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Hotkey Support #111
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Ok I mate a simple plugin that will regen from anywhere in the editor via CTRL_R. I think this should be part of the functionality though, if possible. ref.
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Related to #91. |
As pio mentioned, resource-based auto reloading is already covered by #91. A hotkey for invoking a full rebuild is a good idea though, so I'll rename this issue to cover that. In terms of an official implementation, hooking directly into A brief sweep of the docs doesn't reveal any obvious API for manipulating editor shortcuts, but There's also the Will need to do some more research and see what the best approach is. |
Hi there
I'm constantly iterating and having to find "QodotMap" in the scene tree to click Full Build many times. I'm trying to automate this but no luck so far (I tried with _notification NOTIFICATION_WM_FOCUS_IN as bruteforce, no luck)
Godot can see the resource has changed upon editor focus, is there a way to either automate this or set a keyboard shortcut from Project/Tools?
Ideally there would be a checkbox in the Qodot Map panel saying "Auto full build on map changed" or an editor keyboard shortcut...
Thanks
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