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.gitignore
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.gitignore
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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
# admob datas
*.admob
Admob/
android/build/AndroidManifest.xml
android/build/AndroidManifest.xml
android/build/res/admob/admob.xml
android/backup/res/admob/admob.xml
android_backup/backup/res/admob/admob.xml
android/build/build/outputs/apk/debug/android_debug.apk
android/build/build/intermediates/compressed_assets
# play Service
*.googlecloud
android/build/build/res/values/Strings.xml
android/build/res/values/Strings.xml
android_backup/backup/res/values/Strings.xml
GoogleCloud/Tebenge.txt
GoogleCloud/
android/build/build/intermediates/merged_assets/debug/out/GoogleCloud/Tebenge.txt
android/build/assets/GoogleCloud/Tebenge.txt
# android build overall because it seems they're too big idk
android/build
android/build/build/intermediates/merged_assets/debug/out/GoogleCloud/Tebenge.txt
androidbuild/build/intermediates/compressed_assets/debug/out/assets/Admob
android/build/build/outputs/apk
# ionide F# files
.fake