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Issues: QodotPlugin/qodot-plugin
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Invalid call. Nonexistent function 'build_def_text' in base 'Resource (QodotFGDSolidClass)'
#173
opened May 23, 2023 by
VincentHill
Apply trenchbrooms layer names
enhancement
New feature or request
#168
opened Feb 22, 2023 by
HarleyDavidson86
Point Entities build as QodotSpatial instead of chosen Node Class
bug
Something isn't working
#167
opened Feb 16, 2023 by
DeerTears
the length of string of all enabled textures folders paths together must be smaller than 255 characters
bug
Something isn't working
#161
opened Dec 1, 2022 by
yankscally
WAD textures with name containing upper case characters are not applied to mesh materials
bug
Something isn't working
#157
opened Jul 19, 2022 by
puzzud
'Filter' texture flag defaults to 'on' when using new textures and rebuilding
bug
Something isn't working
#155
opened May 30, 2022 by
Bropocalypse
Worldspawn layers cant share textures with brush entities
bug
Something isn't working
#154
opened May 24, 2022 by
davideGiovannini
Wad files make the Game freeze on start and prints error
bug
Something isn't working
#149
opened Mar 25, 2022 by
itsmagu
Allow adding the repo as a submodule by moving addons to the root.
enhancement
New feature or request
#146
opened Jan 4, 2022 by
fire
Map made in blender export using plugin doesn't work despite having similar / same map file
#140
opened Oct 12, 2021 by
babypandabear3
QodotMap won't apply textures with spaces in the filename or filepath
#136
opened Sep 20, 2021 by
DeerTears
Plugin does not work under Apple Silicon (M1-ARM64) due to a lack of correct binaries
help wanted
Extra attention is needed
#128
opened Jun 1, 2021 by
cocona20xx
Supporting OpenRadiant: A generic "standalone" version of the GtkRadiant editor
enhancement
New feature or request
#117
opened Jan 4, 2021 by
osen
Modelformats (and other fields) support for TrenchBroom game config
enhancement
New feature or request
#116
opened Dec 5, 2020 by
Shfty
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