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opennurbs_array.h
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opennurbs_array.h
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/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
#if !defined(ON_ARRAY_INC_)
#define ON_ARRAY_INC_
////////////////////////////////////////////////////////////////
//
// The ON_SimpleArray<> template is more efficient than the
// ON_ClassArray<> template, but ON_SimpleArray<> should not
// be used for arrays of classes that require explicit
// construction, destruction, or copy operators.
//
// Elements returned by AppendNew() are memset to zero.
//
// By default, ON_SimpleArray<> uses onrealloc() to manage
// the dynamic array memory. If you want to use something
// besides onrealloc() to manage the array memory, then override
// ON_SimpleArray::Realloc().
template <class T> class ON_SimpleArray
{
public:
// construction ////////////////////////////////////////////////////////
// These constructors create an array that uses onrealloc() to manage
// the array memory.
ON_SimpleArray() ON_NOEXCEPT;
virtual
~ON_SimpleArray();
// Copy constructor
ON_SimpleArray( const ON_SimpleArray<T>& );
////// Assignment operator
////// Making a virtual operator= was a mistake.
////// One reason might have been that the operator is virtual
////// so ON_UuidList::operator= will be called when one is
////// passed as an ON_SimpleArray<ON_UUID>& to a function?
////virtual
ON_SimpleArray<T>& operator=( const ON_SimpleArray<T>& );
#if defined(ON_HAS_RVALUEREF)
// Clone constructor
ON_SimpleArray( ON_SimpleArray<T>&& ) ON_NOEXCEPT;
// Clone assignment
ON_SimpleArray<T>& operator=( ON_SimpleArray<T>&& ) ON_NOEXCEPT;
#endif
ON_SimpleArray(size_t); // size_t parameter = initial capacity
// emergency bailout ///////////////////////////////////////////////////
void EmergencyDestroy(void); // call only when memory used by this array
// may have become invalid for reasons beyond
// your control. EmergencyDestroy() zeros
// anything that could possibly cause
// ~ON_SimpleArray() to crash.
// query ///////////////////////////////////////////////////////////////
int Count() const; // number of elements in array
unsigned int UnsignedCount() const;
int Capacity() const; // capacity of array
unsigned int SizeOfArray() const; // amount of memory in the m_a[] array
unsigned int SizeOfElement() const; // amount of memory in an m_a[] array element
ON__UINT32 DataCRC(ON__UINT32 current_remainder) const;
// The operator[] does to not check for valid indices.
// The caller is responsibile for insuring that 0 <= i < Capacity()
T& operator[]( int );
T& operator[]( unsigned int );
T& operator[]( ON__INT64 );
T& operator[]( ON__UINT64 );
#if defined(ON_RUNTIME_APPLE)
T& operator[]( size_t );
#endif
const T& operator[]( int ) const;
const T& operator[]( unsigned int ) const;
const T& operator[]( ON__INT64 ) const;
const T& operator[]( ON__UINT64 ) const;
#if defined(ON_RUNTIME_APPLE)
const T& operator[]( size_t ) const;
#endif
operator T*(); // The cast operators return a pointer
operator const T*() const; // to the array. If Count() is zero,
// this pointer is nullptr.
T* First();
const T* First() const; // returns nullptr if count = 0
// At(index) returns nullptr if index < 0 or index >= count
T* At( int );
T* At( unsigned int );
T* At( ON__INT64 );
T* At( ON__UINT64 );
const T* At( int ) const;
const T* At( unsigned int ) const;
const T* At( ON__INT64 ) const;
const T* At( ON__UINT64 ) const;
T* Last();
const T* Last() const; // returns nullptr if count = 0
// array operations ////////////////////////////////////////////////////
T& AppendNew(); // Most efficient way to add a new element
// to the array. Increases count by 1.
// Returned element is memset to zero.
void Append( const T& ); // Append copy of element.
// Increments count by 1.
void Append( int, const T* ); // Append copy of an array T[count]
void Prepend( int, const T* ); // Prepend copy of an array T[count]
void Insert( int, const T& ); // Insert copy of element. Uses
// memmove() to perform any
// necessary moving.
// Increases count by 1.
void Remove(); // Removes last element. Decrements
// count by 1. Does not change capacity.
virtual
void Remove( int ); // Removes element. Uses memmove() to
// perform any necessary shifting.
