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Camera tracks the player correctly when going up or down.
Actual Behavior
Camera has trouble tracking the player, causing jitter when going up or possibly down
Steps to Reproduce
Go to Labyrinth Zone act 2 at this specific position, make sure you replaced instances of HLOCKED and FOLLOW camera styles in the Player Object of S1 with CAMERASTYLE_EXTENDED
Spindash into the spikes at the right of this section, make sure you full stop before holding left and jump onto the platform that's moving up.
the game should then be struggling to keep the camera up with the player.
Screenshots
No response
Log File
No response
Decompilation Version
1.3.1 - latest commit.
Game
Sonic 1
Game Version
Mobile (Sega Forever)
Game Revision
3.8.1
Platform
Windows
Additional Comments
No response
The text was updated successfully, but these errors were encountered:
ik i'm pretty late here, but honestly i think the Extended Camera being like this is intentional, considering how CW one time already said that the extended camera was originally gonna be in v4 but then "removed" because of some issues, this probably was one of the issues that caused the "removal" of it in v4
Expected Behavior
Camera tracks the player correctly when going up or down.
Actual Behavior
Camera has trouble tracking the player, causing jitter when going up or possibly down
Steps to Reproduce
Go to Labyrinth Zone act 2 at this specific position, make sure you replaced instances of HLOCKED and FOLLOW camera styles in the Player Object of S1 with CAMERASTYLE_EXTENDED
Spindash into the spikes at the right of this section, make sure you full stop before holding left and jump onto the platform that's moving up.
the game should then be struggling to keep the camera up with the player.
Screenshots
No response
Log File
No response
Decompilation Version
1.3.1 - latest commit.
Game
Sonic 1
Game Version
Mobile (Sega Forever)
Game Revision
3.8.1
Platform
Windows
Additional Comments
No response
The text was updated successfully, but these errors were encountered: