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Adafruit_GFX.h
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Adafruit_GFX.h
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#ifndef _ADAFRUIT_GFX_H
#define _ADAFRUIT_GFX_H
#if ARDUINO >= 100
#include "Arduino.h"
#include "Print.h"
#else
#include "WProgram.h"
#endif
#include "gfxfont.h"
class Adafruit_GFX : public Print {
public:
Adafruit_GFX(int16_t w, int16_t h); // Constructor
// This MUST be defined by the subclass:
virtual void drawPixel(int16_t x, int16_t y, uint16_t color) = 0;
// TRANSACTION API / CORE DRAW API
// These MAY be overridden by the subclass to provide device-specific
// optimized code. Otherwise 'generic' versions are used.
virtual void startWrite(void);
virtual void writePixel(int16_t x, int16_t y, uint16_t color);
virtual void writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
virtual void writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
virtual void writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
virtual void writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
virtual void endWrite(void);
// CONTROL API
// These MAY be overridden by the subclass to provide device-specific
// optimized code. Otherwise 'generic' versions are used.
virtual void setRotation(uint8_t r);
virtual void invertDisplay(boolean i);
// BASIC DRAW API
// These MAY be overridden by the subclass to provide device-specific
// optimized code. Otherwise 'generic' versions are used.
virtual void
// It's good to implement those, even if using transaction API
drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color),
drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color),
fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color),
fillScreen(uint16_t color),
// Optional and probably not necessary to change
drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color),
drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
// These exist only with Adafruit_GFX (no subclass overrides)
void
drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
uint16_t color),
fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
int16_t delta, uint16_t color),
drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color),
fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color),
drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color),
fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color),
drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color),
drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color, uint16_t bg),
drawBitmap(int16_t x, int16_t y, uint8_t *bitmap,
int16_t w, int16_t h, uint16_t color),
drawBitmap(int16_t x, int16_t y, uint8_t *bitmap,
int16_t w, int16_t h, uint16_t color, uint16_t bg),
drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color),
drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h),
drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
int16_t w, int16_t h),
drawGrayscaleBitmap(int16_t x, int16_t y,
const uint8_t bitmap[], const uint8_t mask[],
int16_t w, int16_t h),
drawGrayscaleBitmap(int16_t x, int16_t y,
uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h),
drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
int16_t w, int16_t h),
drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
int16_t w, int16_t h),
drawRGBBitmap(int16_t x, int16_t y,
const uint16_t bitmap[], const uint8_t mask[],
int16_t w, int16_t h),
drawRGBBitmap(int16_t x, int16_t y,
uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h),
drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color,
uint16_t bg, uint8_t size),
setCursor(int16_t x, int16_t y),
setTextColor(uint16_t c),
setTextColor(uint16_t c, uint16_t bg),
setTextSize(uint8_t s),
setTextWrap(boolean w),
cp437(boolean x=true),
setFont(const GFXfont *f = NULL),
getTextBounds(char *string, int16_t x, int16_t y,
int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h),
getTextBounds(const __FlashStringHelper *s, int16_t x, int16_t y,
int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h);
#if ARDUINO >= 100
virtual size_t write(uint8_t);
#else
virtual void write(uint8_t);
#endif
int16_t height(void) const;
int16_t width(void) const;
uint8_t getRotation(void) const;
// get current cursor position (get rotation safe maximum values, using: width() for x, height() for y)
int16_t getCursorX(void) const;
int16_t getCursorY(void) const;
protected:
void
charBounds(char c, int16_t *x, int16_t *y,
int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy);
const int16_t
WIDTH, HEIGHT; // This is the 'raw' display w/h - never changes
int16_t
_width, _height, // Display w/h as modified by current rotation
cursor_x, cursor_y;
uint16_t
textcolor, textbgcolor;
uint8_t
textsize,
rotation;
boolean
wrap, // If set, 'wrap' text at right edge of display
_cp437; // If set, use correct CP437 charset (default is off)
GFXfont
*gfxFont;
};
class Adafruit_GFX_Button {
public:
Adafruit_GFX_Button(void);
// "Classic" initButton() uses center & size
void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
uint16_t textcolor, char *label, uint8_t textsize);
// New/alt initButton() uses upper-left corner & size
void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1,
uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
uint16_t textcolor, char *label, uint8_t textsize);
void drawButton(boolean inverted = false);
boolean contains(int16_t x, int16_t y);
void press(boolean p);
boolean isPressed();
boolean justPressed();
boolean justReleased();
private:
Adafruit_GFX *_gfx;
int16_t _x1, _y1; // Coordinates of top-left corner
uint16_t _w, _h;
uint8_t _textsize;
uint16_t _outlinecolor, _fillcolor, _textcolor;
char _label[10];
boolean currstate, laststate;
};
class GFXcanvas1 : public Adafruit_GFX {
public:
GFXcanvas1(uint16_t w, uint16_t h);
~GFXcanvas1(void);
void drawPixel(int16_t x, int16_t y, uint16_t color),
fillScreen(uint16_t color);
uint8_t *getBuffer(void);
private:
uint8_t *buffer;
};
class GFXcanvas8 : public Adafruit_GFX {
public:
GFXcanvas8(uint16_t w, uint16_t h);
~GFXcanvas8(void);
void drawPixel(int16_t x, int16_t y, uint16_t color),
fillScreen(uint16_t color),
writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
uint8_t *getBuffer(void);
private:
uint8_t *buffer;
};
class GFXcanvas16 : public Adafruit_GFX {
public:
GFXcanvas16(uint16_t w, uint16_t h);
~GFXcanvas16(void);
void drawPixel(int16_t x, int16_t y, uint16_t color),
fillScreen(uint16_t color);
uint16_t *getBuffer(void);
private:
uint16_t *buffer;
};
#endif // _ADAFRUIT_GFX_H