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Describe the bug
When drawing to the world on zoom 100% and UI scale anything except 100% the draws don't appear in the correct location. They seem to appear in the correct location for every other zoom/UI combination except zoom == 100 and UI != 100. I've never seen this issue before so I believe it must be new with 1.6/4.0.0. I wrote a simple test mod to better illustrate the issue, see below. Apologies if this is the wrong channel to report this, I've tried Discord a couple of times but no luck, the messages tend to get lost quickly due to activity.
I am hooking into OnRenderedWorld and drawing from there so was not expecting the the elements to be rendered in the UI mode (even confirmed that they shouldn't be because Game1.uiMode is false), but the new elements scale when the UI scale adjuster is changed.
I see the expected behavior (the rendered elements not being affected by the UI scale slider) when zoom is set to anything other that 100%, so I think there's a bug here.
Describe the bug
When drawing to the world on zoom 100% and UI scale anything except 100% the draws don't appear in the correct location. They seem to appear in the correct location for every other zoom/UI combination except zoom == 100 and UI != 100. I've never seen this issue before so I believe it must be new with 1.6/4.0.0. I wrote a simple test mod to better illustrate the issue, see below. Apologies if this is the wrong channel to report this, I've tried Discord a couple of times but no luck, the messages tend to get lost quickly due to activity.
To Reproduce
Screenshots
Using 100% Zoom and 100% UI scale
https://i.imgur.com/e7ROIf2.png
Using 100% Zoom and 110% UI scale
https://i.imgur.com/cIuV1cf.png
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