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A few suggestions #127
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My extensions weren't updated in months cuz there's nothing to add 💀 |
skibidi ohio rizzler! |
a lot of those issues are either scratch issues, already exist, or are impossible: |
BUGS:
-Tweening doesn't work when the valuables are variables or custom block values (this could work by just getting the value of the variable once when the block is called) (maybe not a bug)
-The highlight on the blue flag never goes away and the highlight on the stop never appears
-Sometimes when selecting and deleting a verticy it will delete the whole object, but when you undo it the verticy is gone, proving its a glitch.
-Memory leak | TEST RESULTS: Loading up a project: 435MB of usage | Keeping the tab open for >1 days: 1 - 1.2GB of usage (Reloading fixes the amount of usage being taken)
-When clicking on a boolean input from a custom block, it displays 0 instead of false.
-On projects with lots of costumes and blocks, it takes >10 seconds to save, even if all you did was edit/add a single block.
-When drawing with the brush, sometimes there will be multiple vertices overlapping, decreasing performance and increasing file size (mainly happens in corners)
-In physics (the one inspired by griffpatch in turbowarp) enable for [this costume] mode [normal] block is a bit misleading as it enables for the entire sprite or clone, and it errors saying “Assertion failed” if it runs when the sprite is hidden. This can be easily fixed by just getting the data from the costume and doing the calculations there.
-Getting any camera variables doesn't work unless it is from the sprite controlling the camera.
-When applying physics, the camera doesn't work.
-So, idk what happened but blue flag and stop buttons stopped working, and all they did was unpause the game. The pause button would pause, and everything else would unpause. Idk.
-Un-rendering blocks in the selection menu (or whatever that thing to the left is where you drag in your blocks) happens PIXEL PERFECTLY which is AWESOME but when during that with the cat ears extension, it un-renders before the cat-ears get off the screen :( (it's not that big of a deal because i’ve been dealing wit h it for almost two years and haven't noticed it)
-Wait until next tick block doesn't seem to do anything :/
-Moving blocks to another sprite sometimes deletes them from the original sprite.
-Sometimes vertices will be made with the capability to move both points, but there would be an option to make them always like that, because it's SO USEFUL.
-Deleting the points deletes the whole verticy, but sometimes it only deletes the point, which is how it should be.
-Block text isn’t centered when using the addon to change block size.
-Text in the costume editor that isn’t ariel has a horribly inaccurate hitbox
-You may want to look into the text align code o.O
-Physics precision is not precise. It was rolling on a slope when it was just a flat platform.
FEATURES:
-The “as [sprite]” block should be able to “as [all sprites]”
-Delete the show, hide, show [sprite], hide [sprite], <visible?> (don't remove the code for them, as almost every single project uses them, just remove their visibility from the menu.)
[show, hide][sprite]:
-Add sharkpool’s Better Comments and Sprite Panel extensions to the real editor. (or through addons)
-A way to organize costumes by name with a button
-An up-to-date addons menu
-Folders inside folders (using the folders addon [prob one of the best addons to ever exist])
-A complete rewrite of the layering code. It is really wonky dealing with layers, so here’s my proposal. You have two lists: One contains all the layers of all the sprites and the other contains all the active layers that the sprites are currently using, and then when drawing from the screen it uses the active layers list to search through and only use the layers that are in effect.
Control Expansion:
Every other frame for () frames:
Repeat () with delay in [frames, seconds] (): - the delay would be in each loop
Clones+:
As main sprite:
<is main sprite?>
When I start as clone with [] [=, >, <] ()
Delete clones with [] [=, >, <] ()
Messages+:
When I receive [] with data ()
(broadcast [] to [] with data () and wait)
Create sprite named ():
Add costume with url: () to sprite named ():
Color Picker:
Hide color picker:
Show color picker with alpha slider:
Tile Grids:
Set x offset of grid () to ():
Change x offset of grid () to ():
Set y offset of grid () to ():
Change y offset of grid () to ():
Mouse Cursor:
Show mouse cursor:
Set mouse position x () y ():
Operators Expansion:
Pick random () to () excluding ()
() % of ()
<is () a percentage?>
<<> and <> and <>>
<<> and <> and <> and <>>
<<> or <> or <>>
<<> or <> or <> or <>>
(()or())
Animated Text:
Set text size ():
TURBOBUILDER:
-A documentation (mainly on how to export to PenguinMod because it always errors.)
-A variable system like PenguinMod’s.
NOTES:
-I would like to code these features myself, but I don’t know JavaScript (or any of the other coding languages [except for a little HTML and CSS {only a little though}])
-When referring to “Camera” I’m referring to the stage camera extension.
PODIUM:
-IN SECOND PLACE (or fifth but that doesn't really matter) WE HAVE JEREMY GAMER!!! He just puts out a lot of cool stuff, and used to be the main contributor, but not anymore. He still makes really cool changes, though.
a note to sharkpool:
SharkPool-SP, even though you put out a lot of cool stuff,
CAPTCHA, SINCE-2000 HASN'T BEEN UPDATED FOR 5 MONTHS,
MONEY-UTILITIES, PIXEL-UTILITIES, TILE-GRIDS IN 6 MONTHS,
PARTICLE-TOOLS, SOUND WAVES, SPRITE PARENTING IN 7 MONTHS,
ANIMATIONS, GEOLOCATION, NEWGROUNDS-AUDIO, TIME ZONES - 8 MONTHS,
SPOTIFY, TEXT-TO-SPEECH - 9 MONTHS,
SEEDS - 10 MONTHS.
SPEECH-BUBBLES - 3 DAYS
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