// Decrements count by 1. Does not change
// capacity
void Empty(); // Sets count to 0, leaves capacity untouched.
void Reverse(); // reverse order
void Swap(int,int); // swap elements i and j
//////////
// Search( e ) does a SLOW search of the array starting at array[0]
// and returns the index "i" of the first element that satisfies
// e == array[i]. (== is really memcmp()). If the search is not
// successful, then Search() returns -1. For Search(T) to work
// correctly, T must be a simple type. Use Search(p,compare())
// for Ts that are structs/classes that contain pointers. Search()
// is only suitable for performing infrequent searchs of small
// arrays. Sort the array and use BinarySearch() for performing
// efficient searches.
int Search( const T& ) const;
//////////
// Search( p, compare ) does a SLOW search of the array starting
// at array[0] and returns the index "i" of the first element
// that satisfies compare(p,&array[i])==0. If the search is not
// successful, then Search() returns -1. Search() is only suitable
// for performing infrequent searches of small arrays. Sort the
// array and use BinarySearch() for performing efficient searches.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
int Search( const T*, int (*)(const T*,const T*) ) const;
//////////
// BinarySearch( p, compare ) does a fast search of a sorted array
// and returns the smallest index "i" of the element that satisifies
// 0==compare(p,&array[i]).
//
// BinarySearch( p, compare, count ) does a fast search of the first
// count element sorted array and returns the smallest index "i" of
// the element that satisifies 0==compare(p,&array[i]). The version
// that takes a "count" is useful when elements are being appended
// during a calculation and the appended elements are not sorted.
//
// If the search is successful,
// BinarySearch() returns the index of the element (>=0).
// If the search is not successful, BinarySearch() returns -1.
// Use QuickSort( compare ) or, in rare cases and after meaningful
// performance testing using optimzed release builds,
// HeapSort( compare ) to sort the array.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
int BinarySearch( const T*, int (*)(const T*,const T*) ) const;
int BinarySearch( const T*, int (*)(const T*,const T*), int ) const;
int InsertInSortedList(const T&, int (*)(const T*, const T*));
int InsertInSortedList(const T&, int (*)(const T*, const T*), int);
//////////
// Sorts the array using the heap sort algorithm.
// QuickSort() is generally the better choice.
bool HeapSort( int (*)(const T*,const T*) );
//////////
// Sorts the array using the quick sort algorithm.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
bool QuickSort( int (*)(const T*,const T*) );
//////////
// Sorts the array using the quick sort algorithma and then removes duplicates.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
bool QuickSortAndRemoveDuplicates( int (*)(const T*,const T*) );
/*
Description:
Sort() fills in the index[] array so that
array[index[i]] <= array[index[i+1]].
The array is not modified.
Parameters:
sort_algorithm - [in]
ON::sort_algorithm::quick_sort (best in general) or ON::sort_algorithm::heap_sort
Use ON::sort_algorithm::heap_sort only if you have done extensive testing with
optimized release builds and are confident heap sort is
significantly faster.
index - [out] an array of length Count() that is returned with
some permutation of (0,1,...,Count()-1).
compare - [in] compare function compare(a,b,p) should return
<0 if a<b, 0, if a==b, and >0 if a>b.
Returns:
true if successful
*/
bool Sort(
ON::sort_algorithm sort_algorithm,
int* /* index[] */ ,
int (*)(const T*,const T*)
) const;
/*
Description:
Sort() fills in the index[] array so that
array[index[i]] <= array[index[i+1]].
The array is not modified.
Parameters:
sort_algorithm - [in]
ON::sort_algorithm::quick_sort (best in general) or ON::sort_algorithm::heap_sort
Use ON::sort_algorithm::heap_sort only if you have done extensive testing with
optimized release builds and are confident heap sort is
significantly faster.
index - [out] an array of length Count() that is returned with
some permutation of (0,1,...,Count()-1).
compare - [in] compare function compare(a,b,p) should return
<0 if a<b, 0, if a==b, and >0 if a>b.
p - [in] pointer passed as third argument to compare.
Returns:
true if successful
*/
bool Sort(
ON::sort_algorithm sort_algorithm,
int*, // index[]
int (*)(const T*,const T*,void*), // int compare(const T*,const T*,void* p)
void* // p
) const;
//////////
// Permutes the array so that output[i] = input[index[i]].
// The index[] array should be a permutation of (0,...,Count()-1).
bool Permute( const int* /*index[]*/ );
//////////
// Zeros all array memory.
// Count and capacity are not changed.
void Zero();
//////////
// Sets all bytes in array memory to value.
// Count and capacity are not changed.
void MemSet(unsigned char);
// memory managment ////////////////////////////////////////////////////
T* Reserve( size_t ); // increase capacity to at least the requested value
void Shrink(); // remove unused capacity
void Destroy(); // onfree any memory and set count and capacity to zero
// low level memory managment //////////////////////////////////////////
// By default, ON_SimpleArray<> uses onrealloc() to manage
// the dynamic array memory. If you want to use something
// besides onrealloc() to manage the array memory, then override
// Realloc(). The T* Realloc(ptr, capacity) should do the following:
//
// 1) If ptr and capacity are zero, return nullptr.
// 2) If ptr is nullptr, an capacity > 0, allocate a memory block of
// capacity*sizeof(T) bytes and return a pointer to this block.
// If the allocation request fails, return nullptr.
// 3) If ptr is not nullptr and capacity is 0, free the memory block
// pointed to by ptr and return nullptr.
// 4) If ptr is not nullptr and capacity > 0, then reallocate the memory
// block and return a pointer to the reallocated block. If the
// reallocation request fails, return nullptr.
//
// NOTE WELL:
// Microsoft's VC 6.0 realloc() contains a bug that can cause
// crashes and should be avoided. See MSDN Knowledge Base article
// ID Q225099 for more information.
virtual
T* Realloc(T*,int); // (re)allocated capacity*sizeof(T) bytes
T* Array(); // The Array() function return the
const T* Array() const; // m_a pointer value.
void SetCount( int ); // If value is <= Capacity(), then
// sets count to specified value.
T* SetCapacity( size_t ); // Shrink/grows capacity. If value
// is < current Count(), then count
// is reduced to value.
//
int NewCapacity() const; // When the dynamic array needs to grow,
// this calculates the new value for m_capacity.
/*
Description:
Expert user tool to take charge of the memory used by
the dyanmic array.
Returns:
A pointer to the array and zeros out this class.
The returned pointer is on the heap and must be
deallocated by calling onfree().
*/
T* KeepArray();
/*
Description:
Do not use this version of SetArray(). Use the one that takes
a pointer, count and capacity.
*/
void SetArray(T*);
/*
Description:
Expert user tool to set the memory used by the dyanmic array.
Parameters:
T* pointer - [in]
int count [in]
int capacity - [in]
m_a is set to pointer, m_count is set to count, and m_capacity
is set to capacity. It is critical that the pointer be one
returned by onmalloc(sz), where sz >= capacity*sizeof(T[0]).
*/
void SetArray(T*, int, int);
protected:
// implimentation //////////////////////////////////////////////////////
void Move( int /* dest index*/, int /* src index */, int /* element count*/ );
T* m_a; // pointer to array memory
int m_count; // 0 <= m_count <= m_capacity
int m_capacity; // actual length of m_a[]
};
////////////////////////////////////////////////////////////////
//
#if defined(ON_DLL_TEMPLATE)
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<bool>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<char>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned char>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<short>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned short>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<int>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned int>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<float>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<double>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<bool*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<char*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned char*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<short*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned short*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<int*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<unsigned int*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<float*>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<double*>;
#endif
////////////////////////////////////////////////////////////////
//
// The ON_ClassArray<> template is designed to be used with
// classes that require non-trivial construction or destruction.
// Any class used with the ON_ClassArray<> template must have a
// robust operator=().
//
// By default, ON_ClassArray<> uses onrealloc() to manage
// the dynamic array memory. If you want to use something
// besides onrealloc() to manage the array memory, then override
// ON_ClassArray::Realloc(). In practice this means that if your
// class has members with back-pointers, then you cannot use
// it in the defaule ON_ClassArray. See ON_ObjectArray
// for an example.
