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ship.py
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ship.py
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import sys
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""Initialize the ship and set its starting position."""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the ship image and get its rect.
self.image = pygame.image.load('ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a decimal value for the ship's center.
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
# Movement flag
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def center_ship(self):
"""Center the ship on the screen."""
self.centerx = self.screen_rect.centerx # x in center
self.centery = self.screen_rect.bottom - 30 # personal touch
def update(self):
"""Update the ship's position based on movement flag."""
# Update the ship's center value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.centerx -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top > 0:
self.centery -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.centery += self.ai_settings.ship_speed_factor
# Update rect object from self.center.
self.rect.centerx = self.centerx
self.rect.centery = self.centery
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)