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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Character",
"language": "GDScript",
"path": "res://Game/Character/Character.gd"
}, {
"base": "Character",
"class": "Enemy",
"language": "GDScript",
"path": "res://Game/Character/Enemy/Enemy.gd"
}, {
"base": "Node",
"class": "FiniteStateMachine",
"language": "GDScript",
"path": "res://Game/Character/FMS.gd"
}, {
"base": "Area2D",
"class": "Hitbox",
"language": "GDScript",
"path": "res://Game/Hitbox.gd"
} ]
_global_script_class_icons={
"Character": "res://Assets/0x72_DungeonTilesetII_v1.3.1 2/frames/masked_orc_idle_anim_f0.png",
"Enemy": "res://Assets/0x72_DungeonTilesetII_v1.3.1 2/frames/chort_idle_anim_f0.png",
"FiniteStateMachine": "",
"Hitbox": ""
}
[application]
config/name="Roguelike_new"
run/main_scene="res://Game/Game.tscn"
config/icon="res://icon.png"
[debug]
gdscript/warnings/enable=false
[display]
window/size/width=480
window/size/height=270
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
[input]
ui_attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="Enemy"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"