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Video drivers not compatible with latest Xorg update #13
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Rebasing/backporting patches to xf86-video-amdgpu shouldn't really be difficult. |
xf86-video-amdgpu builds just fine. One of the mesa patches fails to apply however. |
Well, that's what gives you the ABI. |
currently mesa patches are can't apply due to indent was changed to space from tab. you can edit patch file to fix, like this rinsuki@2194b64#diff-fa976ea7c63402769a8cf849db0a89ae1664f67ff69b25beb9f71b5b20c66fb5 but block noises will appears if contents are rendered with OpenGL and rendering resolution are not small (maybe depends to GPU model) |
Well, if that's a(nother) regression, you should bisect it. |
sorry this regression is occured by accidentialy remove prepare phase, please ignore. (that means ps4 patches are not applied :P) anyway current mesa (21.1+) requires DRM 3.23+ (== Linux 4.15+) for Vulkan on AMD graphics cards, so we need bump linux kernel version or stuck to mesa 21.0.x. |
Seems so. |
https://github.com/codedwrench/ps4-linux not without some struggling, but yes |
This kernel seems to work fine and so does latest mesa from https://github.com/rinsuki/ps4linux-video-drivers (With some modifications..). Though, any OpenCL compute workload still segfaults, not sure why.. |
Heavy/complex/specific workloads, or even just simple hello worlds or opencl-info? |
'clinfo' is just fine - I tried a few different cryptominers and they all segfault. |
Hey I'm still having this problem! |
Did you do a partial upgrade? Check X.org log. |
did you have any positive results trying to mine? |
I did not. Running most miners doesn't work with the Mesa OpenCL stack (doesn't detect devices) and the proprietary driver causes the miners (TeamRedMiner and some other one i tried..) to Segfault. Didn't try much more as the GPU is relatively weak anyway. |
Hey, so for the updateing I followed the steps of 6., but I did the final update with normal pacman |
It seems users can't update anymore because the video drivers are not compatible with the latest Xorg: hippie68/psxitarch-how-to#12
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