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Link to your crash log (if the game crashes): No crash
If you are using a modpack, link to the pack: No modpack
Expected Behavior
No errors
Current Behavior
I'm getting an excessive amount of lag in my singleplayer game and I'm trying to track down the source. My debug log is full of these errors, so I'm hoping for more information to either fix them or eliminate them as tthe cause of lag:
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy14" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy15" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy10" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy11" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "PirateShipStandard" has too high cluster value 251
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy1" has too high cluster value 50
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy2" has too high cluster value 50
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy16" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "FloatingZombieTrapShipwreck" has too high cluster value 250
[
Steps to Reproduce
Play Minecraft
Check the debug log
Possible Solution
The text was updated successfully, but these errors were encountered:
Context Environment
Minecraft version: 1.12.2
Ancient Warfare 2 version: 2.7.0.1038
Minecraft Forge version: 14.23.5.2860
Link to your crash log (if the game crashes): No crash
If you are using a modpack, link to the pack: No modpack
Expected Behavior
No errors
Current Behavior
I'm getting an excessive amount of lag in my singleplayer game and I'm trying to track down the source. My debug log is full of these errors, so I'm hoping for more information to either fix them or eliminate them as tthe cause of lag:
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy14" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy15" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy10" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy11" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "PirateShipStandard" has too high cluster value 251
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy1" has too high cluster value 50
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy2" has too high cluster value 50
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "EmptyWaterBalancingProxy16" has too high cluster value 100
[20:07:25] [Server thread/DEBUG] [ancientwarfarestructure]: Structure "FloatingZombieTrapShipwreck" has too high cluster value 250
[
Steps to Reproduce
Possible Solution
The text was updated successfully, but these errors were encountered: