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wip coding standards
Baystation12 is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.
Commits with a git authorship date prior to 1420675200 +0000
(2015/01/08 00:00) are licensed under the GNU General Public License version 3, which can be found in full in LICENSE-GPL3.txt.
All commits whose authorship dates are not prior to 1420675200 +0000
are assumed to be licensed under AGPL v3, if you wish to license under GPL v3 please make this clear in the commit message and any added files.
Changelog entries shall be descriptive, and written with proper punctuation and grammar, in the past tense.
// These are good changelog entries
rscadd: Added Wrench 2.0, which acts faster, to supply and the autolathe.
maptweak: Removed the screwdriver that spawned in the bar.
// These are bad
rscadd: Adds a new wrench.
maptweak: removed a screwdriver from the bar
It is encouraged that all player-facing changes are given an appropriate, descriptive changelog entry. The following changes in particular shall have a changelog entry:
- Adding, modifying or removing objects that players can obtain and interact with.
- Adding, modifying or removing staff tools.
- Modifying any map file.
- Gameplay changes, such as jobs and access.
- Adding or removing items in non-map files, such as in lockers or vendors.
The following changes typically will not require a changelog:
- Minor cosmetic changes, such as editing descriptions, icons, or adding sound effects.
- Minor bug fixes.
Developers may require that a changelog be added for any change, either by commenting as such, or by labelling the PR with the 'Needs Changelog' tag.
All PRs must be tested by their author. The author is responsible for fixing issues directly caused by their changes under penalty of reversion.
All new pathing shall be absolute. If a change is being made to a code block using relative pathing, it should be converted.
// This is an example of absolute pathing
/obj/item/thing/New()
do_work()
// This is an example of relative pathing
/obj/item/thing
New()
do_work()
todo: decide on a standard
del()
is no longer used. When you wish to delete an object instead use qdel()
. Keep in mind that unlike del(src)
, qdel(src)
does not automatically terminate the current execution context and you must manually return
or otherwise handle the rest of the proc flow.
When an instance is deleted the Destroy()
proc is automatically called. In the Destroy()
proc any referenced instances the deleted instance is responsible for shall also be deleted, and all references shall always be cleared. When you implement Destroy()
also remember to return the result of the the base proc, i.e:
/obj/example
var/created_instance
var/outside_instance
var/list/list_of_references
/obj/example/New(var/outside_instance)
..()
src.created_instance = new()
src.outside_instance = outside_instance
list_of_references = list(created_instance, outside_instance)
/obj/example/Destroy()
qdel(created_instance) // Because we created this instance we are also responsible for deleting it in this particular case. This may not always be the case.
created_instance = null
outside_instance = null // Because we were given this instance from the outside, we can simply null it in this particular case. This may not always be the case.
list_of_references.Cut() // Lists shall always be Cut(), never nulled or len set to 0 as this may cause reference leaks.
return ..() // Always call the base proc and return the result, unless you have a clear reason not to.
The icon_state variable shall, with the exception of type definitions, New()
or Initialize()
, only be updated in update_icon()
, or the relevant proc for the type.
dir
shall be set by set_dir()
density
shall be set by set_density()
loc
shall be set by forceMove()
name
shall be set by SetName()
opacity
shall be set by set_opacity()
see_in_dark
shall be set by set_see_in_dark()
see_invisible
shall be set by set_see_invisible()
invisibility
shall be set by set_invisibility()
sight
shall be set by set_set_sight()
stat
shall be set by set_stat()
some idea
Documentation regarding setting up and using Git.
Making heads or tails of specific GitHub pages, for the uninitiated.
Documentation regarding tools external to DM and Git.
Standards and guidelines regarding commenting, contributor conduct and coding standards.