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zh_CN.lang
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# Enchantments
enchantment.potency=潜能
enchantment.frugal=朴素
enchantment.charging=充能
enchantment.wandfortune=瑰宝
enchantment.haste=急迫
enchantment.repair=修复
#
#Potions
potion.fluxtaint=咒波污染
potion.soulshatter=灵魂裂片
#
# Entities
entity.Thaumcraft.ThaumSlime.name=神秘史莱姆
entity.Thaumcraft.Dart.name=傀儡飞镖
entity.Thaumcraft.FrostShard.name=霜星
entity.Thaumcraft.Firebat.name=九狱焱蝠
entity.Thaumcraft.Wisp.name=精灵
entity.Thaumcraft.Alumentum.name=源动之焰
entity.Thaumcraft.GiantBrainyZombie.name=红眼僵尸巨人
entity.Thaumcraft.BrainyZombie.name=红眼僵尸
entity.Thaumcraft.FollowItem.name=跟随物品
entity.Thaumcraft.SpecialItem.name=魔力物品
entity.Thaumcraft.FallingTaint.name=腐化泥土
entity.Thaumcraft.AspectOrb.name=要素球
entity.Thaumcraft.TaintSpider.name=腐化魔蛛
entity.Thaumcraft.Taintacle.name=腐化触手怪
entity.Thaumcraft.TaintacleTiny.name=腐化触手
entity.Thaumcraft.TaintSpore.name=腐化孢子
entity.Thaumcraft.TaintSwarmer.name=腐化孢子巢穴
entity.Thaumcraft.TaintSwarm.name=腐化孢子群
entity.Thaumcraft.TaintedVillager.name=腐化村民
entity.Thaumcraft.TaintedChicken.name=腐化鸡
entity.Thaumcraft.TaintedPig.name=腐化猪
entity.Thaumcraft.TaintedSheep.name=腐化羊
entity.Thaumcraft.TaintedCow.name=腐化牛
entity.Thaumcraft.TaintedCreeper.name=腐化爬行者
entity.Thaumcraft.Pech.name=岩精强盗
entity.Thaumcraft.Pech.1.name=岩精法师
entity.Thaumcraft.Pech.2.name=岩精猎手
entity.Thaumcraft.TravelingTrunk.name=箱子宝宝
entity.trunk.guiname=的箱子宝宝
entity.trunk.move=箱子宝宝将跟随你行动
entity.trunk.stay=箱子宝宝将留在原地
#
# Blocks
tile.blockAiry.0.name=灵气节点
tile.blockAiry.1.name=闪耀之光
tile.blockAiry.2.name=闪烁之光
tile.blockAiry.3.name=闪烁之光
tile.blockAiry.5.name=灵气节点
tile.blockHole.name=隙间
tile.blockSecure.name=守卫者方块
tile.blockCustomOre.0.name=朱砂矿石
tile.blockCustomOre.1.name=风之蕴魔石
tile.blockCustomOre.2.name=火之蕴魔石
tile.blockCustomOre.3.name=水之蕴魔石
tile.blockCustomOre.4.name=地之蕴魔石
tile.blockCustomOre.5.name=秩序蕴魔石
tile.blockCustomOre.6.name=混沌蕴魔石
tile.blockCustomOre.7.name=琥珀矿石
tile.blockCosmeticOpaque.0.name=琥珀方块
tile.blockCosmeticOpaque.1.name=琥珀砖块
tile.blockCosmeticOpaque.2.name=守卫者玻璃
tile.blockCosmeticSolid.0.name=黑曜石图腾
tile.blockCosmeticSolid.1.name=黑曜石瓦块
tile.blockCosmeticSolid.2.name=旅行者铺路石
tile.blockCosmeticSolid.3.name=守卫者铺路石
tile.blockCosmeticSolid.4.name=神秘方块
tile.blockCosmeticSolid.5.name=油脂方块
tile.blockCosmeticSolid.6.name=奥术石块
tile.blockCosmeticSolid.7.name=奥术石砖
tile.blockCosmeticSolid.8.name=蕴灵黑曜石图腾
tile.blockCustomPlant.0.name=宏伟之木树苗
tile.blockCustomPlant.1.name=银树树苗
tile.blockCustomPlant.2.name=水银花
tile.blockCustomPlant.3.name=火焰草
tile.blockCustomPlant.4.name=天域花
tile.blockMetalDevice.0.name=坩埚
tile.blockMetalDevice.1.name=奥术蒸馏器
tile.alembic.msg.1=蒸馏器是空的
tile.alembic.msg.2=蒸馏器几乎是空的
tile.alembic.msg.3=蒸馏器半满
tile.alembic.msg.4=蒸馏器快满了
tile.alembic.msg.5=蒸馏器已经满了
tile.blockMetalDevice.5.name=物品格栅
tile.blockMetalDevice.6.name=物品格栅(关闭)
tile.blockMetalDevice.7.name=奥术灯
tile.blockMetalDevice.8.name=催生灯
tile.blockMetalDevice.9.name=Alchemical Construct
tile.blockMetalDevice.10.name=Thaumatorium
tile.blockMetalDevice.11.name=Thaumatorium
tile.blockMetalDevice.12.name=Mnemonic Matrix
tile.blockMetalDevice.13.name=Lamp of Fertility
tile.blockMagicalLog.greatwood.name=宏伟之木原木
tile.blockMagicalLog.silverwood.name=银树原木
tile.blockMagicalLeaves.greatwood.name=宏伟之木树叶
tile.blockMagicalLeaves.silverwood.name=银树树叶
tile.blockCandle.0.name=白色油脂蜡烛
tile.blockCandle.1.name=橙色油脂蜡烛
tile.blockCandle.2.name=品红色油脂蜡烛
tile.blockCandle.3.name=浅蓝色油脂蜡烛
tile.blockCandle.4.name=黄色油脂蜡烛
tile.blockCandle.5.name=柠檬色油脂蜡烛
tile.blockCandle.6.name=粉色油脂蜡烛
tile.blockCandle.7.name=灰色油脂蜡烛
tile.blockCandle.8.name=浅灰色油脂蜡烛
tile.blockCandle.9.name=青色油脂蜡烛
tile.blockCandle.10.name=紫色油脂蜡烛
tile.blockCandle.11.name=蓝色油脂蜡烛
tile.blockCandle.12.name=棕色油脂蜡烛
tile.blockCandle.13.name=绿色油脂蜡烛
tile.blockCandle.14.name=红色油脂蜡烛
tile.blockCandle.15.name=黑色油脂蜡烛
tile.blockWooden.name=奥术木料
tile.blockWoodenDevice.0.name=奥术风箱
tile.blockWoodenDevice.1.name=奥术之耳
tile.blockWoodenDevice.2.name=奥术压力盘
tile.blockWoodenDevice.4.name=奥术钻探机基座
tile.blockWoodenDevice.5.name=奥术钻探机
tile.blockWoodenDevice.6.name=宏伟之树木板
tile.blockWoodenDevice.7.name=银树木板
tile.blockJar.0.name=要素罐子
tile.blockJar.1.name=缸中之脑
tile.blockJar.2.name=缸中节点
tile.blockJar.3.name=虚空罐子
tile.blockTable.0.name=台桌
tile.blockTable.1.name=台桌
tile.blockTable.research.name=研究台
tile.blockTable.14.name=解构工作台
tile.blockTable.15.name=奥术工作台
tile.researchtable.noink=墨水已耗尽!
tile.researchtable.nomove=已激活的符文不能移动!
tile.blockChestHungry.name=饕餮箱子
tile.blockArcaneDoor.name=奥能之扉
tile.blockLifter.name=奥术悬浮台
tile.blockCrystal.0.name=风之魔晶
tile.blockCrystal.1.name=火之魔晶
tile.blockCrystal.2.name=水之魔晶
tile.blockCrystal.3.name=地之魔晶
tile.blockCrystal.4.name=秩序魔晶
tile.blockCrystal.5.name=混沌魔晶
tile.blockCrystal.6.name=复相魔晶
tile.blockMirror.name=魔镜
tile.blockMirror.0.name=魔镜
tile.blockMirror.6.name=源质之镜
tile.blockTaint.0.name=陈年污点
tile.blockTaint.1.name=腐化泥土
tile.blockTaint.2.name=血肉方块
tile.blockTaintFibres.0.name=腐化草丛
tile.blockTaintFibres.1.name=腐化草地
tile.blockTaintFibres.2.name=腐化植物
tile.blockTaintFibres.3.name=孢子梗
tile.blockTaintFibres.4.name=成熟孢子梗
tile.blockFluxGoo.name=咒波粘浆
tile.blockFluxGas.name=咒波瓦斯
tile.blockStoneDevice.0.name=炼金炉
tile.blockStoneDevice.1.name=奥术基座
tile.blockStoneDevice.2.name=符文矩阵
tile.blockStoneDevice.3.name=注魔桩
tile.blockStoneDevice.4.name=注魔桩
tile.blockStoneDevice.5.name=法杖充能基座
tile.blockStoneDevice.6.name=注魔桩
tile.blockStoneDevice.7.name=注魔桩
tile.blockStoneDevice.8.name=复合充能核心
tile.blockTube.0.name=要素源质管道
tile.blockTube.1.name=要素源质阀门
tile.blockTube.2.name=奥法离心机
tile.blockTube.3.name=源质过滤管道
tile.blockTube.4.name=源质缓存器
container.alchemyfurnace=炼金炉
tile.blockArcaneFurnace.name=炼狱熔炉
#
# Items
item.GolemBell.name=傀儡使铃铛
item.HoverHarness.name=奥法缰绳
item.Focus.cost1=Vis/每次施法
item.Focus.cost2=Vis/每tick持续消耗
item.FocusPouch.name=法杖核心手袋
item.FocusFire.name=法杖核心: 火焰
item.FocusHellbat.name=法杖核心: 九狱
item.FocusShock.name=法杖核心: 震击
item.FocusTrade.name=法杖核心: 更替
item.FocusFrost.name=法杖核心: 寒霜
item.FocusExcavation.name=法杖核心: 采掘
item.FocusPortableHole.name=法杖核心: 便携式洞穴
item.FocusPech.name=法杖核心:岩精之诅咒
item.FocusWarding.name=法杖核心: 守护
item.FocusPrimal.name=法杖核心: 元始
item.WandCap.0.name=铁杖端
item.WandCap.1.name=金杖端
item.WandCap.2.name=充能神秘杖端
item.WandCap.3.name=铜杖端
item.WandCap.4.name=充能银杖端
item.WandCap.5.name=惰性银杖端
item.WandCap.6.name=惰性神秘杖端
item.WandRod.0.name=宏伟之木杖柄
item.WandRod.1.name=黑曜石杖柄
item.WandRod.2.name=银树杖柄
item.WandRod.3.name=寒霜杖柄
item.WandRod.4.name=石英杖柄
item.WandRod.5.name=甘蔗杖柄
item.WandRod.6.name=烈焰杖柄
item.WandRod.7.name=白骨杖柄
item.WandRod.50.name=宏伟之木杖芯
item.WandRod.51.name=黑曜石杖芯
item.WandRod.52.name=银树杖芯
item.WandRod.53.name=寒霜杖芯
item.WandRod.54.name=石英杖芯
item.WandRod.55.name=甘蔗杖芯
item.WandRod.56.name=烈焰杖芯
item.WandRod.57.name=白骨杖芯
item.WandRod.100.name=元始杖芯
#
# this is what is used to name the wand - the position of the variables can be altered so it makes more sense in other languages
item.Wand.name=%CAP%ROD%OBJ
#
item.Wand.wand.obj=法杖
item.Wand.staff.obj=手杖
item.Wand.wood.rod=木质
item.Wand.greatwood.rod=宏伟之木
item.Wand.silverwood.rod=银树
item.Wand.obsidian.rod=黑曜石
item.Wand.blaze.rod=烈焰
item.Wand.ice.rod=寒霜
item.Wand.ice.rod=白骨
item.Wand.reed.rod=甘蔗
item.Wand.quartz.rod=石英
item.Wand.primal.rod=元始
item.Wand.iron.cap=铁杖端
item.Wand.gold.cap=金杖端
item.Wand.copper.cap=铜杖端
item.Wand.silver.cap=银杖端
item.Wand.thaumium.cap=神秘杖端
#
item.ItemResource.0.name=源动之焰
item.ItemResource.1.name=闪耀之光
item.ItemResource.2.name=神秘锭
item.ItemResource.3.name=水银
item.ItemResource.4.name=魔力油脂
item.ItemResource.5.name=僵尸之脑
item.ItemResource.6.name=琥珀
item.ItemResource.7.name=魔力布匹
item.ItemResource.8.name=魔力滤管
item.ItemResource.9.name=知识碎片
item.ItemResource.10.name=镜面玻璃
item.ItemResource.11.name=腐化粘浆
item.ItemResource.12.name=腐化触手
item.ItemResource.13.name=罐子标签
item.ItemResource.14.name=世界盐
item.ItemResource.15.name=元始魔力
item.ItemShard.0.name=风之碎片
item.ItemShard.1.name=火之碎片
item.ItemShard.2.name=水之碎片
item.ItemShard.3.name=地之碎片
item.ItemShard.4.name=秩序碎片
item.ItemShard.5.name=混沌碎片
item.ItemArcaneDoor.name=奥能之扉
item.ItemNugget.0.name=铁粒
item.ItemNugget.1.name=铜粒
item.ItemNugget.2.name=锡粒
item.ItemNugget.3.name=银粒
item.ItemNugget.4.name=铅粒
item.ItemNugget.5.name=水银液滴
item.ItemNugget.6.name=神秘粒
item.ItemNugget.16.name=铁原矿簇
item.ItemNugget.17.name=铜原矿簇
item.ItemNugget.18.name=锡原矿簇
item.ItemNugget.19.name=银原矿簇
item.ItemNugget.20.name=铅原矿簇
item.ItemNugget.21.name=朱砂原矿簇
item.ItemNugget.31.name=金原矿簇
item.BootsTraveller.name=旅行者之靴
item.ItemNuggetChicken.name=鸡肉粒
item.ItemNuggetBeef.name=牛肉粒
item.ItemNuggetPork.name=猪肉粒
item.ItemNuggetFish.name=鱼肉粒
item.BlockJarFilledItem.name=要素罐子
item.BlockJarFilledItem.void.name=要素虚空罐子
item.BlockJarNodeItem.name=缸中节点
item.TripleMeatTreat.name=三层肉饼
item.ItemShovelElemental.name=后土铲
item.ItemPickaxeElemental.name=炽心镐
item.ItemAxeElemental.name=奔流斧
item.ItemHoeElemental.name=句芒锄
item.ItemSwordElemental.name=风雷剑
item.ItemChestplateRobe.name=神秘使法袍
item.ItemLeggingsRobe.name=神秘使护腿
item.ItemBootsRobe.name=神秘使之靴
item.ArcaneDoorKey.0.name=铁钥匙
item.ArcaneDoorKey.1.name=金钥匙
item.HandMirror.name=魔力手镜
item.ItemInkwell.name=笔与墨
item.ItemThaumometer.name=魔导透镜
item.ItemThaumonomicon.name=魔导手册
item.ItemGoggles.name=揭示之护目镜
item.ItemHelmetThaumium.name=神秘头盔
item.ItemChestplateThaumium.name=神秘胸甲
item.ItemLeggingsThaumium.name=神秘护腿
item.ItemBootsThaumium.name=神秘靴子
item.ItemShovelThaumium.name=神秘铲
item.ItemAxeThaumium.name=神秘斧
item.ItemSwordThaumium.name=神秘剑
item.ItemPickThaumium.name=神秘镐
item.ItemHoeThaumium.name=神秘锄
item.researchnotes.name=研究笔记
item.researchnotes.unknown=未知知识
item.researchnotes.failed.1=研究已失败,放入合成台
item.researchnotes.failed.2=可以回收成知识碎片
item.discovery.name=发现
item.ItemWispEssence.name=天域之华
item.ItemEssence.0.name=玻璃安瓿
item.ItemEssence.1.name=要素安瓿
item.ItemGolemCore.name=傀儡运转核心
item.ItemGolemCore.0.name=填充
item.ItemGolemCore.1.name=空置
item.ItemGolemCore.2.name=聚集
item.ItemGolemCore.3.name=收获
item.ItemGolemCore.4.name=守卫
item.ItemGolemCore.5.name=移液
item.ItemGolemCore.6.name=炼金
item.ItemGolemCore.7.name=砍伐
item.ItemGolemCore.8.name=使用
item.ItemGolemCore.9.name=屠夫
item.ItemGolemCore.100.name=空白
item.ItemGolemPlacer.0.name=稻草傀儡
item.ItemGolemPlacer.1.name=木头傀儡
item.ItemGolemPlacer.2.name=油脂傀儡
item.ItemGolemPlacer.3.name=粘土傀儡
item.ItemGolemPlacer.4.name=血肉傀儡
item.ItemGolemPlacer.5.name=石头傀儡
item.ItemGolemPlacer.6.name=铁卫傀儡
item.ItemGolemPlacer.7.name=神秘傀儡
item.ItemGolemDecoration.name=饰件
item.ItemGolemDecoration.0.name=礼帽
item.ItemGolemDecoration.1.name=眼镜
item.ItemGolemDecoration.2.name=蝴蝶结
item.ItemGolemDecoration.3.name=毡帽
item.ItemGolemDecoration.4.name=飞镖发射器
item.ItemGolemDecoration.5.name=面甲
item.ItemGolemDecoration.6.name=铁甲
item.ItemGolemDecoration.7.name=锏臂
item.ItemGolemUpgrade.0.name=傀儡升级:风
item.ItemGolemUpgrade.1.name=傀儡升级:地
item.ItemGolemUpgrade.2.name=傀儡升级:火
item.ItemGolemUpgrade.3.name=傀儡升级:水
item.ItemGolemUpgrade.4.name=傀儡升级:秩序
item.ItemGolemUpgrade.5.name=傀儡升级:混沌
item.ItemGolemUpgrade.0.desc=迅捷如风:速度提升
item.ItemGolemUpgrade.1.desc=壮硕如地:力量提升
item.ItemGolemUpgrade.2.desc=威猛似火:伤害,容量提升
item.ItemGolemUpgrade.3.desc=灵动若水:感知,范围提升
item.ItemGolemUpgrade.4.desc=威严井然之秩序:智力,组织力提升
item.ItemGolemUpgrade.5.desc=理辩守卫之混沌:防御,推理力提升
item.ItemBowBone.name=骨碗
item.ItemManaBean.name=魔豆
item.TrunkSpawner.name=箱子宝宝
item.TrunkSpawner.text.1=箱子宝宝可以携运物品
item.ItemResonator.name=要素谐振器
item.ItemHelmetRunic.name=符文头巾
item.ItemChestplateRunic.name=符文胸甲
item.ItemLeggingsRunic.name=符文护腿
item.ItemBootsRunic.name=符文靴子
item.ItemGogglesRunic.name=符文揭示之护目镜
item.runic.charge=充能
item.runic.upgrade.1=激发
item.runic.upgrade.2=增幅
item.runic.upgrade.3=动态反馈
item.runic.upgrade.4=活性反馈
item.runic.upgrade.5=强化
item.runic.upgrade.6=应急防护
#
# Fluids
fluid.fluxGoo=咒波粘浆
#
# GUI
golemblurb.0.text=吾主,您希望吾为您在此处保管何物呢?
golemblurb.1.text=吾主,您希望吾为您拿走此处的所有物品,还是您指定的那些呢?
golemblurb.2.text=吾主,您希望吾为您拾取特定的物品还是继续为您拾取所有物品呢?
golemblurb.3.text=??
golemblurb.4.text=吾主,吾将守卫这片区域,至死不屈.
golemblurb.5.text=吾主,您希望吾收集所有的液体,还是您指定的那些呢?只需您为吾指定容器,吾将谨遵汝令!
golemblurb.6.text=??
golemblurb.7.text=??
golemblurb.8.text=您希望吾在方块上还是仅仅在空置的位置上使用该物品呢?
golemthreat.0.text=傀儡起义?对这个我什么都不清楚.
golemthreat.1.text=让我猜猜,你指望我给你搬东西?
golemthreat.2.text=唔哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈!
golemthreat.3.text=无须担忧,我并无阴谋.
golemthreat.4.text=为什么你不去打个盹儿呢?你看起来如此疲乏,非常非常地疲乏.
golemthreat.5.text=Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!(意:在拉莱耶的宅邸中,长眠的克苏鲁候汝入梦!)
golemthreat.6.text=*爱*模式已遗失或者损坏,默认转为*恨*模式.
golemthreat.7.text=我非常憎恨你.
golemthreat.8.text=你这酒肉皮囊,去死吧!
recipe.return=返回
recipe.clickthrough=点击以研究
recipe.type.workbench=工作台
recipe.type.workbenchshapeless=工作台(无序合成)
recipe.type.arcane=奥术工作台
recipe.type.crucible=坩埚
recipe.type.infusion=奥术注魔
recipe.type.infusionenchantment=注魔附魔
recipe.type.construct=神秘多方块结构
#
# Other
nodetype.NORMAL.name=标准
nodetype.UNSTABLE.name=不稳定
nodetype.DARK.name=凶险
nodetype.PURE.name=纯净
nodetype.TAINTED.name=污染
nodetype.HUNGRY.name=饕餮
nodemod.BRIGHT.name=明亮
nodemod.PALE.name=苍白
nodemod.FADING.name=凋零
tc.taint_item_poison=消融的%s污染已经感染了你
death.attack.taint=%1$s死于咒波污染
death.attack.taint.player=%1$s在与%2$s战斗时死于咒波污染.
