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cryingMirror.py
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cryingMirror.py
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# Crying Mirror by Alenka Dmitrović && Goran Mahovlić
import Image
import pygame
import RPi.GPIO as GPIO # import RPi.GPIO module
from picamera.array import PiRGBArray
from picamera import PiCamera
import time
import cv2
import sys
import imutils
from pygame.locals import *
GPIO.setmode(GPIO.BCM) # choose BCM or BOARD
GPIO.setup(24, GPIO.OUT) # set GPIO24 as an output
GPIO.output(24, 1)
class GIFImage(object):
def __init__(self, filename):
self.filename = filename
self.image = Image.open(filename)
self.frames = []
self.get_frames()
self.cur = 0
self.ptime = time.time()
self.running = True
self.breakpoint = len(self.frames)-1
self.startpoint = 0
self.reversed = False
def get_rect(self):
return pygame.rect.Rect((0,0), self.image.size)
def get_frames(self):
image = self.image
pal = image.getpalette()
base_palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
base_palette.append(rgb)
all_tiles = []
try:
while 1:
if not image.tile:
image.seek(0)
if image.tile:
all_tiles.append(image.tile[0][3][0])
image.seek(image.tell()+1)
except EOFError:
image.seek(0)
all_tiles = tuple(set(all_tiles))
try:
while 1:
try:
duration = image.info["duration"]
except:
duration = 10
duration *= .001 #convert to milliseconds!
cons = False
x0, y0, x1, y1 = (0, 0) + image.size
if image.tile:
tile = image.tile
else:
image.seek(0)
tile = image.tile
if len(tile) > 0:
x0, y0, x1, y1 = tile[0][1]
if all_tiles:
if all_tiles in ((6,), (7,)):
cons = True
pal = image.getpalette()
palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
palette.append(rgb)
elif all_tiles in ((7, 8), (8, 7)):
pal = image.getpalette()
palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
palette.append(rgb)
else:
palette = base_palette
else:
palette = base_palette
pi = pygame.image.fromstring(image.tostring(), image.size, image.mode)
pi.set_palette(palette)
if "transparency" in image.info:
pi.set_colorkey(image.info["transparency"])
pi2 = pygame.Surface(image.size, SRCALPHA)
if cons:
for i in self.frames:
pi2.blit(i[0], (0,0))
pi2.blit(pi, (x0, y0), (x0, y0, x1-x0, y1-y0))
self.frames.append([pi2, duration])
image.seek(image.tell()+1)
except EOFError:
pass
def render(self, screen, pos):
if self.running:
if time.time() - self.ptime > self.frames[self.cur][1]:
if self.reversed:
self.cur -= 1
if self.cur < self.startpoint:
self.cur = self.breakpoint
else:
self.cur += 1
if self.cur > self.breakpoint:
self.cur = self.startpoint
self.ptime = time.time()
screen.blit(self.frames[self.cur][0], pos)
def seek(self, num):
self.cur = num
if self.cur < 0:
self.cur = 0
if self.cur >= len(self.frames):
self.cur = len(self.frames)-1
def set_bounds(self, start, end):
if start < 0:
start = 0
if start >= len(self.frames):
start = len(self.frames) - 1
if end < 0:
end = 0
if end >= len(self.frames):
end = len(self.frames) - 1
if end < start:
end = start
self.startpoint = start
self.breakpoint = end
def pause(self):
self.running = False
def play(self):
self.running = True
def rewind(self):
self.seek(0)
def fastforward(self):
self.seek(self.length()-1)
def get_height(self):
return self.image.size[1]
def get_width(self):
return self.image.size[0]
def get_size(self):
return self.image.size
def length(self):
return len(self.frames)
def reverse(self):
self.reversed = not self.reversed
def reset(self):
self.cur = 0
self.ptime = time.time()
self.reversed = False
def copy(self):
new = GIFImage(self.filename)
new.running = self.running
new.breakpoint = self.breakpoint
new.startpoint = self.startpoint
new.cur = self.cur
new.ptime = self.ptime
new.reversed = self.reversed
return new
# Get user supplied values
cascPath = sys.argv[1]
# Create the haar cascade
faceCascade = cv2.CascadeClassifier(cascPath)
# initialize the camera and grab a reference to the raw camera capture
camera = PiCamera()
camera.resolution = (160, 128)
camera.framerate = 5
rawCapture = PiRGBArray(camera, size=(160, 128))
# allow the camera to warmup
time.sleep(0.1)
lastTime = time.time()*1000.0
# capture frames from the camera
def main():
pygame.init()
screen = pygame.display.set_mode((800, 480))
pygame.mouse.set_visible(0)
cry = GIFImage("/home/pi/cryingMirror/cry.gif")
while 1:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
#GPIO.cleanup()
GPIO.output(24, 1)
return
for frame in camera.capture_continuous(rawCapture, format="bgr", use_video_port=True):
# grab the raw NumPy array representing the image, then initialize the timestamp
# and occupied/unoccupied text
image = frame.array
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
# Detect faces in the image
faces = faceCascade.detectMultiScale(
gray,
scaleFactor=1.1,
minNeighbors=5,
minSize=(2, 2),
flags = cv2.cv.CV_HAAR_SCALE_IMAGE
)
# print time.time()*1000.0-lastTime," Found {0} faces!".format(len(faces))
# lastTime = time.time()*1000.0
# Draw a rectangle around the faces
# for (x, y, w, h) in faces:
# cv2.circle(image, (x+w/2, y+h/2), int((w+h)/3), (255, 255, 255), 1)
# show the frame
# cv2.imshow("Frame", image)
key = cv2.waitKey(1) & 0xFF
# clear the stream in preparation for the next frame
rawCapture.truncate(0)
# if the `q` key was pressed, break from the loop
if key == ord("q"):
#GPIO.cleanup()
GPIO.output(24, 1)
break
if ((len(faces)) > 0):
screen.fill((0,0,0))
GPIO.output(24, 0) # set GPIO24 to 0/GPIO.LOW/False
timestr = time.strftime("%Y%m%d-%H%M%S")
cv2.imwrite("/var/www/cryingMirror/" + timestr + ".png",image)
else:
cry.render(screen, (0, 0))
GPIO.output(24, 1) # set GPIO24 to 1/GPIO.HIGH/True
pygame.display.flip()
if __name__ == "__main__":
main()