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Phong shading? #138

Closed Answered by RhapsodyInGeek
Hipshot-zz asked this question in Q&A
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You can add a _phong property to your brush entity and if its value is greater than 0 it will apply smooth shading to the brushes. Currently this is bugged in the sense that it only smooths on a per brush basis rather than a per entity / mesh basis. We'll be looking at resolving that with a future update.

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