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It looks like you are missing the header for ci::gl::Scoped, it should be at the top of this file...most likely we include it elsewhere in our projects so haven't seen this issue.
I'm on the master. I added <#include cinder/gl/scoped.h> in povideo.h like you said and it worked after that!
I just wanted to test your basic VideoSample to make sure that I could handle videos with po::scene in my own project and now that thats out of the way I have another issue.
All I'm doing so far in my own project is including "povideo.h" and I'm getting errors right away. The difference between my project and the VideoSample is that mine is towards win x64 while VideoSample is built on win32. It seems to be the blocks/Quicktime/lib/msw only has a x86 folder. When I'm changing your VideoSample to x64 I'm getting the same errors as in my own project.
Could this be the problem, and if so. Is there any way to make a x64 lib folder inside the Qtime block?
________________________________
Från: Steve Varga <[email protected]>
Skickat: den 3 maj 2017 23:16:38
Till: Potion/Cinder-poScene
Kopia: Martin Orava; Author
Ämne: Re: [Potion/Cinder-poScene] Example VideoSample not working in VS15 on Win 10 (#63)
It looks like you are missing the header for ci::gl::Scoped, it should be at the top of this file...most likely we include it elsewhere in our projects so haven't seen this issue.
Which branch are you on?
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I'm trying to test the simple VideoSample provided in the example folder but I'm getting the following errors all from poVideo.h.
I cloned the repository and placed it inside my Cinder/blocks folder so the file structures should match.
Does anyone know what could cause this?
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