECIPE_SHUFFLE_FULL_SHUFFLE = 4;
public const long DEATHLINK_OFF = 0;
public const long DEATHLINK_DEATH_ONLY = 1;
public const long DEATHLINK_LEAVE_AND_DEATH = 2;
public const string DEATHLINK_REASON = "AP Deathlink";
public enum CustomHookType {
APItemReceived = 9999
}
}
}