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build.yml
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name: SporeModLoader
on: [push, pull_request]
jobs:
Windows:
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
with:
submodules: 'true'
- uses: ilammy/msvc-dev-cmd@v1
- name: Build Detours
run: |
cd "3rdParty\Detours"
set CL=/MP
set DETOURS_TARGET_PROCESSOR=x86
nmake
- name: Build minizip-ng
run: |
cmake -S "3rdParty\minizip-ng" -B "3rdParty\minizip-ng\build" -A Win32 ^
-DMZ_LZMA=OFF -DMZ_ZSTD=OFF ^
-DMZ_BZIP2=OFF -DMZ_PKCRYPT=OFF ^
-DMZ_WZAES=OFF -DMZ_SIGNING=OFF ^
-DMZ_DECOMPRESS_ONLY=ON ^
-DCMAKE_POLICY_DEFAULT_CMP0091=NEW ^
-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded ^
-DCMAKE_BUILD_TYPE=Release
cmake --build "3rdParty\minizip-ng\build" --config Release
- name: Build Spore-ModAPI
run: |
msbuild "3rdParty\Spore-ModAPI\Spore ModAPI" ^
/t:BuildDlls ^
/p:BuildVer=280 ^
/p:Config=Release ^
/p:Platform=Win32 ^
/m
- name: Build SporeModLoader
run: |
msbuild "%CUR_DIR%\SporeModLoader" ^
/p:Configuration=Release ^
/p:Platform=Win32 ^
/m
- name: Build SporeModManager
run: |
msbuild "%CUR_DIR%\SporeModManager" ^
/p:Configuration=Release ^
/p:Platform=Win32 ^
/m
# TODO: package