//
template <class T> class ON_ClassArray
{
public:
// construction ////////////////////////////////////////////////////////
ON_ClassArray() ON_NOEXCEPT;
ON_ClassArray( size_t ); // size_t parameter = initial capacity
// Copy constructor
ON_ClassArray( const ON_ClassArray<T>& );
virtual
~ON_ClassArray(); // override for struct member deallocation, etc.
// Assignment operator
ON_ClassArray<T>& operator=( const ON_ClassArray<T>& );
#if defined(ON_HAS_RVALUEREF)
// Clone constructor
ON_ClassArray( ON_ClassArray<T>&& ) ON_NOEXCEPT;
// Clone Assignment operator
ON_ClassArray<T>& operator=( ON_ClassArray<T>&& ) ON_NOEXCEPT;
#endif
// emergency bailout ///////////////////////////////////////////////////
void EmergencyDestroy(void); // call only when memory used by this array
// may have become invalid for reasons beyond
// your control. EmergencyDestroy() zeros
// anything that could possibly cause
// ~ON_ClassArray() to crash.
// query ///////////////////////////////////////////////////////////////
int Count() const; // number of elements in array
unsigned int UnsignedCount() const;
int Capacity() const; // capacity of array
unsigned int SizeOfArray() const; // amount of memory in the m_a[] array
unsigned int SizeOfElement() const; // amount of memory in an m_a[] array element
// The operator[] does to not check for valid indices.
// The caller is responsibile for insuring that 0 <= i < Capacity()
T& operator[]( int );
T& operator[]( unsigned int );
T& operator[]( ON__INT64 );
T& operator[]( ON__UINT64 );
#if defined(ON_RUNTIME_APPLE)
T& operator[]( size_t );
#endif
const T& operator[]( int ) const;
const T& operator[]( unsigned int ) const;
const T& operator[]( ON__INT64 ) const;
const T& operator[]( ON__UINT64 ) const;
#if defined(ON_RUNTIME_APPLE)
const T& operator[]( size_t ) const;
#endif
operator T*(); // The cast operators return a pointer
operator const T*() const; // to the array. If Count() is zero,
// this pointer is nullptr.
T* First();
const T* First() const; // returns nullptr if count = 0
// At(index) returns nullptr if index < 0 or index >= count
T* At( int );
T* At( unsigned int );
T* At( ON__INT64 );
T* At( ON__UINT64 );
const T* At( int ) const;
const T* At( unsigned int ) const;
const T* At( ON__INT64 ) const;
const T* At( ON__UINT64 ) const;
T* Last();
const T* Last() const; // returns nullptr if count = 0
// array operations ////////////////////////////////////////////////////
T& AppendNew(); // Most efficient way to add a new class
// to the array. Increases count by 1.
void Append( const T& ); // Append copy of element.
// Increments count by 1.
void Append( int, const T*); // Append copy of an array T[count]
void Insert( int, const T& ); // Insert copy of element. Uses
// memmove() to perform any
// necessary moving.
// Increases count by 1.
void Remove(); // Removes last element. Decrements
// count by 1. Does not change capacity.
void Remove( int ); // Removes element. Uses memmove() to
// perform any necessary shifting.
// Decrements count by 1. Does not change
// capacity
void Empty(); // Sets count to 0, leaves capacity untouched.
void Reverse(); // reverse order
void Swap(int,int); // swap elements i and j
//////////
// Search( p, compare ) does a SLOW search of the array starting
// at array[0] and returns the index "i" of the first element
// that satisfies compare(p,&array[i])==0. If the search is not
// successful, then Search() returns -1. Search() is only suitable
// for performing infrequent searches of small arrays. Sort the
// array and use BinarySearch() for performing efficient searches.
int Search( const T*, int (*)(const T*,const T*) ) const;
//////////
// BinarySearch( p, compare ) does a fast search of a sorted array
// and returns the smallest index "i" of the element that satisifies
// 0==compare(p,&array[i]).
//
// BinarySearch( p, compare, count ) does a fast search of the first
// count element sorted array and returns the smallest index "i" of
// the element that satisifies 0==compare(p,&array[i]). The version
// that takes a "count" is useful when elements are being appended
// during a calculation and the appended elements are not sorted.
//
// If the search is successful,
// BinarySearch() returns the index of the element (>=0).
