Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BUG-163 Requirements break Text Converter's action tagging #203

Open
crawltracker opened this issue Mar 14, 2023 · 0 comments
Open

BUG-163 Requirements break Text Converter's action tagging #203

crawltracker opened this issue Mar 14, 2023 · 0 comments
Labels
bug Something isn't working

Comments

@crawltracker
Copy link

Steps to reproduce
Convert a creature with the following action in it.

Rage
(concentrate, emotion, mental); Requirements The barbarian isn't fatigued or raging. Effect The barbarian enters a state of pure rage that lasts for 1 minute, until there are no enemies they can perceive, or until they falls unconscious, whichever comes first. they can’t voluntarily stop raging. While raging, the badger is affected in the following ways. • They deal 2 additional damage on melee Strikes. This additional damage is halved if Their weapon or unarmed attack is agile. • They take a –1 penalty to AC. • They can’t use actions with the concentrate trait unless they also have the rage trait. They can Seek while raging. After they has stopped raging, they can’t use Rage again for 1 minute.

Now remove the Requirements. It will output with the generic: { tag: "action" } unlike before.

Severity
Low

  • MrVauxs#8622
    Verification: 0
@crawltracker crawltracker added the bug Something isn't working label Mar 14, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant