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Hardware renderer issues when running on ultrawidescreen phones via android rsdk #180

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WorksOfMagic opened this issue Jul 29, 2022 · 8 comments

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@WorksOfMagic
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WorksOfMagic commented Jul 29, 2022

Basically I'm having issues where the menu's options aren't viewable. I can somehow interact with them still. Also, the sprites for the levels' tileset have a very weird segmentation most noticeable in the parallax scrolling in PP. I'm using a Wiko Power U10 phone, so I don't know if it's an issue for other ultrawidescreen phones.

screen-20220730-145140.2.mp4
@Shockwave508
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I can confirm that it's also the case on my device.

Device: Xiaomi Black Shark 2 Pro (128GB)
CPU: Qualcomm Snapdragonn 855+ (8 cores, 2.96GHz)
RAM: 8GB
Screen Resolution: 2340x1080
RSDKv3 Build: Android, v1.3.0

@MegAmi24
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menu should be fixed with 4aea86f

@WorksOfMagic
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Okay, thanks. I'll give it a try.

@WorksOfMagic
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@MegAmi24 The menu definitely works now. All that'll hopefully be left is to fix the sprite rendering in-game, but I'm sure you and your talented team will figure out a fix. I can't thank you enough.

@Leonx254
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Leonx254 commented Feb 8, 2023

Does this still happen on the latests commits for you?

@WorksOfMagic
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Does this still happen on the latests commits for you?

The sprite rendering issue on the latest auto build is still here. Also, a thing I didn't point out which was poor performance in SS on weaker phones has been solved.

@SegaHatty
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Off-topic but, do you know which version of the RSDK file you're using?

@WorksOfMagic
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Off-topic but, do you know which version of the RSDK file you're using?

That was a while ago, and the battery of my now-old phone managed to become the spicy pillow everybody hates to have, so I upgraded since that last statement, but I was using the mobile data file at the time.

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