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At the moment we have Canvas and DOM renders but we need WebGL one to get maximum perfomance for desktop.
It`s quite easy to use Canvas render as example and develop WebGL analogues of DisplayObject, DisplayList, Stage, SpriteAnimation
The text was updated successfully, but these errors were encountered:
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At the moment we have Canvas and DOM renders but we need WebGL one to get maximum perfomance for desktop.
It`s quite easy to use Canvas render as example and develop WebGL analogues of DisplayObject, DisplayList, Stage, SpriteAnimation
The text was updated successfully, but these errors were encountered: