You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have read the FAQ and confirmed my issue is not mentioned in it.
I have checked both open and closed issues and confirmed this bug has not already been reported.
I am not asking for tech support (e.g. game closing on startup, error when trying to build, etc).
I am not asking for modding support or reporting a bug in a specific mod; this bug either occurs without mods enabled or is directly related to the mod loader.
This bug is not related to any unofficial fork/port of the decompilation, and any issues with those should be kept in the appropriate repository.
Expected Behavior
render with corrected rgb channels
Actual Behavior
it seems they're swapped
Steps to Reproduce
I compiled the project on a PowerMac G5 running Linux Debian sid PPC64, using a AMD Radeon R5 230 Terascale 2 gpu Mesa 24.1.6 drivers with OpenGL 3.2 exposed, the game works but as the attached screenshots. The menu renders like some polygons spike artifacts. JOC, Sonic Mania renders correctly without issues.
Screenshots
Log File
No response
Decompilation Version
Compiled the most current
Game
Sonic 2
Game Version
Mobile (Pre-Sega Forever)
Game Revision
No response
Platform
Linux PPC64
Additional Comments
Best regards,
Link.
The text was updated successfully, but these errors were encountered:
Made some progress here, messing around with Palette.hpp #define RGB888_TO_RGB5551(r, g, b) (((b) << 3) | ((g) >> 3) | ((r) >> 3 << 11) | 0) #define RGB888_TO_RGB565(r, g, b) ((b) << 3) | ((g) >> 3) | ((r) >> 8)
gives this result
Looks like a red tint applied over and the 3D graphics menu still screwed over.
Before opening this issue, I ensure that...
Expected Behavior
render with corrected rgb channels
Actual Behavior
it seems they're swapped
Steps to Reproduce
I compiled the project on a PowerMac G5 running Linux Debian sid PPC64, using a AMD Radeon R5 230 Terascale 2 gpu Mesa 24.1.6 drivers with OpenGL 3.2 exposed, the game works but as the attached screenshots. The menu renders like some polygons spike artifacts. JOC, Sonic Mania renders correctly without issues.
Screenshots
Log File
No response
Decompilation Version
Compiled the most current
Game
Sonic 2
Game Version
Mobile (Pre-Sega Forever)
Game Revision
No response
Platform
Linux PPC64
Additional Comments
Best regards,
Link.
The text was updated successfully, but these errors were encountered: