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Build.py
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Build.py
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import sys, os, subprocess, shutil, math
'''
Welcome to the CYF build script!
This is a specialized script to build CYF releases completely automatically.
The only requirements are Unity 2018.2.13f1, and 7-Zip if you wish to auto-package the builds too.
Just set up the options below in "Script Vars" to your liking and run the script!
Alternatively, you may run this script from the command line:
> Build.py [--single <target>] [--nozip]
Type `--single` followed by a number from 1 - 5 to build for a given target system listed on lines 54-60.
If not provided, the script will build for every possible build target defined in the script below.
You may also type `--nozip` either before or after `--single <target>`, or by itself, to prevent the script
from automatically zipping up your build(s) with 7-Zip.
If not provided, the script will automatically use 7-Zip to package all of your CYF builds into .zip files.
'''
### Script Vars ###
# This is the version of CYF to name the executables and the Documentation folder
CYFversion = "0.6.5"
# This is the path we will build to
buildPath = os.getcwd() + "\\bin"
if not "bin" in os.listdir():
print("Creating \"bin\" folder...", end="")
sys.stdout.flush()
os.mkdir("bin")
print("Done.")
else:
print("\"bin\" folder already exists.")
# This is a list of paths to Unity. Add your own if it's not in the list.
unityPath = "C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.13f1\\Editor\\Unity.exe"
if not os.path.exists(unityPath):
unityPath = "C:\\Program Files\\Unities\\2018.2.13f1\\Editor\\Unity.exe"
if not os.path.exists(unityPath):
unityPath = "C:\\Program Files\\Unity\\Editor\\Unity.exe"
if not os.path.exists(unityPath):
sys.exit("None of the given paths to Unity's executable are valid. Please install Unity or edit your own path in this file.")
# This determines if this script will attempt to use 7-Zip to package the builds after they have been created
doPackage = True
# This is a list of paths to 7-Zip. Add your own if it's not in the list.
sevenZPath = "C:\\Program Files (x86)\\7-Zip\\7z.exe"
if not os.path.exists(sevenZPath):
sevenZPath = "C:\\Program Files\\7-Zip\\7z.exe"
if not os.path.exists(sevenZPath):
print("None of the given paths to 7-Zip's executable are valid. Please install 7-Zip or edit your own path in this file.")
### Actual code or whatever ###
# Define a list of pairs of folder names, command line arguments for Unity, and target names respectively
# * Mac is not in this list, see below
buildTargets = [
("CYF v" + CYFversion + " - Windows (32-bit)", "-buildWindowsPlayer", "Create Your Frisk " + CYFversion + ".exe"),
("CYF v" + CYFversion + " - Windows (64-bit)", "-buildWindows64Player", "Create Your Frisk " + CYFversion + ".exe"),
("CYF v" + CYFversion + " - Linux (32-bit)", "-buildLinux32Player", "Create Your Frisk " + CYFversion + ".x86"),
("CYF v" + CYFversion + " - Linux (64-bit)", "-buildLinux64Player", "Create Your Frisk " + CYFversion + ".x86_64")
]
macTarget = ("CYF v" + CYFversion + " - Mac", "-buildOSXUniversalPlayer", "Create Your Frisk " + CYFversion + ".app")
hidePaths = [
"Default\\Sprites\\AsrielOW\\Huggu",
"Default\\Sprites\\FriskUT\\Fall",
"Default\\Sprites\\FriskUT\\Glitch",
"Default\\Sprites\\UI\\Buttons\\catbt_0.png",
"Default\\Sprites\\UI\\Buttons\\catbt_1.png",
"Default\\Sprites\\UI\\Buttons\\gifhtbt_0.png",
"Default\\Sprites\\UI\\Buttons\\gifhtbt_1.png",
"Default\\Sprites\\UI\\Buttons\\mecrybt_0.png",
"Default\\Sprites\\UI\\Buttons\\mecrybt_1.png",
"Default\\Sprites\\UI\\Buttons\\tembt_0.png",
"Default\\Sprites\\UI\\Buttons\\tembt_1.png",
"Default\\Sprites\\UI\\Buttons\\tiembt_0.png",
"Mods\\@0.5.0_SEE_CRATE",
"Mods\\@OverWorld Test\\Sounds\\Secret",
"Mods\\@OverWorld Test\\Lua\\Events\\Secret",
"Mods\\Examples\\Sounds\\Laugh.wav",
"Mods\\Examples\\Sounds\\Secret",
"Mods\\Examples\\Sprites\\Overworld\\CharacterSelector\\Mystery",
"Mods\\Examples 2\\Lua\\Events\\Secret",
"Mods\\Examples 2\\Sounds\\Secret",
"Mods\\Examples 2\\Sprites\\Overworld\\Punder\\Secret"
]
for i in range(8):
hidePaths.append("Default\\Sounds\\meow" + str(i + 1) + ".wav")
def buildWithUnity(folder, argument, target):
print("")
if len(folder) < 76:
print("╒" + ("═" * math.ceil((74 - len(folder)) / 2)) + folder + ("═" * math.floor((74 - len(folder)) / 2)) + "╕")
else:
print(folder)
# Make sure destination folder doesn't exist
if folder in os.listdir("bin"):
print("Folder " + folder + " already exists, deleting...", end="")
sys.stdout.flush()
try:
shutil.rmtree("bin\\" + folder)
print("Done.")
except:
print("\n\nFatal error when attempting to delete \"bin\\" + folder + "\" folder. Exiting.\nYou should probably delete it manually.")
sys.exit()
# Build the Unity executable
print("Begin Unity build for " + folder + "...", end="")
sys.stdout.flush()
subprocess.call([unityPath, "-batchmode", "-logFile " + buildPath + "\\output_" + folder + ".txt", argument, target, "-quit"])
print("Done.")