// If the search is not successful, BinarySearch() returns -1.
// Use QuickSort( compare ) or, in rare cases and after meaningful
// performance testing using optimzed release builds,
// HeapSort( compare ) to sort the array.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
int BinarySearch( const T*, int (*)(const T*,const T*) ) const;
int BinarySearch( const T*, int (*)(const T*,const T*), int ) const;
int InsertInSortedList(const T&, int (*)(const T*, const T*));
int InsertInSortedList(const T&, int (*)(const T*, const T*), int);
//////////
// Sorts the array using the heap sort algorithm.
// See Also: ON_CompareIncreasing<T> and ON_CompareDeccreasing<T>
// QuickSort() is generally the better choice.
virtual
bool HeapSort( int (*)(const T*,const T*) );
//////////
// Sorts the array using the heap sort algorithm.
virtual
bool QuickSort( int (*)(const T*,const T*) );
/*
Description:
Sort() fills in the index[] array so that
array[index[i]] <= array[index[i+1]].
The array is not modified.
Parameters:
sort_algorithm - [in]
ON::sort_algorithm::quick_sort (best in general) or ON::sort_algorithm::heap_sort
Use ON::sort_algorithm::heap_sort only if you have done extensive testing with
optimized release builds and are confident heap sort is
significantly faster.
index - [out] an array of length Count() that is returned with
some permutation of (0,1,...,Count()-1).
compare - [in] compare function compare(a,b) should return
<0 if a<b, 0, if a==b, and >0 if a>b.
Returns:
true if successful
*/
bool Sort(
ON::sort_algorithm sort_algorithm,
int* /* index[] */ ,
int (*)(const T*,const T*)
) const;
/*
Description:
Sort() fills in the index[] array so that
array[index[i]] <= array[index[i+1]].
The array is not modified.
Parameters:
sort_algorithm - [in]
ON::sort_algorithm::quick_sort (best in general) or ON::sort_algorithm::heap_sort
Use ON::sort_algorithm::heap_sort only if you have done extensive testing with
optimized release builds and are confident heap sort is
significantly faster.
index - [out] an array of length Count() that is returned with
some permutation of (0,1,...,Count()-1).
compare - [in] compare function compare(a,b,p) should return
<0 if a<b, 0, if a==b, and >0 if a>b.
p - [in] pointer passed as third argument to compare.
Returns:
true if successful
*/
bool Sort(
ON::sort_algorithm sort_algorithm,
int*, // index[]
int (*)(const T*,const T*,void*), // int compare(const T*,const T*,void* p)
void* // p
) const;
//////////
// Permutes the array so that output[i] = input[index[i]].
// The index[] array should be a permutation of (0,...,Count()-1).
bool Permute( const int* /*index[]*/ );
//////////
// Destroys all elements and fills them with values
// set by the defualt constructor.
// Count and capacity are not changed.
void Zero();
// memory managment /////////////////////////////////////////////////
T* Reserve( size_t ); // increase capacity to at least the requested value
void Shrink(); // remove unused capacity
void Destroy(); // onfree any memory and set count and capacity to zero
// low level memory managment ///////////////////////////////////////
// By default, ON_ClassArray<> uses onrealloc() to manage
// the dynamic array memory. If you want to use something
// besides onrealloc() to manage the array memory, then override
// Realloc(). The T* Realloc(ptr, capacity) should do the following:
//
// 1) If ptr and capacity are zero, return nullptr.
// 2) If ptr is nullptr, an capacity > 0, allocate a memory block of
// capacity*sizeof(T) bytes and return a pointer to this block.
// If the allocation request fails, return nullptr.
// 3) If ptr is not nullptr and capacity is 0, free the memory block
// pointed to by ptr and return nullptr.
// 4) If ptr is not nullptr and capacity > 0, then reallocate the memory
// block and return a pointer to the reallocated block. If the
// reallocation request fails, return nullptr.
//
// NOTE WELL:
// Microsoft's VC 6.0 realloc() contains a bug that can cause
// crashes and should be avoided. See MSDN Knowledge Base article
// ID Q225099 for more information.
virtual
T* Realloc(T*,int); // (re)allocated capacity*sizeof(T) bytes
T* Array(); // The Array() function return the
const T* Array() const; // m_a pointer value.
void SetCount( int ); // If value is <= Capacity(), then
// sets count to specified value.