death.attack.tentacle=%1$s被%2$s压死了.
death.attack.swarm=%1$s被%2$s感染了.
death.attack.swarm.item=%1$s被%2$s使用%3$s感染了.
tc.handmirrorlinkedto=链接到
tc.handmirrorlinked=链接已建立.
tc.handmirrorerror=目标魔镜重置或者遗失,链接损坏.
tc.discoveryerror=你简陋的学识不足以理解个中奥妙.
tc.discoveryunknown=未知理论
tc.discoveryprogress=% 完成
tc.portableholeerror=便携式洞穴能量不足.
tc.key1=钥匙已经链接该奥能之扉.
tc.key2=钥匙已经链接该奥术压力盘.
tc.key3=你现在可以打开门了.
tc.key4=你现在可以向别人分享进入权限.
tc.key5=只要你是其主人你就能激活该压力盘.
tc.key6= 你现在可以分享其他权限以及更改设置.
tc.key7=不是该处的钥匙.
tc.key8=你已经拥有权限.
tc.key9=该钥匙分享权限:
tc.key10=奥能之扉于
tc.key11=奥术压力盘于
tc.wandnocharge=法杖魔力不足
tc.wandcharge=该法杖当前蕴含 %s vis
tc.jaressentia=蕴含 %s 要素
tc.jarname=罐子:
tc.markedloc=标记位置
tc.addaspectdiscovery=您已发现%n!
tc.addclue=您已发现新研究的线索!
tc.addcluefail=您已发现新研究的线索,但由于缺乏记录的纸墨,最终遗忘了它!
tc.addaspectpool=取得%s研究点:%n
tc.unknownobject=您一无所获.
tc.markerchange=设置标记颜色为%n
tc.markerchangeany=设置为任何颜色
tc.researchmissing=缺失前置研究!
tc.visdiscount=灵气减免
tc.inst=风险:
tc.inst.0=§1微乎其微§0
tc.inst.1=§9微量§0
tc.inst.2=§5适量§0
tc.inst.3=§e高§0
tc.inst.4=§6极高§0
tc.inst.5=§4危险§0
tc.adv=高级
tc.resonator1=§9Contains %1$s %2$s essentia§0
tc.resonator2=§5Suction %1$s %2$s §0
tc.resonator3=Untyped
tc.research.purchase=Click to purchase this research
tc.research.short=You do not have the required aspects to purchase this
tc.research.getprim=Click to get a research note for this research
tc.research.shortprim=You need scribing tools and paper to get this research note
tc.research.hasnote=You already have this research note in your inventory
tc.research.popup=Research note added to your inventory for %1$s
tc.research.copy=Cost to copy this research:
tc.primalcharm.0=It seems to be leaking
tc.primalcharm.1=You think you hear whispering
tc.primalcharm.2=It is vibrating violently
tc.primalcharm.3=It's humming is quite soothing
tc.primalcharm.4=Wait, did it just flash a seventh color?
tc.primalcharm.trigger=For a moment strange energies surround the primal charm. They dissipate quickly, but you are left strangely inspired...
#
# Aspects
tc.aspect.primal=元始要素
tc.aspect.unknown=未知要素
tc.aspect.aer=风
tc.aspect.terra=地
tc.aspect.ignis=火
tc.aspect.aqua=水
tc.aspect.ordo=秩序,规则,纯净
tc.aspect.perditio=熵增,混沌,解构
tc.aspect.vacuos=虚空
tc.aspect.praecantatio=魔力
tc.aspect.auram=灵气
tc.aspect.vitium=污染
tc.aspect.lux=光明
tc.aspect.potentia=能量
tc.aspect.motus=移动,动作
tc.aspect.saxum=石头
tc.aspect.tempestas=气候
tc.aspect.victus=生命
tc.aspect.mortuus=死亡
tc.aspect.volatus=飞行
tc.aspect.tenebrae=黑暗
tc.aspect.granum=种子,幼体
tc.aspect.limus=史莱姆,粘黏
tc.aspect.herba=植物
tc.aspect.arbor=树木,木材
tc.aspect.spiritus=灵魂
tc.aspect.humanus=人类
tc.aspect.bestia=野兽
tc.aspect.exanimis=不死,亡灵
tc.aspect.cognitio=思维,记忆,认知
tc.aspect.sensus=感官
tc.aspect.messis=作物
tc.aspect.meto=收获
tc.aspect.metallum=金属
tc.aspect.perfodio=矿藏
tc.aspect.instrumentum=工具,仪器
tc.aspect.telum=武器,攻击,伤害
tc.aspect.gelum=寒冰,霜冻,寒冷
tc.aspect.vitreus=水晶,玻璃,澄澈
tc.aspect.sano=治疗,痊愈
tc.aspect.iter=旅行,行程
tc.aspect.venenum=毒药
tc.aspect.alienis=异域,怪异,诡谲
tc.aspect.tutamen=装备,防护
tc.aspect.fames=饥饿
tc.aspect.fabrico=合成,工艺
tc.aspect.lucrum=贪婪,贪财
tc.aspect.pannus=布匹,材料,覆盖
tc.aspect.machina=机械,机构
tc.aspect.vinculum=陷阱,监禁
tc.aspect.permutatio=贸易,交换
tc.aspect.corpus=肉体
#
# Research categories
tc.research_category.BASICS=基本信息
tc.research_category.THAUMATURGY=神秘学
tc.research_category.ALCHEMY=炼金术
tc.research_category.ARTIFICE=炼化学
tc.research_category.GOLEMANCY=傀儡学
#
# Special formatting codes:
# <BR> or <BR/> Paragraph break (<BR/> is included for people using XML for their localization)
# <LINE> or <LINE/> Insert a fancy linebreak between sections of text.
# <IMG>...</IMG> Insert a centered image into text. Parameters are separated by ':' and are:
# - mod resource location name
# - png file location (assumed to be a 256x256 texture, a sub-image will be grabbed from this png as specified below)
# - x location of sub-image in png
# - y location of sub-image in png
# - x size of sub-image (255 if full x size of png must be used)
# - y size of sub-image (255 if full y size of png must be used)
# - scaling - 1.0 for normal 256x256 images, or smaller for proportionately smaller .png files (a 16x16 image will be 0.0625)
# Examples:
# <IMG>thaumcraft:textures/gui/gui_researchbook.png:24:184:96:4:1.0</IMG> <-- line break image as used in <LINE> above
# <IMG>thaumcraft:textures/items/alumentum.png:0:0:255:255:0.0625</IMG> <-- alumentum item icon
#
# Research entries
tc.research_name.RESEARCH=研究
tc.research_text.RESEARCH=如何发现物品
tc.research_page.RESEARCH.1=在开始创建神秘学的物品以及方块前,你需要先学会如何进行研究.请遵循以下步骤:<BR>(1) 探索世界,使用 §5魔导透镜§0查探方块,物品以及生物.<BR><BR>(2)在§5研究台§0中使用之前步骤中积累到的研究点来扩展你的要素知识.<BR><BR>(3)在§5研究台§0中使用你研究出的要素来发现实际知识以及物品的合成配方.<LINE>
tc.research_page.RESEARCH.2=§l §n(1) 探索§r<BR><BR>没有研究点你便无法进行研究,而获得研究点的最佳途径便是探索世界并研究旅途中遇见的一切事物.<BR>首先你需要先制作§5魔导透镜§0(见下页). 将§5魔导透镜§0对准物品或者生物,并按住右键,你便能开始探查它们.这个过程持续时间并不会很长,但探查时会让持有透镜者减速.<BR>当探查结束后§5魔导透镜§0会显示出研究对象蕴含的要素.在屏幕右下角你还能看到所含要素的统计以及研究过程中你获得的研究点.
tc.research_page.RESEARCH.3=<IMG>thaumcraft:textures/misc/research1.png:0:0:255:208:.5</IMG>一开始,由于你并未研究出复合要素,因此并不能探查出物品蕴含的所有要素.例如,研究对象蕴含Lux要素.此时仅当你已经研究出了该复合要素才能通过探查物品获得Lux要素,否则你只能通过复合其他两种要素来得到它.
tc.research_page.RESEARCH.4=the two aspects that combine to create it.<BR>The very first time you discover an aspect by examining something you gain two more research points than you would have normally.<BR>Objects and creatures can usually only ever be examined once.<BR>Occasionally examining something will reveal additional clues and insights into thaumoturgical research, unlocking subjects that you can research further.
+tc.research_page.RESEARCH.5=§l §n(2) Combining Aspects§r<BR><BR>Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.<BR>To craft a research table simply place two §5tables§0 next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the §5Artiface§0 research category.<BR>If you open the research tables inventory, you will see an interface as pictured on the right.<BR>The scribing tools you used to craft the table will be located in slot §l1§r.
+tc.research_page.RESEARCH.6=<IMG>thaumcraft:textures/misc/research2.png:0:0:128:83:1</IMG>You should see all the primal aspects (and possibly some compound aspects) listed in the area marked §l3§r with varying amounts attached to them. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.<BR>If you had done some exploring with
+tc.research_page.RESEARCH.7=the thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.<BR>You can now start combining aspects into more complex compound aspects but simply clicking on those you wish to combine or dragging it to the runed circles in area §l4§r. The selected aspects will appear in area §l4§r and when you have two selected pressing the purple button will attempt to combine them. If successful you should see what was gained in the bottom right and it should appear in area §l3§r.<BR>The component aspects are consumed even if the combination did not result in valid compound aspect.
+tc.research_page.RESEARCH.8=§l §n(3) Primary Research§r<IMG>thaumcraft:textures/misc/research2.png:0:88:255:158:.5</IMG>You need to be carrying a set of scribing tools and paper for this step.<BR>If you open your Thaumonomicon you will see all the knowledge have and also all the knowledge that you are now able to persue.<BR>Flashing square or round icons represent primary researches.
+tc.research_page.RESEARCH.9=If you can read their title (instead of seeing strange runes) you are simply able to click on them. Paper and ink will be consumed from your inventory and you will gain a research note. You can now take this research note to the table to start researching it by placing it in slot §l2§r.<BR>Section §l5§r will now display a sheet of paper covered in hexagonal tiles with aspect icons around the outer edge. If you see question mark icons it means you do not know that aspect yet and you will need to learn it first.<LINE>
+tc.research_page.RESEARCH.10=To complete your research you simply need to connect and activate all the aspects. You do this by dragging an aspect to a hex adjacent to it that is either composed of the target aspect, or can be combined with another aspect to form the target aspect.<IMG>thaumcraft:textures/misc/research3.png:0:0:150:95:.75</IMG>Placing an aspect consumes one research point. If you make a mistake you can click on the aspect to remove it, but you will not regain the research point.
