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Hardware renderer issues when running on ultrawidescreen phones via android rsdk #180
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I can confirm that it's also the case on my device. Device: Xiaomi Black Shark 2 Pro (128GB) |
menu should be fixed with 4aea86f |
Okay, thanks. I'll give it a try. |
@MegAmi24 The menu definitely works now. All that'll hopefully be left is to fix the sprite rendering in-game, but I'm sure you and your talented team will figure out a fix. I can't thank you enough. |
Does this still happen on the latests commits for you? |
The sprite rendering issue on the latest auto build is still here. Also, a thing I didn't point out which was poor performance in SS on weaker phones has been solved. |
Off-topic but, do you know which version of the RSDK file you're using? |
That was a while ago, and the battery of my now-old phone managed to become the spicy pillow everybody hates to have, so I upgraded since that last statement, but I was using the mobile data file at the time. |
Basically I'm having issues where the menu's options aren't viewable. I can somehow interact with them still. Also, the sprites for the levels' tileset have a very weird segmentation most noticeable in the parallax scrolling in PP. I'm using a Wiko Power U10 phone, so I don't know if it's an issue for other ultrawidescreen phones.
screen-20220730-145140.2.mp4
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