# Copy over the Documentation
print("Copying Documentation...", end="")
sys.stdout.flush()
shutil.copytree("Documentation CYF 1.0", buildPath + "\\" + folder + "\\Documentation CYF " + CYFversion)
print("Done.")
# Copy over the Default and Mods folders
print("Copying Default folder...", end="")
sys.stdout.flush()
os.system("xcopy \"" + buildPath + "\\Default\" \"" + buildPath + "\\" + folder + "\\Default\" /e /h /i > nul")
print("Done.")
print("Copying Mods folder...", end="")
sys.stdout.flush()
os.system("xcopy \"" + buildPath + "\\Mods\" \"" + buildPath + "\\" + folder + "\\Mods\" /e /h /i > nul")
print("Done.")
if len(folder) < 76:
print("╘" + ("═" * 74) + "╛")
print("")
# Make the ultimate Default folder which will be copied later
print("\nSetting up \"Default\".")
print("Copying Default folder...", end="")
sys.stdout.flush()
if "Default" in os.listdir("bin"):
print("Folder \"Default\" already exists, deleting...", end="")
sys.stdout.flush()
try:
shutil.rmtree(buildPath + "\\Default")
print("Done.")
except:
print("\n\nFatal error when attempting to delete \"Default\" folder. Exiting.\nYou should probably delete it manually.")
sys.exit()
shutil.copytree("Assets\\Default", buildPath + "\\Default")
print("Removing .meta files...", end="")
sys.stdout.flush()
for path,dirs,files in os.walk(buildPath + "\\Default"):
for file in files:
if file.endswith(".meta"):
os.remove(path + "\\" + file)
print("Done.\n")
# Make the ultimate Mods folder which will be copied later
print("Setting up \"Mods\".")
print("Copying Mods folder...", end="")
sys.stdout.flush()
if "Mods" in os.listdir("bin"):
print("Folder \"Mods\" already exists, deleting...", end="")
sys.stdout.flush()
try:
shutil.rmtree("bin\\Mods")
print("Done.")
except:
print("\n\nFatal error when attempting to delete \"Mods\" folder. Exiting.\nYou should probably delete it manually.")
sys.exit()
shutil.copytree("Assets\\Mods", buildPath + "\\Mods")
print("Removing .meta files...", end="")
sys.stdout.flush()
for path,dirs,files in os.walk(buildPath + "\\Mods"):
for file in files:
if file.endswith(".meta"):
os.remove(path + "\\" + file)
print("Done.")
print("Adding \"Mods starting with @ won't appear in CYF\"...", end="")
sys.stdout.flush()
open(buildPath + "\\Mods\\Mods starting with @ won't appear in CYF", "w").close()
print("Done.\n")
# Hide secret paths
print("Hiding secrets...", end="")
for path in hidePaths:
os.system("attrib +h +s \"bin\\" + path + "\"")
print("Done.\n")
# Last step before building executables
print("Disabling allowFullscreenSwitch...", end="")
sys.stdout.flush()
psCurrent = open("ProjectSettings\\ProjectSettings.asset", "r")
settingsCurrent = psCurrent.read()
psCurrent.close()
ps = open("ProjectSettings\\ProjectSettings.asset", "w")
settings = settingsCurrent.replace("allowFullscreenSwitch: 1", "allowFullscreenSwitch: 0")
ps.write(settings)
ps.close()
print("Done.\n")
### Time to actually build CYF! ###
def buildForMac():
# Now, the special behavior for Mac
print("")
if len(macTarget[0]) < 76:
print("╒" + ("═" * math.floor((74 - len(macTarget[0])) / 2)) + macTarget[0] + ("═" * math.ceil((74 - len(macTarget[0])) / 2)) + "╕")
else:
print(macTarget[0])
print("Enabling allowFullscreenSwitch...", end="")
sys.stdout.flush()
psCurrent = open("ProjectSettings\\ProjectSettings.asset", "r")
settingsCurrent = psCurrent.read()
psCurrent.close()
ps = open("ProjectSettings\\ProjectSettings.asset", "w")
settings = settingsCurrent.replace("allowFullscreenSwitch: 0", "allowFullscreenSwitch: 1")
ps.write(settings)
ps.close()
print("Done.")
