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Doing a simple clock for football matches, counts up to 45 minutes from zero, or to 90 minutes from 45.
Noticed this: if I compile to flash all goes well, but if I compile to windows every time it goes up to sometime:59 it displays sometime:00 before doing sometime+1:00. It is like it is clearing the seconds before updating the minutes, but only in c++.
Attaching .zip with project to illustrate this better. It runs perfect on flash but the same code displays the extra time position when compiled to windows. You can use the keypad's "*" to increase seconds up to the minute change, around sometime:59, and watch what it does. Just press button "45" to start it.
Doing a simple clock for football matches, counts up to 45 minutes from zero, or to 90 minutes from 45.
Noticed this: if I compile to flash all goes well, but if I compile to windows every time it goes up to sometime:59 it displays sometime:00 before doing sometime+1:00. It is like it is clearing the seconds before updating the minutes, but only in c++.
Attaching .zip with project to illustrate this better. It runs perfect on flash but the same code displays the extra time position when compiled to windows. You can use the keypad's "*" to increase seconds up to the minute change, around sometime:59, and watch what it does. Just press button "45" to start it.
score_crono.zip
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