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move mod build package release notes into its own file
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← [mod build config](./mod-build-config.md) | ||
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## Release notes | ||
### Upcoming release | ||
* Updated dependencies. | ||
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### 4.1.1 | ||
Released 24 June 2023 for SMAPI 3.13.0 or later. | ||
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* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS. | ||
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### 4.1.0 | ||
Released 08 January 2023 for SMAPI 3.13.0 or later. | ||
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* Added `manifest.json` format validation on build (thanks to tylergibbs2!). | ||
* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set. | ||
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### 4.0.2 | ||
Released 09 October 2022 for SMAPI 3.13.0 or later. | ||
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). | ||
* Fixed `BundleExtraAssemblies` option being partly case-sensitive. | ||
* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. | ||
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### 4.0.1 | ||
Released 14 April 2022 for SMAPI 3.13.0 or later. | ||
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* Added detection for Xbox app game folders. | ||
* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions. | ||
* Internal refactoring. | ||
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### 4.0.0 | ||
Released 30 November 2021 for SMAPI 3.13.0 or later. | ||
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* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.) | ||
* Added `IgnoreModFilePaths` option to ignore literal paths. | ||
* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder. | ||
* Removed the `GameExecutableName` and `GameFramework` options (since they now have the same value | ||
on all platforms). | ||
* Removed the `CopyModReferencesToBuildOutput` option (superseded by `BundleExtraAssemblies`). | ||
* Improved analyzer performance by enabling parallel execution. | ||
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**Migration guide for mod authors:** | ||
1. See [_migrate to 64-bit_](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) and | ||
[_migrate to Stardew Valley 1.5.5_](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5). | ||
2. Possible changes in your `.csproj` or `.targets` files: | ||
* Replace `$(GameExecutableName)` with `Stardew Valley`. | ||
* Replace `$(GameFramework)` with `MonoGame` and remove any XNA Framework-specific logic. | ||
* Replace `<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>` with | ||
`<BundleExtraAssemblies>Game</BundleExtraAssemblies>`. | ||
* If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies` | ||
documentation](#configure). | ||
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### 3.3.0 | ||
Released 30 March 2021 for SMAPI 3.0.0 or later. | ||
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* Added a build warning when the mod isn't compiled for `Any CPU`. | ||
* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can | ||
be overridden to change which framework it references. | ||
* Added support for building mods against the 64-bit Linux version of the game on Windows. | ||
* The package now suppresses the misleading 'processor architecture mismatch' warnings. | ||
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### 3.2.2 | ||
Released 23 September 2020 for SMAPI 3.0.0 or later. | ||
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* Reworked and streamlined how the package is compiled. | ||
* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder) | ||
files to the ignore list. | ||
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### 3.2.1 | ||
Released 11 September 2020 for SMAPI 3.0.0 or later. | ||
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* Added more detailed logging. | ||
* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2. | ||
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### 3.2.0 | ||
Released 07 September 2020 for SMAPI 3.0.0 or later. | ||
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* Added option to change `Mods` folder path. | ||
* Rewrote documentation to make it easier to read. | ||
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### 3.1.0 | ||
Released 01 February 2020 for SMAPI 3.0.0 or later. | ||
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* Added support for semantic versioning 2.0. | ||
* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI). | ||
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### 3.0.0 | ||
Released 26 November 2019 for SMAPI 3.0.0 or later. | ||
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* Updated for SMAPI 3.0 and Stardew Valley 1.4. | ||
* Added automatic support for `assets` folders. | ||
* Added `$(GameExecutableName)` MSBuild variable. | ||
* Added support for projects using the simplified `.csproj` format. | ||
* Added option to disable game debugging config. | ||
* Added `.pdb` files to builds by default (to enable line numbers in error stack traces). | ||
* Added optional Harmony reference. | ||
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. | ||
* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. | ||
* Dropped support for older versions of SMAPI and Visual Studio. | ||
* Migrated package icon to NuGet's new format. | ||
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### 2.2.0 | ||
Released 28 October 2018. | ||
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* Added support for SMAPI 2.8+ (still compatible with earlier versions). | ||
* Added default game paths for 32-bit Windows. | ||
* Fixed valid manifests marked invalid in some cases. | ||
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### 2.1.0 | ||
Released 27 July 2018. | ||
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* Added support for Stardew Valley 1.3. | ||
* Added support for non-mod projects. | ||
* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. | ||
* Added option to ignore files by regex pattern. | ||
* Added reference to new SMAPI DLL. | ||
* Fixed some game paths not detected by NuGet package. | ||
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### 2.0.2 | ||
Released 01 November 2017. | ||
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* Fixed compatibility issue on Linux. | ||
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### 2.0.1 | ||
Released 11 October 2017. | ||
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* Fixed mod deploy failing to create subfolders if they don't already exist. | ||
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### 2.0.0 | ||
Released 11 October 2017. | ||
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* Added: mods are now copied into the `Mods` folder automatically (configurable). | ||
* Added: release zips are now created automatically in your build output folder (configurable). | ||
* Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. | ||
* Added mod's version to release zip filename. | ||
* Improved errors to simplify troubleshooting. | ||
* Fixed release zip not having a mod folder. | ||
* Fixed release zip failing if mod name contains characters that aren't valid in a filename. | ||
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### 1.7.1 | ||
Released 28 July 2017. | ||
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* Fixed issue where i18n folders were flattened. | ||
* The manifest/i18n files in the project now take precedence over those in the build output if both | ||
are present. | ||
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### 1.7.0 | ||
Released 28 July 2017. | ||
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* Added option to create release zips on build. | ||
* Added reference to XNA's XACT library for audio-related mods. | ||
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### 1.6.2 | ||
Released 10 July 2017. | ||
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* Further improved crossplatform game path detection. | ||
* Removed undocumented `GamePlatform` build property. | ||
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### 1.6.1 | ||
Released 09 July 2017. | ||
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* Improved crossplatform game path detection. | ||
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### 1.6.0 | ||
Released 05 June 2017. | ||
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* Added support for deploying mod files into `Mods` automatically. | ||
* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. | ||
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### 1.5.0 | ||
Released 23 January 2017. | ||
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* Added support for setting a custom game path globally. | ||
* Added default GOG path on macOS. | ||
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### 1.4.0 | ||
Released 11 January 2017. | ||
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* Fixed detection of non-default game paths on 32-bit Windows. | ||
* Removed support for SilVerPLuM (discontinued). | ||
* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms | ||
mods automatically). | ||
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### 1.3.0 | ||
Released 31 December 2016. | ||
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* Added support for non-default game paths on Windows. | ||
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### 1.2.0 | ||
Released 24 October 2016. | ||
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* Exclude game binaries from mod build output. | ||
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### 1.1.0 | ||
Released 21 October 2016. | ||
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* Added support for overriding the target platform. | ||
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### 1.0.0 | ||
Released 21 October 2016. | ||
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* Initial release. | ||
* Added support for detecting the game path automatically. | ||
* Added support for injecting XNA/MonoGame references automatically based on the OS. | ||
* Added support for mod builders like SilVerPLuM. |
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