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LCVR.csproj
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LCVR.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>LCVR</AssemblyName>
<Description>Collecting Scrap in VR</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>12.0</LangVersion>
<Title>LethalCompanyVR</Title>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Libs\**" />
<Compile Remove="RuntimeDeps\**" />
<EmbeddedResource Remove="Libs\**" />
<EmbeddedResource Remove="RuntimeDeps\**" />
<None Remove="Libs\**" />
<None Remove="RuntimeDeps\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="DissonanceVoip">
<HintPath>Libs\DissonanceVoip.dll</HintPath>
</Reference>
<Reference Include="MoreCompany">
<HintPath>Libs\MoreCompany.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Rigging">
<HintPath>Libs\Unity.Animation.Rigging.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>Libs\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>Libs\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>Libs\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
<HintPath>Libs\Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Libs\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Interaction.Toolkit">
<HintPath>Libs\Unity.XR.Interaction.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Management">
<HintPath>Libs\Unity.XR.Management.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.OpenXR">
<HintPath>Libs\Unity.XR.OpenXR.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Libs\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="ThirdParty\" />
</ItemGroup>
</Project>