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apply game rules #3

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makemeunsee opened this issue May 16, 2012 · 5 comments
Open

apply game rules #3

makemeunsee opened this issue May 16, 2012 · 5 comments
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@makemeunsee
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  • give more time to find a solution
  • trigger new shorter timer once a solution is announced
  • shortest and earliest announced solution wins and is shown
  • give a point to the winner of the round
@benzonico
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Just to know, what is done so far? seems that the give more time is already done but not the point to the winner (and the determination of the winner). ?

@makemeunsee
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What is done so far is very basic: the game is played in a single step only: find a solution in the imparted time, announce it. No score is kept, annoucing a solution does not trigger a second step of the game. The only reward is to appear on top of the list of contesters...
What I envision is:

  • First part of the game, no time limit, everyone is looking for a solution. Round can be skipped by votes.
  • Second part of the game, once someone has announced a solution: the clock is running (2 minutes imparted), one must find a better solution.
  • Third part of the game, at the end of the countdown, the winner demonstrates his solution, or the second in line if he fails to do it within 1 minute, and so on. The effective winner gets a point kept for further rounds.

@benzonico
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I think you should split this into multiple issues and add them to milestone 1.

@tsimbalar
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Yep, that's a lots of small (not that small) tasks to dispatch. This is also related to user management. We are going to need some kind of database with a list of our users, in order to keep track of usernames , scores, history etc...

@makemeunsee
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redefining this issue:
it corresponds to the implementation of the states "In Game Phase 1", "In Game Phase 2" and "Solution Display" as described in Room lifecycle

@ghost ghost assigned makemeunsee Nov 29, 2012
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