A TCP server implemented in Rust provides a robust and efficient way to handle network communication using the TCP protocol. Rust’s focus on safety, performance, and concurrency makes it an excellent choice for building high-performance network servers.
The server listens for incoming TCP connections on a specified address and port. This is typically done using the TcpListener type from the std::net module.
Once a connection is accepted, the server creates a TcpStream to communicate with the client. This stream is used for reading from and writing to the client.
To handle multiple clients simultaneously, Rust’s concurrency features are utilized. This is often achieved using threads or asynchronous programming with the tokio or async-std libraries.
Rust’s strong type system and error handling mechanisms ensure that network errors and other issues are managed gracefully, preventing crashes and ensuring reliability.