Anyone know how Ctrlr is going about compiling the Lua method blocks
??
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unityconstruct
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Anyone know how Ctrlr is going about compiling the Lua
method blocks
??1. Noticed that Lua environment mandates the
require()
statement when code is distributed outside a single file2. Depending on how Ctrlr is doing this, I'll need to accommodate with the use of
local/global
specs3. Lastly the use of the
return{}
statement will depend on Ctrlr's method of aggregation...thoughts?
Currently have a 15-gorillion line file and ready to start partitioning things out - if for no other reason than keeping sanity....
.. and not going through a mouse a month on the account of destroyed scrollwheel
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