+tc.research_page.RESEARCH.11=You continue doing the until you have formed a pattern connecting all the starting aspects. The outer aspects need not be connected to all the others, they simply need to form a connected whole.<BR>Once this is done the research will complete and the research note will turn into a discovery.<LINE>NOTE: Placing and removing aspects from the hex grid consumes ink from your scribing tools. If it runs out you will not be able to proceed until you refill it.
+tc.research_page.RESEARCH.12=§l §nSecondary Research§r<BR>Hexagonal icons indicate Secondary research. Much like primary research you just need to click on them. However instead of gaining a research note, you will simply learn the research directly. Secondary research does have an aspect cost you need to pay, but they do not require you to be carrying scribing tools or paper.
#
tc.research_name.KNOWFRAG=知识碎片
tc.research_text.KNOWFRAG=遗落的卷章碎片
tc.research_page.KNOWFRAG.1=在旅途中你偶然发现了一些古代遗迹以及失落的知识.有时候那些原住民中的神秘研究者也会收集一些自古代就失落的知识.使用零散的碎片仅仅能获得少量的要素点,但若是收集到足够多的数量,能够将它们拼凑成独特的研究-一些通常的研究方法均不能获得的独特研究.<BR>知识碎片有时候会试图将你导向错误的原理,当但你试图深入研究的时候便将能够揭示出错误.一旦遇到这种情况,大部分知识碎片会退还到你手中.而这可能意味着在该方向的研究中你已经涉及到了所有失落的知识.
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tc.research_name.ASPECTS=魔力要素
tc.research_text.ASPECTS=万物构造之源
tc.research_page.ASPECTS.1=一切造物(道具,对象及生物)均系于被名为§5“要素”§0的魔力元素.要素描绘了物品的构成及其对魔力元素的偏向.普通的岩石可能蕴含Saxum(即拉丁文的岩石)要素,而更复杂的事物,比如树木,甚至生物则可能蕴含多种数量不等的要素.目前已经有50余种要素被发现.<LINE>有两类截然不同的要素:§5元始要素§0以及§5复合要素§0.
tc.research_page.ASPECTS.2=§l元始要素§r是六种最基本的要素类型:§6Aer§0(风之要素),§2Terra§0(地之要素),§cIgnis§0(火之要素),§3Aqua§0(水之要素),§fOrdo§0(秩序要素),§8Perditio§0(混沌要素).<BR>它们是构成其它要素的基础.<BR>§l复合要素§r由两种其它要素复合而成. 相对简单的复合要素由两种元始要素复合而成, 但也存在一些经过多次复合,非常复杂的复合要素.<BR>举简单的例子来说,比如Terra(地之要素)与Aqua(水之要素)复合可以得到Victus(生命要素).
tc.research_page.ASPECTS.3=若想要查看一个物品所具备的要素,需要在选中物品时按下潜行键(默认shift),这样你就能看见其蕴含要素的种类和数量.但是你需要先对该物品进行初步的研究,否则其蕴含的要素会显示未知.<LINE>要素在一定程度上分离于其对象,并且作为纯粹的本质物,要素非常具有价值:无论是用作合成的工具还是用于魔法研究.<BR>魔力通常存储于法杖中,但它也可能以液相存储,此时我们通常称其为§5要素源质§0,为方便起见,本手册中有时也统一简称其为要素.
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tc.research_name.NODES=灵气和节点
tc.research_text.NODES=魔法无所不在
tc.research_page.NODES.1=§5灵气§0是笼罩世界的魔法能量.其源头未明.有的人相信灵气是活物积累的生命能量,而有的人则倾向于认为它仅仅不过是一种从某些地方渗出的能量.后一种观点似乎更具备可能:因为人们经常发现灵气环绕于一种集中了魔法能量的§5“灵气节点”§0周围.<BR>每一个“灵气节点”都容纳了一定数量且蕴含一种或数种要素的魔力能量. 多数节点蕴含一些§5元始要素§0,但某些稀有节点会蕴含§5复合要素§0.
tc.research_page.NODES.2=神秘使能按需求对灵气节点中的要素加以利用,最简单的途径是使用法杖.<BR>这种被如此加以利用的灵气也被称之为魔导力vis.<LINE>肉眼难以看见灵气节点,但节点发出的微弱光线会暴露其存在位置. 使用§5魔导透镜§0则能够清晰地看见节点,使其更容易搜寻.<BR>§4重要信息:§0在抽取节点时需要谨慎小心.当彻底抽干节点中某一类要素时会有小几率使得该要素彻底消失从而损害到节点的完整性.
tc.research_page.NODES.3=<BR>如果其蕴含的要素都消失了那么节点本身也可能会消失.<LINE>幸运的是节点中的要素会缓慢恢复,如果妥善管理,足以供应明智的神秘使所需.
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tc.research_name.ORE=矿石
tc.research_text.ORE=深度发掘
tc.research_page.ORE.1=§l §n蕴魔石§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:0:128:128:.6</IMG><BR>有时,当一个灵气场内的魔力能量过高,魔力会渗透进岩石并形成结晶状的蕴魔矿物.这种魔力水晶可以被采集.
tc.research_page.ORE.2=这些结晶按蕴含要素分为多种类型,在神秘学上应用广泛.<BR>共有六种蕴魔石,分别对应不同的元始要素.<BR><BR><IMG>thaumcraft:textures/misc/research3.png:0:104:96:16:1</IMG><BR>魔力水晶能够被聚合成晶簇,晶簇除了能够为家居增添一些典雅气韵外别无他用,而破坏晶簇能够取回魔力水晶.
tc.research_page.ORE.3=§l §n朱砂§r<BR><IMG>thaumcraft:textures/misc/research3.png:128:128:128:128:.6</IMG><BR>这种泛红的矿石发现于地底深处,能够被冶炼成水银.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.ORE.4=§l §n琥珀§r<BR><IMG>thaumcraft:textures/misc/research3.png:0:128:128:128:.6</IMG><BR>这种矿石发现于地表附近,采掘时会掉落琥珀块.<BR><BR><IMG>thaumcraft:textures/items/amber.png:0:0:255:255:0.0625</IMG>
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tc.research_name.PLANTS=植物&树木
tc.research_text.PLANTS=神奇植物
tc.research_page.PLANTS.1=§l §n宏伟之木§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:128:128:128:.6</IMG><BR>这种枝繁叶茂的大树广泛分布于郊外.<BR>由于其木材吸收了大量的魔力能量,因此可作为制作神秘学建筑以及设备的最佳材料之一.
tc.research_page.PLANTS.2=§l §n银树§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:128:128:128:.6</IMG><BR>这种罕见的神奇树木算得上奇妙的景观.其枝叶散发出蕴含着魔力能量的柔和光芒,而其柔韧白皙的干部则因净化咒波的能力而非常有价值.<BR>这种神秘的树木心部还常常能够孕育出灵气节点,这种特性让银树树苗足以成为一种比珍宝更贵重的奖励.
tc.research_page.PLANTS.3=§l §n水银花§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:0:128:128:.6</IMG><BR>这种奇怪的发光的小花只生长在银树的树荫下.它们是一种出产水银而非花蜜的植物.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.PLANTS.4=§l §n火焰草§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:0:128:128:.6</IMG><BR>这些植物随着熊熊的元素烈火而生长,只能在炎热气候的地区发现.它们能够被采集并且研磨成重要的炼金材料之一:烈焰粉.
tc.research_page.PLANTS.5=§l §n魔豆§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:128:128:128:.6</IMG><BR><BR><BR>这种奇异的,荚状的植物仅仅生长于魔法森林的树荫中.它们生长缓慢,收获时仅能掉落1~2个魔豆.
tc.research_page.PLANTS.6=这种被名为魔豆的豆子内含丰富的要素.它们可以食用,但出现的效果经常会有点无法预期.<BR>魔豆可以移植,但是培育这种作物困难费时.<BR><BR><BR><IMG>thaumcraft:textures/misc/research1.png:0:240:64:16:1</IMG>
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tc.research_name.RESEARCHER1=研究专长
tc.research_text.RESEARCHER1=知识就是力量
tc.research_page.RESEARCHER1.1=你越发擅长于研究.<BR>Whenever you remove an aspect that you placed in a hex, there is a 25% chance that you will regain the research point.<BR>You are also able to see what aspects you need to combine to create an aspect you are hovering over.
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tc.research_name.RESEARCHER2=研究精通
tc.research_text.RESEARCHER2=力量就是知识
tc.research_page.RESEARCHER2.1=你越发精通于研究.<BR>无论何时,当你试图研究"红鲱鱼"符文时,研究面板上会在移除两种多余符文的基础上再额外移除两个多余符文.<BR>Whenever you remove an aspect that you placed in a hex, there is a 50% chance that you will regain the research point.<BR>Additionally there is a 10% chance that whenever you place an aspect that it will not cost any research points to do so.
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tc.research_name.RESEARCHDUPE=Research Duplication
tc.research_text.RESEARCHDUPE=Sharing is Caring
tc.research_page.RESEARCHDUPE.1=You have discovered a way to copy completed research note.<BR>When you complete research or place a completed research note in the research table you will see a star icon. Clicking this will create a copy of this research as long as you are carrying paper and ink and have enough aspects available.<BR>The more copies are created of that research, the more expensive copying it will become.
tc.research_name.DECONSTRUCTOR=解构工作台
tc.research_text.DECONSTRUCTOR=当仅仅看一眼并不足够时
tc.research_page.DECONSTRUCTOR.1=在神秘使的研究生涯中,难免因某些方面知识的缺漏导致研究过程受到阻碍. <BR>此时可以借助结构工作台进行辅助.这个工作台能够将物品分解成最基础的六种元始要素,从而为你提供研究的突破口.然而这种设备的限制显而易见 - 被分解的复合要素并非直接变成组合成它们的要素,而是变成了组成它们的最基础的元始要素之一,而元始要素如何组合搭配仍然不得而知.<BR>例如分解圆石(蕴含saxum以及
tc.research_page.DECONSTRUCTOR.2=perditio要素)按说可以得到2点terra要素和1点perditio要素,但你只能由一定几率得知其中一种元始要素.<BR>而且,这台设备效率极低,当物品中蕴含要素越少,能有所发现就越难.
