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This repository has been archived by the owner on Jul 18, 2023. It is now read-only.
Just to know, what is done so far? seems that the give more time is already done but not the point to the winner (and the determination of the winner). ?
What is done so far is very basic: the game is played in a single step only: find a solution in the imparted time, announce it. No score is kept, annoucing a solution does not trigger a second step of the game. The only reward is to appear on top of the list of contesters...
What I envision is:
First part of the game, no time limit, everyone is looking for a solution. Round can be skipped by votes.
Second part of the game, once someone has announced a solution: the clock is running (2 minutes imparted), one must find a better solution.
Third part of the game, at the end of the countdown, the winner demonstrates his solution, or the second in line if he fails to do it within 1 minute, and so on. The effective winner gets a point kept for further rounds.
Yep, that's a lots of small (not that small) tasks to dispatch. This is also related to user management. We are going to need some kind of database with a list of our users, in order to keep track of usernames , scores, history etc...
redefining this issue:
it corresponds to the implementation of the states "In Game Phase 1", "In Game Phase 2" and "Solution Display" as described in Room lifecycle
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