T* SetCapacity( size_t ); // Shrink/grows capacity. If value
// is < current Count(), then count
// is reduced to value.
int NewCapacity() const; // When the dynamic array needs to grow,
// this calculates the new value for m_capacity.
T* KeepArray(); // returns pointer to array and zeros
// out this class. Caller is responsible
// for calling destructor on each element
// and then using onfree() to release array
// memory. E.g.,
//
// for (int i=capacity;i>=0;i--) {
// array[i].~T();
// }
// onfree(array);
/*
Description:
Do not use this version of SetArray(). Use the one that takes
a pointer, count and capacity: SetArray(pointer,count,capacity)
*/
void SetArray(T*);
/*
Description:
Expert user tool to set the memory used by the dyanmic array.
Parameters:
T* pointer - [in]
int count - [in] 0 <= count <= capacity
int capacity - [in]
m_a is set to pointer, m_count is set to count, and m_capacity
is set to capacity. It is critical that the pointer be one
returned by onmalloc(sz), where sz >= capacity*sizeof(T[0]),
and that the in-place operator new has been used to initialize
each element of the array.
*/
void SetArray(T*, int, int);
protected:
// implimentation //////////////////////////////////////////////////////
void Move( int /* dest index*/, int /* src index */, int /* element count*/ );
void ConstructDefaultElement(T*);
void DestroyElement(T&);
T* m_a; // pointer to array memory
int m_count; // 0 <= m_count <= m_capacity
int m_capacity; // actual length of m_a[]
};
#if defined(ON_DLL_TEMPLATE)
ON_DLL_TEMPLATE template class ON_CLASS ON_ClassArray<ON_String>;
ON_DLL_TEMPLATE template class ON_CLASS ON_ClassArray<ON_wString>;
#endif
/*
Description:
ON_Object array is used to store lists of classes that are
derived from ON_Object. It differs from ON_ClassArray in
that the virtual ON_Object::MemoryRelocate function is called
when growing the dynamic array requires changing the location
of the memory buffer used to store the elements in the array.
*/
template <class T> class ON_ObjectArray : public ON_ClassArray<T>
{
public:
ON_ObjectArray();
~ON_ObjectArray(); // override for struct member deallocation, etc.
ON_ObjectArray( size_t ); // size_t parameter = initial capacity
ON_ObjectArray( const ON_ObjectArray<T>& );
ON_ObjectArray<T>& operator=( const ON_ObjectArray<T>& );
#if defined(ON_HAS_RVALUEREF)
// Clone constructor
ON_ObjectArray( ON_ObjectArray<T>&& );
// Clone Assignment operator
ON_ObjectArray<T>& operator=( ON_ObjectArray<T>&& );
#endif
ON__UINT32 DataCRC(ON__UINT32 current_remainder) const;
// virtual ON_ClassArray<T> override that
// calls MemoryRelocate on each element after
// the reallocation.
T* Realloc(T*,int);
// virtual ON_ClassArray<T> override that
// calls MemoryRelocate on each element after
// the heap sort.
// QuickSort() is generally the better choice.
bool HeapSort( int (*)(const T*,const T*) );
// virtual ON_ClassArray<T> override that
// calls MemoryRelocate on each element after
// the quick sort.
bool QuickSort( int (*)(const T*,const T*) );
};
class ON_CLASS ON_UuidPair
{
public:
/*
Description:
Compares m_uuid[0] and ignores m_uuid[1]
*/
static
int CompareFirstUuid(const class ON_UuidPair*,const class ON_UuidPair*);
/*
Description:
Compares m_uuid[1] and ignores m_uuid[0]
*/
static
int CompareSecondUuid(const class ON_UuidPair*,const class ON_UuidPair*);
/*
Description:
Compares m_uuid[0] then m_uuid[1].
*/
static
int Compare(const class ON_UuidPair*,const class ON_UuidPair*);
ON_UuidPair();
ON_UUID m_uuid[2];
};
#if defined(ON_DLL_TEMPLATE)
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_UUID>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_UuidIndex>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_UuidPtr>;
ON_DLL_TEMPLATE template class ON_CLASS ON_SimpleArray<ON_UuidPair>;
ON_DLL_TEMPLATE template class ON_CLASS ON_ClassArray<ON_SimpleArray<int> >;
#endif
/*
Description:
The ON_UuidList class provides a tool to efficiently
maintain a list of uuids and determine if a uuid is
in the list. This class is based on the premise that
there are no duplicate uuids in the list.
*/
class ON_CLASS ON_UuidList : private ON_SimpleArray<ON_UUID>
{
public:
ON_UuidList();
ON_UuidList(int capacity);
~ON_UuidList();
ON_UuidList(const ON_UuidList& src);
ON_UuidList& operator=(const ON_UuidList& src);
/*
Description:
Fast uuid compare. Not necessarily the same
as ON_UuidCompare().
*/
static
int CompareUuid( const ON_UUID* a, const ON_UUID* b );
/*
Returns:
Number of active uuids in the list.
*/
int Count() const;
/*
Returns:
Array of uuids in the list. Sorted with
respect to ON_UuidList::CompareUuid().
Remarks:
Calling AddUuid() may grow the dynamic array
and make the pointer invalid.
*/
const ON_UUID* Array() const;
/*
Description:
Provides an efficient way to empty a list so that it
can be used again.
*/
void Empty();
/*
Description:
Destroy list. If list will be reused, Empty() is more
efficient.
*/
void Destroy();
void Reserve(size_t capacity);
/*
Description:
Makes the uuid list as efficent as possible in both search
speed and memory usage. Use Compact() when a uuid list
will be in use but is not likely to be modifed. A list
that has been compacted can still be modified.
*/
void Compact();
/*
Description:
Adds a uuid to the list.
Parameters:
uuid - [in] id to add.
bCheckForDupicates - [in] if true, then the uuid
is not added if it is already in the list.
If you are certain that the uuid is not in the
list and you are going to have a large list of uuids,
then setting bCheckForDupicates=false will
speed up the addition of uuids.
Returns:
True if uuid was added. False if uuid was not added
because it is already in the collection.
*/
bool AddUuid(ON_UUID uuid, bool bCheckForDupicates=true);
/*
Description:
Removes a uuid from the list.
Parameters:
uuid - [in] id to remove
Returns:
True if uuid was in the list and was removed.
False if uuid was not in the list.
*/
bool RemoveUuid(ON_UUID uuid);
/*
Description:
Determine if a uuid is in the list.
Returns:
True if uuid is in the list.
*/
bool FindUuid(ON_UUID uuid) const;
/*
Description:
Saves the uuid list in an archive.
Parameters:
archive - [in] archive to write to.
Returns:
true if write was successful.
*/
bool Write(
class ON_BinaryArchive& archive
) const;
/*
Description:
Saves the uuid list in an archive.
Parameters:
archive - [in] archive to write to.
bSortBeforeWrite - [in]
True if ids should be sorted before the write
so future lookups will be fast. False if
the current state of the sorted/unsorted bits
should be preserved.
Returns:
true if write was successful.
*/
bool Write(
class ON_BinaryArchive& archive,
bool bSortBeforeWrite
) const;
/*
Description:
Read the uuid list from an archive.
Parameters:
archive - [in] archive to read from.
Returns:
true if the read was successful.
*/
bool Read(
class ON_BinaryArchive& archive
);
/*
Description:
Read the uuid list from an archive.
Parameters:
archive - [in]
archive to read from.
bool bSortAfterRead - [in]
True if ids should be sorted after the read
so future lookups will be fast. False if
the state of the sorted/unsorted bits that
existed at write time should be preserved.
Returns:
true if the read was successful.
*/
bool Read(
class ON_BinaryArchive& archive,
bool bSortAferRead
);
/*
Description:
Append the uuids in this class to uuid_list.
Parameters:
uuid_list - [in/out]
Returns:
Number of uuids added to uuid_list.
*/
int GetUuids(
ON_SimpleArray<ON_UUID>& uuid_list
) const;
/*
Description:
This tool is used in rare situations when the object ids
stored in the uuid list need to be remapped.
Parameters:
uuid_remap - [in]
Is it critical that uuid_remap[] be sorted with respect
to ON_UuidPair::CompareFirstUuid.