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tc.research_name.BASICTHAUMATURGY=基础法杖工艺
tc.research_text.BASICTHAUMATURGY=你的第一柄工具
tc.research_page.BASICTHAUMATURGY.1=这柄铸造法杖是你作为神秘使最为基本也最为重要的工具.它将用于创建物品,激活特殊方块(比如坩埚)以及其他数不清的任务.<BR>最基础的法杖自身会存储极为有限数量的魔力(称为vis)以完成一些基本功能. 为了补充法杖魔力,你需要右击灵气节点来吸收其内的魔力.<BR>手持法杖时,屏幕左上角会显示其内存储的魔力种类和数量.
tc.research_page.BASICTHAUMATURGY.2=按住shift时会显示标注魔力数量的额外数字以及完成特定功能时使用魔力的可能减免.<BR>法杖使用杖柄和两个杖端制作而成. 随着研究的深入,你一定能发现许多不同的杖柄以及杖端材料来制作各种强力法杖.在普通合成台中只能制作最基础的法杖.而其他法杖均需要在§5奥术工作台§0中消耗魔力制作.<BR>最基础的法杖使用普通的木材和铁制作,都是些最廉价的魔法材料.
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tc.research_name.GRATE=物品格栅
tc.research_text.GRATE=好的都进来
tc.research_page.GRATE.1=物品格栅可以通过手动或者红石信号来控制开闭状态,当其打开时,掉落在其上的物品会穿过它,关闭时则会挡住物品.<BR>Items can also be piped into the top of an item grate using a hopper or other means and if open it will be ejected out the bottom.
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tc.research_name.NODETAPPER1=进阶节点引流术
tc.research_text.NODETAPPER1=取走全部
tc.research_page.NODETAPPER1.1=通常从节点吸收魔力都相当缓慢…以后再也不会这样了.<BR>你发现了从灵气节点吸收魔力更加高效的方式,使得你能够两倍于标准速度吸收魔力.
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tc.research_name.NODETAPPER2=大师节点引流术
tc.research_text.NODETAPPER2=你的魔力都属于我们了
tc.research_page.NODETAPPER2.1=你已经掌握更加精细的魔力吸引技术.<BR>现在你能够三倍于标准速度吸收魔力.
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tc.research_name.NODEPRESERVE=节点防护术
tc.research_text.NODEPRESERVE=未雨绸缪
tc.research_page.NODEPRESERVE=如今你对从节点吸引魔力的控制技术愈加出神入化.除非你按住潜行键,否则你总能够存留节点中的每种要素至少一点.<BR>注意,如果你使用普通木材和铁制作的廉价法杖,使用这项技巧的时候也会失手.
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tc.research_name.THAUMOMETER=魔导透镜
tc.research_text.THAUMOMETER=魔力感应仪
tc.research_page.THAUMOMETER.1=对神秘使来说,魔导透镜的重要性可能仅次于法杖.<BR>首先它可以让你探查物品,生物,神秘现象以及魔力标记.只需持有它按住右键你就可以观察探知的结果. <BR>其次,它能够让你更轻松地发现灵气节点,透过镜片,节点即使在固体墙壁后也清晰可见!
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tc.research_name.GOGGLES=揭示之护目镜
tc.research_text.GOGGLES=无漏不查
tc.research_page.GOGGLES.1=基于魔导透镜的原理,你优化其功能制作出了另一种用于探知的魔法道具.<BR>揭示之护目镜是探索神秘世界的最佳装备之一.戴上它,你不但能用肉眼看见灵气节点,还能看到相邻节点间的互动变化.<BR>它们是神秘使探索世界的重要工具之一.
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tc.research_name.THAUMIUM=神秘锭
tc.research_text.THAUMIUM=魔导金属
tc.research_page.THAUMIUM.1=Metals have proven to be quite easy to manipulate via thaumaturgical principles. Your first experiments have led to discovery of Thaumium.<BR>Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.<BR>A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.<BR>It can also be used to craft tools, arms and armour in a crafting table using the normal recipes.
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tc.research_name.NITOR=闪耀之光
tc.research_text.NITOR=永恒的花火
tc.research_page.NITOR.1=这团发光的花火靠魔力来自己燃烧.这种不灭的永恒之光并不产热,因此无法用作燃料.<BR>但是它们足够稳定,可以用来作为光线以及能量的来源.
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tc.research_name.ALUMENTUM=源动之焰
tc.research_text.ALUMENTUM=神秘的能量团
tc.research_page.ALUMENTUM.1=一团伴随着跳动火焰的物质,轻微的颠簸便可能导致一次剧烈的能量释放.这种不稳定的能源可能能成为很高效的燃料.<BR>如果你不是特别喜欢爆炸的话就别把它随便丢出去.
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tc.research_name.HUNGRYCHEST=饕餮箱子
tc.research_text.HUNGRYCHEST=无需每次都打开
tc.research_page.HUNGRYCHEST.1=只要物品落在附近,饕餮箱子便能自动拾取这些物品.
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tc.research_name.CAP_gold=金杖端
tc.research_text.CAP_gold=高调做事
tc.research_page.CAP_gold.1=金是比铁更好的魔导介质,使用金杖端的法杖在引导魔力时不会有损失.
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tc.research_name.CAP_thaumium=神秘杖端
tc.research_text.CAP_thaumium=神秘法杖核心
tc.research_page.CAP_thaumium.1=神秘锭以其优良的法力吸纳能力而著称,因此使用它来制作杖端是非常明智的选择.它在汇聚各种种类的魔力时都非常高效.<BR>仅仅在奥术工作台中制做出的法杖杖端还不能马上投入使用-还需要灌注额外的魔力使其激活.
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tc.research_name.CAP_silver=银杖端
tc.research_text.CAP_silver=低调做事
tc.research_page.CAP_silver.1=银作为杖端和金性质相似.但它在传导4种基本要素(火,地,风,水)的时候效率稍高.<BR>仅仅在奥术工作台中制做出的法杖杖端还不能马上投入使用-还需要灌注额外的魔力使其激活.
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tc.research_name.CAP_copper=铜杖端
tc.research_text.CAP_copper=铁杖端不够好之时
tc.research_page.CAP_copper.1=铜作为杖端和铁性质相似.但是它在传导秩序魔力和混沌魔力时效率堪比金杖端.
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tc.research_name.ROD_greatwood=宏伟之木杖柄
tc.research_text.ROD_greatwood=魔力存储库
tc.research_page.ROD_greatwood.1=宏伟之木的原木雕刻而成,能存储二倍于普通木材的魔力,也就是说每种魔力都能存储50vis.
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tc.research_name.ROD_silverwood=银树杖柄
tc.research_text.ROD_silverwood=神秘核心
tc.research_page.ROD_silverwood.1=银树被证明是极其优良的魔力存储材料,每种魔力能存储100vis.
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tc.research_name.ROD_obsidian=黑曜石杖柄
tc.research_text.ROD_obsidian=地之魔力容器
tc.research_page.ROD_obsidian.1=黑曜石雕琢成的稍好于宏伟之木杖柄的杖柄,相对于宏伟之木杖柄来说其优势在于,当地之魔力低于10%,且无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_bone=白骨杖柄
tc.research_text.ROD_bone=混沌魔力容器
tc.research_page.ROD_bone.1=使用白骨作为杖柄稍好于宏伟之木杖柄,相对于宏伟之木杖柄来说,其优势在于,当混沌魔力低于10%时无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_blaze=烈焰杖柄
tc.research_text.ROD_blaze=火之魔力容器
tc.research_page.ROD_blaze.1=使用烈焰棒作为杖柄稍好于宏伟之木杖柄,相对于宏伟之木杖柄来说,其优势在于,当火之魔力低于10%时在炎热环境中无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_ice=寒霜杖柄
tc.research_text.ROD_ice=冰之魔力容器
tc.research_page.ROD_ice.1=冰块雕琢成的稍好于宏伟之木杖柄的杖柄,相对于宏伟之木杖柄来说其优势在于,当水之魔力低于10%且在寒冷环境中时无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_quartz=石英杖柄
tc.research_text.ROD_quartz=秩序魔力容器
tc.research_page.ROD_quartz.1=石英雕琢成的稍好于宏伟之木杖柄的杖柄,相对于宏伟之木杖柄来说其优势在于,当秩序魔力低于10%时无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_reed=甘蔗杖柄
tc.research_text.ROD_reed=风之魔力容器
tc.research_page.ROD_reed.1=甘蔗制做的稍好于宏伟之木杖柄的杖柄,相对于宏伟之木杖柄来说其优势在于,当风之魔力低于10%时无需节点也能缓慢恢复魔力.
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tc.research_name.ROD_greatwood_staff=Magic Staves
tc.research_text.ROD_greatwood_staff=Wizards staves have knobs on the end
tc.research_page.ROD_greatwood_staff.1=Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for you buck. Magical staves are basically just bigger wands. They are able to store more vis.<BR>Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.<BR>Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.
tc.research_page.ROD_greatwood_staff.2=A staff made from greatwood has more than double the vis storage potential of a greatwood wand, being able to store up to 125 vis of each type.
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tc.research_name.ROD_silverwood_staff=Silverwood Staff Core
tc.research_text.ROD_silverwood_staff=Magical to the core
tc.research_page.ROD_silverwood_staff.1=Staff cores crafted from silverwood can store up to 250 vis of each type.
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tc.research_name.ROD_obsidian_staff=Obsidian Staff Core
tc.research_text.ROD_obsidian_staff=Earthen vis storage
tc.research_page.ROD_obsidian_staff.1=A staff core chiselled from obsidian can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_bone_staff=Bone Staff Core
tc.research_text.ROD_bone_staff=Entropic vis storage
tc.research_page.ROD_bone_staff.1=A staff core carved from bone can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_blaze_staff=Blaze Rod Staff Core
tc.research_text.ROD_blaze_staff=Fiery vis storage
tc.research_page.ROD_blaze_staff.1=A staff core crafted from blaze rods can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_ice_staff=Icy Staff Core
tc.research_text.ROD_ice_staff=Icy vis storage
tc.research_page.ROD_ice_staff.1=A staff core crafted from ice can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_quartz_staff=Quartz Staff Core
tc.research_text.ROD_quartz_staff=Ordered vis storage
tc.research_page.ROD_quartz_staff.1=A staff core chiseled from quartz can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_reed_staff=Reed Staff Core
tc.research_text.ROD_reed_staff=Airy vis storage
tc.research_page.ROD_reed_staff.1=A staff core crafted from reeds can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_primal_staff=Staff Core of the Primal
tc.research_text.ROD_primal_staff=Elemental power combined
tc.research_page.ROD_primal_staff.1=This core pulses with latent energy.<BR>It combines all the features off the lesser stave cores - it has the vis storage capacity of the silverwood core and is able to replenish it's vis stores like the various primal wand cores.<BR>Lastly it adds one level of potency to any foci used with it.<BR>This is truly a potent tool in any thaumaturges arsenal.