# Make sure destination folder doesn't exist
if macTarget[0] in os.listdir("bin"):
print("Folder " + macTarget[0] + " already exists, deleting...", end="")
sys.stdout.flush()
try:
shutil.rmtree("bin\\" + macTarget[0])
print("Done.")
except:
print("\n\nFatal error when attempting to delete \"bin\\" + macTarget[0] + "\" folder. Exiting.\nYou should probably delete it manually.")
sys.exit()
# Build the Unity executable
print("", end="")
print("Begin Unity build for " + macTarget[0] + "...", end="")
sys.stdout.flush()
subprocess.call([unityPath, "-batchmode", "-logFile " + buildPath + "\\output_mac.txt", macTarget[1], buildPath + "\\" + macTarget[0] + "\\" + macTarget[2], "-quit"])
print("Done.")
# Copy over the Documentation
print("Copying Documentation...", end="")
sys.stdout.flush()
shutil.copytree("Documentation CYF 1.0", buildPath + "\\" + macTarget[0] + "\\Documentation CYF " + CYFversion)
print("Done.")
# Copy over the Default and Mods folders
print("Copying Default folder...", end="")
sys.stdout.flush()
os.system("xcopy \"" + buildPath + "\\Default\" \"" + buildPath + "\\" + macTarget[0] + "\\" + macTarget[2] + "\\Default\" /e /h /i > nul")
print("Done.")
print("Copying Mods folder...", end="")
sys.stdout.flush()
os.system("xcopy \"" + buildPath + "\\Mods\" \"" + buildPath + "\\" + macTarget[0] + "\\" + macTarget[2] + "\\Mods\" /e /h /i > nul")
print("Done.")
# Copy over the warning .txt file
print("Copying \"How to add mods to CYF (Mac).txt\"...", end="")
sys.stdout.flush()
shutil.copyfile("How to add mods to CYF (Mac).txt", buildPath + "\\" + macTarget[0] + "\\How to add mods to CYF (Mac).txt")
print("Done.")
print("Disabling allowFullscreenSwitch...", end="")
sys.stdout.flush()
psCurrent = open("ProjectSettings\\ProjectSettings.asset", "r")
settingsCurrent = psCurrent.read()
psCurrent.close()
ps = open("ProjectSettings\\ProjectSettings.asset", "w")
settings = settingsCurrent.replace("allowFullscreenSwitch: 1", "allowFullscreenSwitch: 0")
ps.write(settings)
ps.close()
print("Done.")
if len(macTarget[0]) < 76:
print("╘" + ("═" * 74) + "╛")
### Command line parser ###
if len(sys.argv) > 1:
try:
# `--nozip` to make the program not auto-zip all outputted builds with 7-Zip (enabled by default)
if sys.argv[1] == "--nozip":
doPackage = sys.argv[1] != "--nozip"
elif len(sys.argv) > 3 and sys.argv[3] == "--nozip":
doPackage = sys.argv[3] != "--nozip"
# provide `--single` as the first or second argument, followed by one number or "mac", to choose one specific build target (builds all if not provided)
target = None
if sys.argv[1] == "--single":
target = sys.argv[2] == "5" and "mac" or buildTargets[int(sys.argv[2]) - 1]
elif len(sys.argv) > 2 and sys.argv[2] == "--single":
target = sys.argv[2] == "5" and "mac" or buildTargets[int(sys.argv[3]) - 1]
# build target
if target == "mac":
buildForMac()
elif target != None:
buildWithUnity(target[0], target[1], buildPath + "\\" + target[0] + "\\" + target[2])
else:
# Copy of below code...
for target in buildTargets:
buildWithUnity(target[0], target[1], buildPath + "\\" + target[0] + "\\" + target[2])
buildForMac()
except:
print("Failed to parse launch options. Try again.")
else:
# Let's do it!
for target in buildTargets:
buildWithUnity(target[0], target[1], buildPath + "\\" + target[0] + "\\" + target[2])
buildForMac()
### Post-build actions ###
# Delete Default and Mods
print("\nDeleting \"Default\" and \"Mods\"...", end="")
sys.stdout.flush()
try:
shutil.rmtree("bin\\Default")
shutil.rmtree("bin\\Mods")
print("Done.")
except:
print("Failed to delete. You should do so manually before your next build.")
# Auto-package all builds
if doPackage:
print("\nBegin packaging all builds into archives through 7-Zip.")
if not os.path.exists(sevenZPath):
print("Missing 7-Zip executable.")
else:
binContents = os.listdir("bin")
for build in [x for x in binContents if os.path.isdir(os.path.join(os.path.abspath("bin"), x)) and x not in ["Default", "Mods"]]:
print("Creating \"" + build + ".zip\"...")
sys.stdout.flush()
subprocess.call([sevenZPath, "a", "-mx9", buildPath + "\\" + build + ".zip", buildPath + "\\" + build + "\\*", "-bso0", "-bsp0"])
print("Done.")
# Congratulations :)
print("\n\n\nAll done!")
print("Now, you must test all Create Your Frisk builds before release and clean up their Mods folders if applicable!")
print("Have fun mooving boolet.\n")
os.system("pause")