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Rotating in the Opposite Direction #24
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`const spinControl = new SpinControls(group, 50, camera, renderer.domElement); spinControl.spinAxisConstraint = new THREE.Vector3(0, 1, 0); This is all the configuration I've done. |
I’ve identified the cause of the issue: the rotateSensitivity property not only controls the rotation sensitivity but also determines the rotation direction. Setting this property to a negative value resolved the issue. |
Glad you solved it! I wonder if its just different expectations (my left is your right issue)? When you rotate the spheres on the demo site, are they (perceived =) "reversed"? |
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Hi There,
Thanks so much for working on this! It has been a huge help.
I've encountered an issue while using in my project. I'm trying to rotate a 3D object using spinControl, but the object rotates in the opposite direction. Specifically, when I swipe left, the object rotates to the right.
To troubleshoot, I created a minimal scene with just a single sphere, and I’ve ruled out potential causes like the version of Three.js or other factors. Could you help me understand what might be causing this behavior?
Thank you!
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