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MainMenu.js
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MainMenu.js
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const MainMenuState = {
create: function () {
Game.backg=Game.add.image(1,1,'MenuBg')
Game.title=Game.add.image (Game.world.centerX,Game.world.centerY-225,"title")
Game.title.anchor.setTo(0.5)
Game.title.scale.setTo(2)
Game.hoverbg = Game.add.sprite (Game.title.x,Game.world.centerY-75,'hoverbg')
Game.hoverbg.anchor.setTo (0.5)
Game.hoverbg.alpha = 0
Game.hoverbg.scale.setTo(0.55,0.8)
Game.hoverbg2 = Game.add.sprite (Game.world.centerX,Game.world.centerY,'hoverbg')
Game.hoverbg2.anchor.setTo (0.5)
Game.hoverbg2.alpha = 0
Game.hoverbg2.scale.setTo(0.7,0.9)
Game.button = Game.add .button (Game.title.x,Game.world.centerY-75,'playb',this.actionOnClick,Game)
Game.button.anchor.setTo(0.5)
Game.button.animations.add ('hover',[0,1,0],6,false)
Game.button2 = Game.add .button (Game.world.centerX,Game.world.centerY,'optb',this.actionOnClick2,Game)
Game.button2.anchor.setTo(0.5)
Game.button3=Game.add .button (Game.world.centerX,Game.world.centerY+75,'quit',this.actionOnClick3,Game)
Game.button3.anchor.setTo(0.5)
Game.button3.animations.add ('hover3',[0,1,2],6,false)
Game.buttonSound = Game.add.audio ("button",0.5,)
Game.button.inputEnabled = true
Game.button2.inputEnabled = true
Game.button.inputEnabled = true
Game.button.events.onInputOver.add (function () {
Game.buttonSound.play()
Game.hoverbg.alpha = 0.8
Game.button.animations.play('hover')
})
Game.button.events.onInputOut.add (function () {
Game.buttonSound.stop ()
Game.hoverbg.alpha = 0
})
Game.button2.events.onInputOver.add (function () {
Game.buttonSound.play ()
Game.hoverbg2.alpha = 0.8
Game.button2.animations.play('hover')
})
Game.button2.events.onInputOut.add (function () {
Game.buttonSound.stop ()
Game.hoverbg2.alpha = 0
})
Game.button3.events.onInputOver.add (function () {
Game.buttonSound.play ()
Game.button3.animations.play('hover3')
if ( Game.button3.animations.play('hover3')==true){
Game.button3.frame = 2
}
})
Game.button3.events.onInputOut.add (function () {
Game.buttonSound.stop ()
Game.button3.frame = 0
})
},
actionOnClick: function () {
Game.state.start ('play')
},
actionOnClick2: function () {
Game.state.start ('Options')
},
actionOnClick3: function () {
window.close ()
}
}