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All tests.txt
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All tests.txt
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effect {
Name: "Damage",
Params: {
Amount: Number
},
Action: (targets, context) => {
for target in targets {
i = 0;
while (i+1 < Amount)
target.Power+=1;
};
}
}
effect {
Name: "Draw",
Action: (targets, context) => {
topCard = context.Deck.Pop();
context.Hand.Add(topCard);
context.Hand.Shuffle();
}
}
effect {
Name: "Return to deck",
Action: (targets, context) => {
for target in targets {
owner = target.Owner;
deck = context.DeckOfPlayer(owner);
deck.Push(target);
deck.Shuffle();
context.Board.Remove(target);
};
}
}
card {
Type: "Oro",
Name: "Beluga",
Faction: "Northern Realms",
Power: 5 * (1+1),
Range: ["Melee", "Ranged"],
OnActivation:
[
{
Effect:
{
Name: "Damage",
Amount: 5
},
Selector: {
Source: "board",
Single: false,
Predicate: (unit) => unit.Faction == "Northern" @@ "Realms"
},
PostAction: {
Effect: "ReturnToDeck",
Selector: {
Source: "parent",
Single: 3 == cinco,
Predicate: (unit) => unit.Power < 1
},
},
},
{
Effect: "Draw"
}
]
}
effect {
Name: "Heal",
Params: {
amount: Number
},
Action: (targets, context) =>{
for target in targets
target.Power += amount;
}
}
effect {
Name: "Boost",
Params: {
amount: Number,
duration: Number
},
Action: (targets, context) => {
for target in targets {
target.Power += amount;
context.Board.Shuffle();
}
}
}
";
card {
Type: "Oro",
Name: "Triss",
Faction: "Northern Realms",
Power: 12,
Range: ["Ranged"],
OnActivation: [
{
Effect: "Draw",
Selector: {
Source: "deck",
Single: true,
Predicate: (unit) => true
},
PostAction: {
Effect: "Damage",
Selector: {
Source: "board",
Single: false,
Predicate: (unit) => unit.Power < 5
}
}
}
]
}