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Still HDMA issues with Touhou-BadApple!30FPS4ColInterlace.sfc #4
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Well the player is completely different. Remember MSU1 has no video extension but a data streaming extension - how the data is composed is completely up to the software that processes it. ;) As far as I can see the player uses ch.0 for GPDMA (image data), ch.1 for GPDMA (palette) and ch.2 for HDMA (target: forced blanking).
Changing the target address of the HDMA channel from $00 to anything else fixed the issue completely and permanently. Tough luck if you want to use HDMA for blanking. ...and, of course, this might not even be the issue here. |
Thanks TheShadowRunner for trying out my SNES MSU interlaced video player, I have always wanted to know what was up with that! |
I have fiddled around a bit myself to no avail... It seems in this case it misses the blanking HDMA and the screen remains blanked for a complete frame sometimes. Doesn't make an awful lot of sense to me. |
Hi mrehkopf, |
Thank you guys for trying to tackle this one! |
That is correct ;) |
lol I am so dumb, I should have known mrehkopf is Ikari!! |
Hi Peter,
I'm using your fixed player for "Touhou-BadApple!30FPS4ColInterlace" from 2 years ago (Fix HDMA Starting Mid-Screen), but still having issues.
About half the time playing the video, it starts "badly" and flashes constantly.
A reset usually fixes it, which seems to point (still) to an HDMA issue.
I'm using SD2SNES with latest fw (but the bug occurs on all firmwares I tested it on).
My SNESs are fat 1CHIP-1/3 (JPN 60Hz).
Ikari recently posted a new player which fixes HDMA issues completely, sadly it doesn't work with your video at all (completely scrambled).
Is a fix possible?
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