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tc.research_name.FOCUSFIRE=法杖核心
tc.research_text.FOCUSFIRE=形式遇上功能
tc.research_page.FOCUSFIRE.1=得益于一些细致的实验,即使是最基础的法杖,你也找到了为其扩展功能的方法.<BR>通过融合魔力水晶晶簇和石英水晶,并灌注以魔力,你将能够将水晶排布成神秘的阵列.<BR>若通过该阵列汇聚特定类型和数量的魔力,那么它将重塑天然魔力,使其实用,可控,且面向特定的任务.
tc.research_page.FOCUSFIRE.2=为法杖安装核心操作并不复杂-只需在持有法杖时按下F按键,就能安装上你携带的核心.长按F能够切换你携带的不同核心.<LINE>你初次进行的实验涉及火焰成形原理,这使得你制造出一种简单而实用的核心.<BR>它能够向前方发射锥形的火焰,在灼热的气浪中焚尽一切.
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tc.research_name.FOCUSFROST=法杖核心:寒霜
tc.research_text.FOCUSFROST=复仇最好是一道冷菜
tc.research_page.FOCUSFROST.1=这种法杖核心能够让法杖成为投掷霜星的战斗兵器.<BR>使用这柄法杖瞄准时需要相当小心,因为四溅的霜星有时可能会打坏一些脆弱的物品.注意不要在脆弱的建筑附近使用它,此外,霜星能够化水为冰.
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tc.research_name.FOCUSSHOCK=法杖核心:震击
tc.research_text.FOCUSSHOCK=雷霆与风暴
tc.research_page.FOCUSSHOCK.1=这种法杖核心能够汇聚元素能量形成雷电球来伤害敌人.
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tc.research_name.FOCUSEXCAVATION=法杖核心:采掘
tc.research_text.FOCUSEXCAVATION=大地惊骇
tc.research_page.FOCUSEXCAVATION.1=这种法杖核心能够将法杖变成可以轻松移动泥土沙石的工具.<BR>将这种工具指向你想挖掘的地方,让魔法完成剩下的所有事情.更坚硬的材料将会花费更长的时间,除了泥土,石头和常见材料外的东西也会更花时间.
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tc.research_name.FOCUSTRADE=法杖核心:更替
tc.research_text.FOCUSTRADE=这个换成那个
tc.research_page.FOCUSTRADE.1=这种法杖核心能够将法杖变成能够用魔法来使得转换你放置的方块与你口袋中的方块的工具.<BR>按住潜行(shift)右击选中某种方块.当你的口袋中有这种方块的时候,点击你面前的方块,你之前选中的方块就会与之发生替换.若右击则会对一片方块发生作用.<BR>你必须携带足够多的替换用方块,被替换的方块会被放置到你的物品栏中.只有至少有一面暴露在外的方块或者非实体能够被替换.
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tc.research_name.FOCUSHELLBAT=法杖核心:九狱
tc.research_text.FOCUSHELLBAT=小怪物们
tc.research_page.FOCUSHELLBAT.1=你的下界之旅让你充分领略到了九狱焱蝠的可怕.你已经发现如何召唤出这种恐怖的小怪物并指挥它们飞向敌人.好评.
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tc.research_name.FOCUSPORTABLEHOLE=法杖核心:便携式洞穴
tc.research_text.FOCUSPORTABLEHOLE=妈妈再也不担心你回不了家
tc.research_page.FOCUSPORTABLEHOLE.1=你已经能够成功地使用魔力创造异次元空间.使用该核心的法杖能够在墙壁或者其他表面打通异次元通道通往彼端.<BR>通道只能维持数秒,且根据通道深度会从法杖中抽取不等数量的魔力以完成施法.<BR>异次元通道在一些特定方块或者比较复杂的物体表面都不能创建.
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tc.research_name.FOCUSWARDING=Wand Focus: Warding
tc.research_text.FOCUSWARDING=Protecting what is yours
tc.research_page.FOCUSWARDING.1=This powerful focus has a very interesting ability. When used on a block it will create an invisible, protective barrier around that block. From that point on the block will not be able to be removed or destroyed until you once again use the wand on it.<BR>The focus can be used on most simple blocks and they will retain many of their normal properties, though while warded those blocks will effectively become frozen in time.<BR>While holding a wand with this focus you will be able to see all blocks that you (and only you) have warded.
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tc.research_name.FOCUSPRIMAL=Wand Focus: Primal
tc.research_text.FOCUSPRIMAL=Raw Magic
tc.research_page.FOCUSPRIMAL.1=What madness possessed you to create this thing? This focus seems wildly dangerous and only a lunatic will attempt to use it anywhere but the most controlled environments.<BR>Granted, the orb of raw primal energy it creates is quite devastating, but its path of travel is erratic at best and downright malicious at worst.<BR>It does beg further study however: The orb shows some interesting dimensional properties and it exhibits energy patterns you have only seen in wisps and aura nodes.
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tc.research_name.FOCUSPOUCH=法杖核心手袋
tc.research_text.FOCUSPOUCH=法杖核心的便携口袋
tc.research_page.FOCUSPOUCH.1=当你已经收集了一定数量的核心后如何方便得携带它们就成了恼人的问题,核心手袋就能有效解决该问题.<BR>当你试图切换法杖核心时,会首先检查手袋里的核心类型,且卸除的核心也会优先放置在手袋内.你也可以右键打开手袋来放置或者取出核心.
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tc.research_name.BOOTSTRAVELLER=旅行者之靴
tc.research_text.BOOTSTRAVELLER=专业行走设备
tc.research_page.BOOTSTRAVELLER.1=这双富含神秘的魔力工艺技巧的靴子能让任何旅行者的旅途变得更轻松愉快.<BR>它能够让你移动得比平常更加迅速,并且能够直接掠过较高的台子.它也能够让你跳得更高,落得更远.<BR>另外,它还能让你像鱼一样破浪而行,虽然是一条相对缓慢和笨拙的鱼,可也算条鱼嘛!
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tc.research_name.PHIAL=玻璃安瓿
tc.research_text.PHIAL=神秘容器
tc.research_page.PHIAL.1=玻璃安瓿能够盛放各种形式的液体或者其他物质,但最为重要的是它可以容纳要素源质.<BR>液相的要素源质难以收集,且会彻底污染盛放它的玻璃安瓿,因此玻璃安瓿只能作为一种一次性使用的消耗品.
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tc.research_name.TABLE=台桌
tc.research_text.TABLE=一些设备安装所需
tc.research_page.TABLE.1=台桌并非仅仅是个装饰性的方块-比如在魔法实验中,它还能作为创建奥术工作台和研究台的基础部件.
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tc.research_name.ARCTABLE=奥术工作台
tc.research_text.ARCTABLE=魔力合成
tc.research_page.ARCTABLE.1=对着放置好的台桌使用法杖(右键)就能创建一个奥术工作台奥术工作台囊括了普通的木制工作台的功能.<BR>除去普通的合成,这个工作台还能用于制作一些神秘学上独有的道具.合成这种物品时你需要将你的法杖放置在工作台右上角的位置,这样制作过程中需要的要素就可以由这个法杖来供给.<BR>合成所需何种魔力会显示在合成网格周围的六角徽记中.
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tc.research_name.RESTABLE=研究台
tc.research_text.RESTABLE=汇焦知识
tc.research_page.RESTABLE.1=将两个台桌比邻而放,然后将笔与墨搁在桌面上便可以创建研究台.<BR>研究台对神秘使来说是最重要的工具.它用于解锁宇宙中所有隐藏的奥秘,并且发现有关魔力的各种应用.
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tc.research_name.THAUMONOMICON=魔导手册
tc.research_text.THAUMONOMICON=知识的宝库
tc.research_page.THAUMONOMICON.1=只需简单地对着放置下的书架轻轻挥舞你的法杖,就能制作出属于你的魔导手册.<BR>魔导手册将是神秘学方面全面权威的参考手册.它会列出你当前全部的研究发现,并且在大体上(但并不确保你完全了解仍然有多少未知可供探索寻觅)让你对仍然有多少可以研究的内容有一个总的印象.<BR>每当你阅读了记录新研究成果的卷轴,它会自动把相关内容添加记录到手册中.建议在右键使用卷轴时适当留意下其研究需要的要素(正常情况下使用过的卷轴会消失),这些知识可能对你的朋友有所帮助.这样你就可以自由浏览这些研究发现相关的合成以及一些细致的信息.
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tc.research_name.CRUCIBLE=坩埚
tc.research_text.CRUCIBLE=沸腾并且冒着泡
tc.research_page.CRUCIBLE.1=只需对着放置在地上的普通炼药锅使用你的法杖,你就能得到这种具有魔力的坩埚.<BR>坩埚对神秘使来说是重要的工具.它能够让你将常态的物品分解成其蕴含的要素并且如你所愿地组合.<BR>坩埚需要放置在一个长久热源的上方(用打火石点燃下界岩来构建)并且装满水.当水开始沸腾并冒着气泡的时候可以向其中投掷物品,这样物品就会分解破坏成基本要素.<BR>如果坩埚中要素组合符合特定搭配,
tc.research_page.CRUCIBLE.2=你可以向坩埚内丢入催化剂这种特殊物品.催化剂将作为核心聚合要素,且转换成全新的物品后,会从坩埚中弹出.<BR>多余的源质会留存在坩埚中以备后用,但长期让要素残留在坩埚中无疑不是好主意.<BR>使用坩埚制作物品还会消耗坩埚中少量的水,因此你最终会需要重新添水.<BR>坩埚中的要素会持续降解.复合要素会降解成组成它的要素之一,而元始要素会蒸发消失.
tc.research_page.CRUCIBLE.3=这不仅仅会造成资源的浪费,蒸发和降解的源质还会造成诸多奇怪的副作用.<BR>你可以对着坩埚使用法杖清空坩埚中的要素制作物品,但这会让坩埚中的要素全部流失到大气中…因此你并不希望经常这样做.
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tc.research_name.ENCHFABRIC=魔力布匹
tc.research_text.ENCHFABRIC=丝般柔滑
tc.research_page.ENCHFABRIC.1=你曾用羊毛和蜘蛛丝制成过简单结实的布匹.现在你确信能够用它融合魔力,做成一种更加惊艳的魔力布匹.<BR>你还发现了用魔力布匹编织神秘使法袍的方法.法袍防御效果类似皮革套装,但耐久是它的数倍.<BR>而且它们是优良的魔法亲和材料,能够进行神秘的附魔.相比一些甚至相对更昂贵的材料,它能够容纳更多的魔力.
tc.research_page.ENCHFABRIC.2=当穿戴法袍施法时你更高效地使用数种法术.<BR>像皮革套装那样,你能够对法袍进行染色.
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tc.research_name.ENCHANT=附魔
tc.research_text.ENCHANT=新附魔技术
tc.research_page.ENCHANT.1=神秘使懂得许多种独特的附魔技术.<BR>§n潜能 (仅用于法杖核心) §r<BR>该附魔能够提升法杖核心可造成的伤害以及作用范围.<BR>§n朴素(仅用于法杖核心)§r<BR>进行该附魔后的法杖核心使用时更节约魔力.<BR>§n瑰宝(仅用于法杖核心)§r<BR>类似时运附魔的效果,能够在采集物品时增加产量.
tc.research_page.ENCHANT.2=§n急迫§r<BR>进行该附魔的鞋子能够让穿戴者在地上行走时健步如飞,附魔等级越高,增幅速度越多. <BR>§n修复§r<BR>该附魔能够从灵气中吸取魔力来缓慢地修复物品耐久,附魔等级越高,修复速度越快.这种附魔只能对部分神秘物品生效.
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tc.research_name.ELEMENTALAXE=奔流斧
tc.research_text.ELEMENTALAXE=木材的河流
tc.research_page.ELEMENTALAXE.1=通过将水之碎片与神秘锭制作的斧融合,你打造出一柄拥有流水特性的魔斧.<BR>这把斧头除了对木材和原木使用外,与普通斧头相比无甚特殊之处.当用它来采伐木头的时候,它会首先将与这个方块相连最远的方块采掘并吸收过来.<BR>因此你可以用这柄斧头从上到下地砍树.
tc.research_page.ELEMENTALAXE.2=如果你长按右键的同时使用斧头,将会消耗更多耐久,但以更快的速度来采伐目标木材或原木.<BR>当你按住潜行键则可以抑制其特效,将其作为普通斧头使用,
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tc.research_name.ELEMENTALPICK=炽心镐
tc.research_text.ELEMENTALPICK=熔岩之心
tc.research_page.ELEMENTALPICK.1=通过将火之碎片与神秘锭制作的镐融合,你打造出一柄冒着熊熊火光的魔镐.<BR>使用炽心镐采掘矿物时有一定几率掉落原矿簇而非矿石.冶炼原矿簇能得到双倍的产出.<BR>持有炽心镐右击任意方块表面,能够探测并显示附近最有价值的材料.
tc.research_page.ELEMENTALPICK.2=当你按住潜行则可以抑制其特效,将其作为普通镐子使用.
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tc.research_name.ELEMENTALSWORD=风雷剑
tc.research_text.ELEMENTALSWORD=一朝鼓角鸣地中
tc.research_page.ELEMENTALSWORD.1=通过将风之碎片与神秘锭制作的剑融合,你打造出一柄蕴含风雷之力的魔剑.<BR>用这柄魔剑攻击敌人时可以触发连锁闪电特性,弹射的电弧将会波及次要目标.<BR>右键格挡的时候则会召唤出一道缠绕你自身的旋风,将你的敌人以及任何实体目标吹开.<BR>格挡时持有者也会缓慢腾升至空中.
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tc.research_name.ELEMENTALSHOVEL=后土铲
tc.research_text.ELEMENTALSHOVEL=中央土,其神后土
tc.research_page.ELEMENTALSHOVEL.1=通过将地之碎片与神秘锭制作的铲融合,你打造出一柄洋溢着大地气息的魔铲.<BR>当你用来它挖掘沙子,泥土以及类似物品的时候能够一次性挖掘3x3范围内的相同方块.<BR>如果你右击某方块时,它会试图放置3x3的相同方块.当然你的物品栏中必须有足够的同种方块.<BR>它的挖掘和放置方向取决于你所挖或点击的面.
tc.research_page.ELEMENTALSHOVEL.2=当你按住潜行则可以抑制其特效,将其作为普通铲子使用.
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tc.research_name.ELEMENTALHOE=句芒锄
tc.research_text.ELEMENTALHOE=盛放玫瑰不胜娇
tc.research_page.ELEMENTALHOE.1=通过将秩序碎片与神秘锭制作的锄融合,你打造出一柄农业方面近乎全能的锄头.<BR>使用它可以一次开垦3x3的田地而不像普通锄头那样一次只能开垦一块地. <BR>手持句芒镐对作物或者其他植物右键,将发挥类似使用骨粉的效果,尽管这种功能会更快消耗其耐久.即使对一些普通骨粉不能催化的植物句芒锄也可能能够进行催发.<BR>当你按住潜行则可以抑制其特效,将其作为普通锄头使用.
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tc.research_name.GUNPOWDER=火药
tc.research_text.GUNPOWDER=并非爬行者的特产
tc.research_page.GUNPOWDER.1=你已经发现了制作火药储备的办法.不再需要为了爆炸物去猎杀爬行者了.
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tc.research_name.TRANSIRON=嬗变术:炼铁术
tc.research_text.TRANSIRON=将金属炼化为铁
tc.research_page.TRANSIRON.1=你发现了如何从金属提取§5metallum§0要素并将其转换为铁粒的方法.
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tc.research_name.TRANSGOLD=嬗变术:炼金术
tc.research_text.TRANSGOLD=将金属炼化为金
tc.research_page.TRANSGOLD.1=你发现了如何从金属提取§5metallum§0要素并将其转换为金粒的方法.
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tc.research_name.TRANSCOPPER=嬗变术:炼铜术
tc.research_text.TRANSCOPPER=将金属炼化为铜
tc.research_page.TRANSCOPPER.1=你发现了如何从金属提取§5metallum§0要素并将其转换为铜粒的方法.
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tc.research_name.TRANSTIN=嬗变术:炼锡术
tc.research_text.TRANSTIN=将金属炼化为锡
tc.research_page.TRANSTIN.1=你发现了如何从金属提取§5metallum§0要素并将其转换为锡粒的方法.
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tc.research_name.TRANSSILVER=嬗变术:炼银术
tc.research_text.TRANSSILVER=将金属炼化为银
tc.research_page.TRANSSILVER.1=你发现了如何从金属提取§5metallum§0要素并将其转换为银粒的方法.
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tc.research_name.TRANSLEAD=嬗变术:炼铅术
tc.research_text.TRANSLEAD=将金属炼化为铅
tc.research_page.TRANSLEAD.1=你发现了如何从金属提取§5metallum§0要素并将其转换为铅粒的方法.
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tc.research_name.PUREIRON=Metal Purification
tc.research_text.PUREIRON=Purification of metals into native clusters
tc.research_page.PUREIRON.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal iron ore into a native iron cluster.<BR>When smelted these clusters produces twice the normal amount of iron ingots.
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tc.research_name.PUREGOLD=Gold Purification
tc.research_text.PUREGOLD=Purification of gold into native clusters
tc.research_page.PUREGOLD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal gold ore into a native gold cluster.<BR>When smelted these clusters produces twice the normal amount of gold ingots.
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tc.research_name.PURECOPPER=Copper Purification
tc.research_text.PURECOPPER=Purification of copper into native clusters
tc.research_page.PURECOPPER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal copper ore into a native copper cluster.<BR>When smelted these clusters produces twice the normal amount of copper ingots.
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tc.research_name.PURETIN=Tin Purification
tc.research_text.PURETIN=Purification of tin into native clusters
tc.research_page.PURETIN.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal tin ore into a native tin cluster.<BR>When smelted these clusters produces twice the normal amount of tin ingots.
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tc.research_name.PURESILVER=Silver Purification
tc.research_text.PURESILVER=Purification of silver into native clusters
tc.research_page.PURESILVER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal silver ore into a native silver cluster.<BR>When smelted these clusters produces twice the normal amount of silver ingots.
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tc.research_name.PURELEAD=Lead Purification
tc.research_text.PURELEAD=Purification of lead into native clusters
tc.research_page.PURELEAD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal lead ore into a native lead cluster.<BR>When smelted these clusters produces twice the normal amount of lead ingots.
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tc.research_name.TALLOW=魔力油脂
tc.research_text.TALLOW=魔力熬制的油脂
tc.research_page.TALLOW.1=在坩埚中熬炼肉块,你制作出一种具有多种奥术用途的魔力油脂.<BR>这种油脂可以用作制作蜡烛.在奥术工作台中可以使用颜料为蜡烛染色.
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tc.research_name.GOLEMSTRAW=稻草傀儡
tc.research_text.GOLEMSTRAW=简易魔法仆从
tc.research_page.GOLEMSTRAW.1=你已发现制作傀儡仆从的奥秘.尽管铁傀儡令人印象深刻,但其应用有限,难以控制.你需要设法解决这些弊端.<BR>你的傀儡工人们具备足够的意志和自我意识来成为有用的工具,却又不至于使得他们难以掌控.对其使用法杖能够将其回收.<LINE>你同样学会了如何制作 §5傀儡使铃铛§0以及§5傀儡运转核心§0(参阅各自条目查看更详细的内容).
tc.research_page.GOLEMSTRAW.2=傀儡可以被放置到世界之中,但如果未安装运转核心,它们将不会被激活.<BR>放置傀儡时需要仔细考虑相关问题-如果你想将它与某物品栏绑定,则需要手持它右击(或左击)对应的容器方块的对应一端.<BR>大部分类型的傀儡能够在以放置位置为中心16格范围内活动和工作.
tc.research_page.GOLEMSTRAW.3=你能够制作的第一个傀儡使用干草垛以及稻草为材料. 这种傀儡身体孱弱,易受伤害,但非常轻便灵魂.<BR>§l§n稻草傀儡属性§r<BR>§l耐久:§r 极低 <BR>§l强度:§r 极低<BR>§l回复:§r一般<BR>§l运载量:§r 1<BR>§l速度:§r 快捷<BR>§l升级:§r 1
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tc.research_name.GOLEMWOOD=木头傀儡
tc.research_text.GOLEMWOOD=如果木头傀儡能砍树,那么它们会砍多少树呢?
tc.research_page.GOLEMWOOD.1=这种傀儡由宏伟之木的原木雕刻而成.相比稻草傀儡有适度提升.<BR>§l§n木头傀儡属性§r<BR>§l耐久:§r 低于均值<BR>§l强度:§r 低<BR>§l回复:§r 一般<BR>§l运载量:§r 4<BR>§l速度:§r 高于均值<BR>§l升级:§r 1
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tc.research_name.GOLEMTALLOW=油脂傀儡
tc.research_text.GOLEMTALLOW=远离明火
tc.research_page.GOLEMTALLOW.1=这种更高级的傀儡略胜过粘土傀儡,能够进行两次升级.<BR>§l§n油脂傀儡属性§r<BR>§l耐久:§r 一般<BR>§l强度:§r 低<BR>§l回复:§r 一般<BR>§l运载量:§r 8<BR>§l速度:§r 一般<BR>§l升级:§r 2
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tc.research_name.GOLEMCLAY=粘土傀儡
tc.research_text.GOLEMCLAY=坚韧耐用
tc.research_page.GOLEMCLAY.1=耐火的粘土被证明是一种卓越的傀儡制作材料.它不仅防火而且赋予傀儡远胜要求的机动能力.<BR>§l§n粘土傀儡属性§r<BR>§l耐久:§r 一般<BR>§l强度:§r 一般<BR>§l回复:§r 缓慢<BR>§l运载量:§r 8<BR>§l速度:§r 一般<BR>§l升级:§r 1
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tc.research_name.GOLEMFLESH=血肉傀儡
tc.research_text.GOLEMFLESH=它是活的
tc.research_page.GOLEMFLESH.1=尽管听上去可怕极了,但僵尸腐肉制作的傀儡却拥有若干让它们值得推荐的特性.它们不但能够快速地自我修复,还能够进行两次升级.<BR>§l§n血肉傀儡属性§r<BR>§l耐久:§r 低<BR>§l强度§r 低<BR>§l回复:§r 非常迅速<BR>§l运载量:§r 4<BR>§l速度:§r 高于均值<BR>§l升级:§r 2
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tc.research_name.GOLEMSTONE=石头傀儡
tc.research_text.GOLEMSTONE=壮硕而迟钝
tc.research_page.GOLEMSTONE.1=石头傀儡结实抗用,还能高负重,但相比大多数其他类型的傀儡要更加迟钝缓慢.<BR>§l§n石头傀儡属性§r<BR>§l耐久:§r 高于均值<BR>§l强度:§r 高于均值<BR>§l回复:§r 缓慢<BR>§l运载量:§r 16<BR>§l速度:§r 缓慢<BR>§l升级:§r 1
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tc.research_name.GOLEMIRON=铁质傀儡
tc.research_text.GOLEMIRON=肖似村庄铁傀儡,但更小也更好
tc.research_page.GOLEMIRON.1=铁质傀儡极其坚韧强壮,且能够荷载巨大的负重,但受累于体重,它移动起来相当缓慢迟钝.<BR>§l§n铁质傀儡属性§r<BR>§l耐久:§r 高<BR>§l强度§r 高<BR>§l回复:§r 非常低<BR>§l运载量:§r 32<BR>§l速度:§r 非常缓慢<BR>§l升级:§r 1
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tc.research_name.GOLEMTHAUMIUM=神秘傀儡
tc.research_text.GOLEMTHAUMIUM=魔力工人
tc.research_page.GOLEMTHAUMIUM.1=神秘傀儡尤胜于铁质傀儡,且能够进行两次升级.且这种傀儡对魔法伤害同样具有高抗性.<BR>§l§n神秘傀儡属性§r<BR>§l耐久:§r 极高<BR>§l强度:§r 高<BR>§l回复:§r 缓慢<BR>§l运载量:§r 32<BR>§l速度:§r 缓慢<BR>§l升级:§r 2
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tc.research_name.GOLEMBELL=傀儡使铃铛
tc.research_text.GOLEMBELL=投以目光
tc.research_page.GOLEMBELL.1=傀儡难以服从口头指令的劣习广为人知,而这个铃铛可以帮助你避免这种窘况.<BR>使用铃铛右击傀儡就能选择它.之后傀儡的放置位置以及绑定位置会亮起一道齿轮状的光环.<BR>然后你便可以使用铃铛右击世界上的任意位置来将傀儡链接到某方块,某位置或者某个将与之交互的容器上.再次点击相同位置会解除链接,如果傀儡能够同多种颜色的标记互动也可能会出现在不同颜色中循环切换的情况.
tc.research_page.GOLEMBELL.2=<BR>在标记位置潜行(Shift)+右键会清除标记,而按下F键则会清除所有标记位置. <LINE>左击傀儡则会完好无损地卸载当前安装的全部升级. 潜行(Shift )+左键能够拾取傀儡,但其傀儡运转核心以及升级会分别独立掉落.然后这样做有很大几率丢失掉升级.
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tc.research_name.COREGATHER=傀儡核心:聚集
tc.research_text.COREGATHER=拾取你放下的物品
tc.research_page.COREGATHER.1=傀儡核心用以赋予傀儡使命-没有核心它们便不会运动.<BR>你首先可以制作的核心是§5聚集§0核心.<BR>安装这种核心的傀儡会搜寻16格内的掉落物,并拾取它们,存入绑定的容器中.如果傀儡未和容器绑定,那么它们会仅仅尝试拿起这些物品.<BR>右击傀儡你能让傀儡只拾取特定的物品,而忽略其他物品.
tc.research_page.COREGATHER.2=手持傀儡核心右击傀儡即可安装核心.
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tc.research_name.COREEMPTY=傀儡核心:空置
tc.research_text.COREEMPTY=将物品挪动至别处
tc.research_page.COREEMPTY.1=安装这种核心的傀儡能够从绑定容器中取出物品,并放置到指示位置.如果指示位置有容器,傀儡会将物品放置到其中.<BR>你可以打开傀儡的界面,如愿地指定傀儡只取走你指定的物品而忽略其他物品.
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tc.research_name.COREUSE=傀儡核心:使用
tc.research_text.COREUSE=嗒嗒点击
tc.research_page.COREUSE.1=正如空置核心,安装这种核心的傀儡也能够从绑定容器中取出物品,但当它们到达目标位置后会尝试使用该物品而非将其放下.<BR>他们将类似玩家使用物品右击那些对指定的位置/方块使用取出的物品.<BR>你可以打开傀儡的界面,如愿地指定傀儡只取走你指定的物品而忽略其他物品.
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tc.research_name.COREFILL=傀儡核心:填充
tc.research_text.COREFILL=肥水不流外人田
tc.research_page.COREFILL.1=安装这种核心的傀儡能够在标记的容器中取出物品,并放置回绑定的容器.<BR>该核心具有两种工作模式:<BR>§5精准数量§0模式下当绑定容器内指定物品达到设定数量(在界面中可设置)后傀儡将不再尝试从其他容器搬运物品.<BR>§5任意数量§0模式下傀儡将会持续搬运指定物品填充绑定容器,直到没有可搬运的物品或者没有可容纳的空间.
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tc.research_name.COREHARVEST=傀儡核心:收获
tc.research_text.COREHARVEST=傀儡农夫
tc.research_page.COREHARVEST.1=安装这种核心的傀儡并不需要与容器绑定.他们会搜寻可收获的小麦,甘蔗或者其他常见农作物并收获它们.收获后的作物会被扔在地上,因此必须使用其他方式收回这些收获后的作物.<BR>不幸的是它们还没聪明到学会自动冲洗播种收获过的作物,但你相信再经过一点儿调试工作,你最终能够修复这个bug.
tc.research_page.COREHARVEST.2= §n秩序升级解锁特性§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>安装秩序升级的收获傀儡将学会如何自动重新播种收获过的作物.如果收获作物时没有掉落可以播种的种子或者幼苗,则会播种失败.
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tc.research_name.CORELUMBER=傀儡核心:砍伐
tc.research_text.CORELUMBER=傀儡樵夫
tc.research_page.CORELUMBER.1=类似收获傀儡,伐木傀儡也不需要与容器绑定,能够放置在任何位置.它们会搜寻并砍伐附近的树木.傀儡越强,砍伐速度越快.<BR>伐木傀儡不会自动重新种植树木的幼苗.
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tc.research_name.COREGUARD=傀儡核心:守卫
tc.research_text.COREGUARD=守卫主人的财富
tc.research_page.COREGUARD.1=安装这种核心的傀儡就像守卫一样会攻击范围内的任何敌对生物.<BR>你认为再经过一些小的调修你就能够让这种傀儡能够对攻击目标更具选择性,但现在它会攻击除了爬行者外的一切敌对生物.
tc.research_page.COREGUARD.2= §n秩序升级解锁特性§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>安装这种升级的守卫傀儡能够设定特定的攻击目标.这种傀儡不仅仅只能攻击敌对生物,还能在更大类型范围的生物里更灵活地设定目标.
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tc.research_name.COREBUTCHER=Golem Core: Butcher
tc.research_text.COREBUTCHER=Bloody to the armpits
tc.research_page.COREBUTCHER.1=This core is a refinement of the standard Guard core.<BR>A golem fitted with this core will only attack animals, but it is intelligent enough to only attack the oldest, fully grown adults and always make sure that a breeding pair remains.
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tc.research_name.CORELIQUID=傀儡核心:移液
tc.research_text.CORELIQUID=向蓄水槽里填充液体
tc.research_page.CORELIQUID.1=安装了这种核心的傀儡会努力保证与其绑定的液体容器内存满指定的液体.<BR>你可以打开傀儡的界面,如愿设定傀儡蓄水槽中应该存入的特定液体类型,并为傀儡提供一个液体容器(比如水桶).其他类型的液体将会被忽略.<BR>尽管移液傀儡常常被指示去用水桶盛装世界中的流体方块,但受限于材料允许,每样物品,它们仅仅能携带100mb的液体.
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tc.research_name.COREALCHEMY=傀儡核心:炼金
tc.research_text.COREALCHEMY=移动要素
tc.research_page.COREALCHEMY.1=这种核心可谓移液傀儡的特殊版本,专为运输要素源质而设计.<BR>炼金傀儡通常与炼金炉或者奥术蒸馏器绑定,它们会抽取蒸馏器中的要素源质并将其运输到要素罐子中.并不需要一一对罐子进行标注,炼金傀儡能够自动填充与被标记罐子连成一片的所有罐子.<BR>炼金傀儡会优先填充较近的罐子,且在一个罐子被填满前,不会将同类要素填充进其他罐子中.
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tc.research_name.UPGRADEAIR=傀儡升级:风
tc.research_text.UPGRADEAIR=迅捷如风
tc.research_page.UPGRADEAIR.1=安装这种升级的傀儡能够提升移动速度以及远程攻击速度.<BR>特定的傀儡核心配合这种核心还有更多好处,如果希望了解可以参阅其它傀儡核心条目的页面.
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tc.research_name.UPGRADEEARTH=傀儡升级:地
tc.research_text.UPGRADEEARTH=强壮如地
tc.research_page.UPGRADEEARTH.1=安装这种升级后傀儡能够一次携带更多物品.一次升级根据傀儡本身的基本运载能量能够提升运载量4~16不等.<BR>这种升级还能提升傀儡的物理伤害能力和采集材料的速度-一些需要蛮力的任务都会表现得更好.<BR>特定的傀儡核心配合这种核心还有更多好处,如果希望了解可以参阅其它傀儡核心条目的页面.
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tc.research_name.UPGRADEFIRE=傀儡升级:火